Files
abysmal-isle/Server/Persistence/ParallelSaveStrategy.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

385 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using CustomsFramework;
using Server.Guilds;
namespace Server
{
public sealed class ParallelSaveStrategy : SaveStrategy
{
private readonly int processorCount;
private readonly Queue<Item> _decayQueue;
private SaveMetrics metrics;
private SequentialFileWriter itemData, itemIndex;
private SequentialFileWriter mobileData, mobileIndex;
private SequentialFileWriter guildData, guildIndex;
private SequentialFileWriter customData, customIndex;
private Consumer[] consumers;
private int cycle;
private bool finished;
public ParallelSaveStrategy(int processorCount)
{
this.processorCount = processorCount;
this._decayQueue = new Queue<Item>();
}
public override string Name
{
get
{
return "Parallel";
}
}
public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
{
this.metrics = metrics;
this.OpenFiles();
this.consumers = new Consumer[this.GetThreadCount()];
for (int i = 0; i < this.consumers.Length; ++i)
{
this.consumers[i] = new Consumer(this, 256);
}
IEnumerable<ISerializable> collection = new Producer();
foreach (ISerializable value in collection)
{
while (!this.Enqueue(value))
{
if (!this.Commit())
{
Thread.Sleep(0);
}
}
}
this.finished = true;
this.SaveTypeDatabases();
WaitHandle.WaitAll(
Array.ConvertAll<Consumer, WaitHandle>(
this.consumers,
delegate(Consumer input)
{
return input.completionEvent;
}));
this.Commit();
this.CloseFiles();
}
public override void ProcessDecay()
{
while (this._decayQueue.Count > 0)
{
Item item = this._decayQueue.Dequeue();
if (item.OnDecay())
{
item.Delete();
}
}
}
private int GetThreadCount()
{
return this.processorCount - 1;
}
private void SaveTypeDatabases()
{
this.SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
this.SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
this.SaveTypeDatabase(World.DataTypesPath, World._DataTypes);
}
private void SaveTypeDatabase(string path, List<Type> types)
{
BinaryFileWriter bfw = new BinaryFileWriter(path, false);
bfw.Write(types.Count);
foreach (Type type in types)
{
bfw.Write(type.FullName);
}
bfw.Flush();
bfw.Close();
}
private void OpenFiles()
{
this.itemData = new SequentialFileWriter(World.ItemDataPath, this.metrics);
this.itemIndex = new SequentialFileWriter(World.ItemIndexPath, this.metrics);
this.mobileData = new SequentialFileWriter(World.MobileDataPath, this.metrics);
this.mobileIndex = new SequentialFileWriter(World.MobileIndexPath, this.metrics);
this.guildData = new SequentialFileWriter(World.GuildDataPath, this.metrics);
this.guildIndex = new SequentialFileWriter(World.GuildIndexPath, this.metrics);
this.customData = new SequentialFileWriter(World.DataBinaryPath, this.metrics);
this.customIndex = new SequentialFileWriter(World.DataIndexPath, this.metrics);
this.WriteCount(this.itemIndex, World.Items.Count);
this.WriteCount(this.mobileIndex, World.Mobiles.Count);
this.WriteCount(this.guildIndex, BaseGuild.List.Count);
this.WriteCount(this.customIndex, World.Data.Count);
}
private void WriteCount(SequentialFileWriter indexFile, int count)
{
byte[] buffer = new byte[4];
buffer[0] = (byte)(count);
buffer[1] = (byte)(count >> 8);
buffer[2] = (byte)(count >> 16);
buffer[3] = (byte)(count >> 24);
indexFile.Write(buffer, 0, buffer.Length);
}
private void CloseFiles()
{
this.itemData.Close();
this.itemIndex.Close();
this.mobileData.Close();
this.mobileIndex.Close();
this.guildData.Close();
this.guildIndex.Close();
this.customData.Close();
this.customIndex.Close();
World.NotifyDiskWriteComplete();
}
private void OnSerialized(ConsumableEntry entry)
{
ISerializable value = entry.value;
BinaryMemoryWriter writer = entry.writer;
