187 lines
4.8 KiB
C#
187 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseBoard : Container, ISecurable
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{
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private SecureLevel m_Level;
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public BaseBoard(int itemID)
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: base(itemID)
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{
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this.CreatePieces();
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this.Weight = 5.0;
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}
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public BaseBoard(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level
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{
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get
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{
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return this.m_Level;
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}
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set
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{
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this.m_Level = value;
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}
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}
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public override bool DisplaysContent
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{
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get
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{
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return false;
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}
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}// Do not display (x items, y stones)
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public override bool IsDecoContainer
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{
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get
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{
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return false;
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}
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}
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public override TimeSpan DecayTime
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{
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get
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{
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return TimeSpan.FromDays(1.0);
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}
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}
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public static bool ValidateDefault(Mobile from, BaseBoard board)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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if (!from.Alive)
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return false;
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if (board.IsChildOf(from.Backpack))
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return true;
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object root = board.RootParent;
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if (root is Mobile && root != from)
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return false;
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if (board.Deleted || board.Map != from.Map || !from.InRange(board.GetWorldLocation(), 1))
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return false;
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BaseHouse house = BaseHouse.FindHouseAt(board);
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return (house != null && house.IsOwner(from));
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}
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public abstract void CreatePieces();
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public void Reset()
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{
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for (int i = this.Items.Count - 1; i >= 0; --i)
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{
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if (i < this.Items.Count)
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this.Items[i].Delete();
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}
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this.CreatePieces();
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}
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public void CreatePiece(BasePiece piece, int x, int y)
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{
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this.AddItem(piece);
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piece.Location = new Point3D(x, y, 0);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)this.m_Level);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 1)
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this.m_Level = (SecureLevel)reader.ReadInt();
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if (this.Weight == 1.0)
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this.Weight = 5.0;
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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BasePiece piece = dropped as BasePiece;
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return (piece != null && piece.Board == this && base.OnDragDrop(from, dropped));
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}
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public override bool OnDragDropInto(Mobile from, Item dropped, Point3D point)
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{
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BasePiece piece = dropped as BasePiece;
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if (piece != null && piece.Board == this && base.OnDragDropInto(from, dropped, point))
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{
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Packet p = new PlaySound(0x127, this.GetWorldLocation());
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p.Acquire();
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if (this.RootParent == from)
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{
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from.Send(p);
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}
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else
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{
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foreach (NetState state in this.GetClientsInRange(2))
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state.Send(p);
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}
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p.Release();
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return true;
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}
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else
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{
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return false;
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (ValidateDefault(from, this))
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list.Add(new DefaultEntry(from, this));
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public class DefaultEntry : ContextMenuEntry
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{
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private readonly Mobile m_From;
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private readonly BaseBoard m_Board;
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public DefaultEntry(Mobile from, BaseBoard board)
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: base(6162, from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1)
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{
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this.m_From = from;
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this.m_Board = board;
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}
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public override void OnClick()
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{
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if (BaseBoard.ValidateDefault(this.m_From, this.m_Board))
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this.m_Board.Reset();
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}
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}
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}
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} |