266 lines
7.4 KiB
C#
266 lines
7.4 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class RewardBrazier : Item, IRewardItem
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{
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private static readonly int[] m_Art = new int[]
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{
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0x19AA, 0x19BB
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};
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private bool m_IsRewardItem;
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private Item m_Fire;
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[Constructable]
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public RewardBrazier()
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: this(Utility.RandomList(m_Art))
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{
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}
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[Constructable]
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public RewardBrazier(int itemID)
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: base(itemID)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 10.0;
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}
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public RewardBrazier(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void OnDelete()
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{
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this.TurnOff();
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base.OnDelete();
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}
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public void TurnOff()
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{
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if (this.m_Fire != null)
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{
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this.m_Fire.Delete();
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this.m_Fire = null;
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}
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}
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public void TurnOn()
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{
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if (this.m_Fire == null)
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this.m_Fire = new Item();
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this.m_Fire.ItemID = 0x19AB;
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this.m_Fire.Movable = false;
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this.m_Fire.MoveToWorld(new Point3D(this.X, this.Y, this.Z + this.ItemData.Height + 2), this.Map);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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else if (this.IsLockedDown)
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsCoOwner(from))
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{
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if (this.m_Fire != null)
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this.TurnOff();
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else
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this.TurnOn();
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}
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else
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from.SendLocalizedMessage(502436); // That is not accessible.
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}
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else
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from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work.
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}
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public override void OnLocationChange(Point3D old)
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{
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if (this.m_Fire != null)
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this.m_Fire.MoveToWorld(new Point3D(this.X, this.Y, this.Z + this.ItemData.Height), this.Map);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076222); // 6th Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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writer.Write((Item)this.m_Fire);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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this.m_Fire = reader.ReadItem();
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}
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}
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public class RewardBrazierDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public RewardBrazierDeed()
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: base(0x14F0)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 1.0;
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}
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public RewardBrazierDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1080527;
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}
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}// Brazier Deed
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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from.CloseGump(typeof(InternalGump));
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from.SendGump(new InternalGump(this));
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076222); // 6th Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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private readonly RewardBrazierDeed m_Brazier;
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public InternalGump(RewardBrazierDeed brazier)
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: base(100, 200)
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{
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this.m_Brazier = brazier;
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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this.AddPage(0);
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this.AddBackground(0, 0, 200, 200, 2600);
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this.AddPage(1);
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this.AddLabel(45, 15, 0, "Choose a Brazier:");
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this.AddItem(40, 75, 0x19AA);
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this.AddButton(55, 50, 0x845, 0x846, 0x19AA, GumpButtonType.Reply, 0);
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this.AddItem(100, 75, 0x19BB);
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this.AddButton(115, 50, 0x845, 0x846, 0x19BB, GumpButtonType.Reply, 0);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Brazier == null || this.m_Brazier.Deleted)
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return;
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Mobile m = sender.Mobile;
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if (info.ButtonID == 0x19AA || info.ButtonID == 0x19BB)
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{
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RewardBrazier brazier = new RewardBrazier(info.ButtonID);
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brazier.IsRewardItem = this.m_Brazier.IsRewardItem;
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if (!m.PlaceInBackpack(brazier))
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{
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brazier.Delete();
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m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
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}
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else
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this.m_Brazier.Delete();
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}
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}
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}
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}
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} |