Item item = value as Item;
if (item != null)
this.Save(item, writer);
else
{
Mobile mob = value as Mobile;
if (mob != null)
this.Save(mob, writer);
else
{
BaseGuild guild = value as BaseGuild;
if (guild != null)
this.Save(guild, writer);
else
{
SaveData data = value as SaveData;
if (data != null)
this.Save(data, writer);
}
}
}
}
private void Save(Item item, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(this.itemData, this.itemIndex, item.m_TypeRef, item.Serial);
if (this.metrics != null)
{
this.metrics.OnItemSaved(length);
}
if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
{
this._decayQueue.Enqueue(item);
}
}
private void Save(Mobile mob, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(this.mobileData, this.mobileIndex, mob.m_TypeRef, mob.Serial);
if (this.metrics != null)
{
this.metrics.OnMobileSaved(length);
}
}
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(this.guildData, this.guildIndex, 0, guild.Id);
if (this.metrics != null)
{
this.metrics.OnGuildSaved(length);
}
}
private void Save(SaveData data, BinaryMemoryWriter writer)
{
int length = writer.CommitTo(this.customData, this.customIndex, data._TypeID, data.Serial);
if (this.metrics != null)
this.metrics.OnDataSaved(length);
}
private bool Enqueue(ISerializable value)
{
for (int i = 0; i < this.consumers.Length; ++i)
{
Consumer consumer = this.consumers[this.cycle++ % this.consumers.Length];
if ((consumer.tail - consumer.head) < consumer.buffer.Length)
{
consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
consumer.tail++;
return true;
}
}
return false;
}
private bool Commit()
{
bool committed = false;
for (int i = 0; i < this.consumers.Length; ++i)
{
Consumer consumer = this.consumers[i];
while (consumer.head < consumer.done)
{
this.OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
consumer.head++;
committed = true;
}
}
return committed;
}
private struct ConsumableEntry
{
public ISerializable value;
public BinaryMemoryWriter writer;
}
private sealed class Producer : IEnumerable<ISerializable>
{
private readonly IEnumerable<Item> items;
private readonly IEnumerable<Mobile> mobiles;
private readonly IEnumerable<BaseGuild> guilds;
private readonly IEnumerable<SaveData> data;
public Producer()
{
this.items = World.Items.Values;
this.mobiles = World.Mobiles.Values;
this.guilds = BaseGuild.List.Values;
this.data = World.Data.Values;
}
public IEnumerator<ISerializable> GetEnumerator()
{
foreach (Item item in this.items)
yield return item;
foreach (Mobile mob in this.mobiles)
yield return mob;
foreach (BaseGuild guild in this.guilds)
yield return guild;
foreach (SaveData data in this.data)
yield return data;
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
private sealed class Consumer
{
public readonly ManualResetEvent completionEvent;
public readonly ConsumableEntry[] buffer;
public int head, done, tail;
private readonly ParallelSaveStrategy owner;
private readonly Thread thread;
public Consumer(ParallelSaveStrategy owner, int bufferSize)
{
this.owner = owner;
this.buffer = new ConsumableEntry[bufferSize];
for (int i = 0; i < this.buffer.Length; ++i)
{
this.buffer[i].writer = new BinaryMemoryWriter();
}
this.completionEvent = new ManualResetEvent(false);
this.thread = new Thread(Processor);
this.thread.Name = "Parallel Serialization Thread";
this.thread.Start();
}
private void Processor()
{
try
{
while (!this.owner.finished)
{
this.Process();
Thread.Sleep(0);
}
this.Process();
this.completionEvent.Set();
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
private void Process()
{
ConsumableEntry entry;
while (this.done < this.tail)
{
entry = this.buffer[this.done % this.buffer.Length];
entry.value.Serialize(entry.writer);
++this.done;
}
}
}
}
}