385 lines
11 KiB
C#
385 lines
11 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using CustomsFramework;
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using Server.Guilds;
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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{
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private readonly int processorCount;
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private readonly Queue<Item> _decayQueue;
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private SaveMetrics metrics;
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private SequentialFileWriter itemData, itemIndex;
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private SequentialFileWriter mobileData, mobileIndex;
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private SequentialFileWriter guildData, guildIndex;
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private SequentialFileWriter customData, customIndex;
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private Consumer[] consumers;
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private int cycle;
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private bool finished;
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public ParallelSaveStrategy(int processorCount)
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{
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this.processorCount = processorCount;
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this._decayQueue = new Queue<Item>();
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}
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public override string Name
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{
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get
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{
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return "Parallel";
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}
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}
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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this.metrics = metrics;
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this.OpenFiles();
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this.consumers = new Consumer[this.GetThreadCount()];
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for (int i = 0; i < this.consumers.Length; ++i)
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{
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this.consumers[i] = new Consumer(this, 256);
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}
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IEnumerable<ISerializable> collection = new Producer();
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foreach (ISerializable value in collection)
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{
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while (!this.Enqueue(value))
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{
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if (!this.Commit())
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{
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Thread.Sleep(0);
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}
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}
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}
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this.finished = true;
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this.SaveTypeDatabases();
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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this.consumers,
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delegate(Consumer input)
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{
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return input.completionEvent;
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}));
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this.Commit();
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this.CloseFiles();
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}
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public override void ProcessDecay()
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{
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while (this._decayQueue.Count > 0)
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{
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Item item = this._decayQueue.Dequeue();
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if (item.OnDecay())
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{
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item.Delete();
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}
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}
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}
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private int GetThreadCount()
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{
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return this.processorCount - 1;
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}
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private void SaveTypeDatabases()
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{
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this.SaveTypeDatabase(World.ItemTypesPath, World.m_ItemTypes);
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this.SaveTypeDatabase(World.MobileTypesPath, World.m_MobileTypes);
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this.SaveTypeDatabase(World.DataTypesPath, World._DataTypes);
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}
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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BinaryFileWriter bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (Type type in types)
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{
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bfw.Write(type.FullName);
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}
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bfw.Flush();
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bfw.Close();
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}
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private void OpenFiles()
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{
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this.itemData = new SequentialFileWriter(World.ItemDataPath, this.metrics);
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this.itemIndex = new SequentialFileWriter(World.ItemIndexPath, this.metrics);
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this.mobileData = new SequentialFileWriter(World.MobileDataPath, this.metrics);
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this.mobileIndex = new SequentialFileWriter(World.MobileIndexPath, this.metrics);
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this.guildData = new SequentialFileWriter(World.GuildDataPath, this.metrics);
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this.guildIndex = new SequentialFileWriter(World.GuildIndexPath, this.metrics);
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this.customData = new SequentialFileWriter(World.DataBinaryPath, this.metrics);
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this.customIndex = new SequentialFileWriter(World.DataIndexPath, this.metrics);
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this.WriteCount(this.itemIndex, World.Items.Count);
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this.WriteCount(this.mobileIndex, World.Mobiles.Count);
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this.WriteCount(this.guildIndex, BaseGuild.List.Count);
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this.WriteCount(this.customIndex, World.Data.Count);
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}
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private void WriteCount(SequentialFileWriter indexFile, int count)
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{
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byte[] buffer = new byte[4];
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buffer[0] = (byte)(count);
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buffer[1] = (byte)(count >> 8);
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buffer[2] = (byte)(count >> 16);
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buffer[3] = (byte)(count >> 24);
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indexFile.Write(buffer, 0, buffer.Length);
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}
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private void CloseFiles()
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{
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this.itemData.Close();
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this.itemIndex.Close();
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this.mobileData.Close();
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this.mobileIndex.Close();
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this.guildData.Close();
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this.guildIndex.Close();
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this.customData.Close();
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this.customIndex.Close();
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World.NotifyDiskWriteComplete();
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}
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private void OnSerialized(ConsumableEntry entry)
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{
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ISerializable value = entry.value;
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BinaryMemoryWriter writer = entry.writer;
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Item item = value as Item;
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if (item != null)
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this.Save(item, writer);
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else
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{
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Mobile mob = value as Mobile;
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if (mob != null)
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this.Save(mob, writer);
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else
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{
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BaseGuild guild = value as BaseGuild;
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if (guild != null)
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this.Save(guild, writer);
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else
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{
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SaveData data = value as SaveData;
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if (data != null)
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this.Save(data, writer);
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}
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}
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}
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}
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private void Save(Item item, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(this.itemData, this.itemIndex, item.m_TypeRef, item.Serial);
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if (this.metrics != null)
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{
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this.metrics.OnItemSaved(length);
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}
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.UtcNow > (item.LastMoved + item.DecayTime))
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{
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this._decayQueue.Enqueue(item);
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}
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}
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private void Save(Mobile mob, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(this.mobileData, this.mobileIndex, mob.m_TypeRef, mob.Serial);
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if (this.metrics != null)
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{
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this.metrics.OnMobileSaved(length);
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}
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}
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private void Save(BaseGuild guild, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(this.guildData, this.guildIndex, 0, guild.Id);
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if (this.metrics != null)
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{
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this.metrics.OnGuildSaved(length);
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}
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}
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private void Save(SaveData data, BinaryMemoryWriter writer)
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{
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int length = writer.CommitTo(this.customData, this.customIndex, data._TypeID, data.Serial);
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if (this.metrics != null)
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this.metrics.OnDataSaved(length);
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}
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private bool Enqueue(ISerializable value)
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{
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for (int i = 0; i < this.consumers.Length; ++i)
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{
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Consumer consumer = this.consumers[this.cycle++ % this.consumers.Length];
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if ((consumer.tail - consumer.head) < consumer.buffer.Length)
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{
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consumer.buffer[consumer.tail % consumer.buffer.Length].value = value;
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consumer.tail++;
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return true;
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}
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}
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return false;
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}
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private bool Commit()
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{
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bool committed = false;
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for (int i = 0; i < this.consumers.Length; ++i)
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{
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Consumer consumer = this.consumers[i];
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while (consumer.head < consumer.done)
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{
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this.OnSerialized(consumer.buffer[consumer.head % consumer.buffer.Length]);
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consumer.head++;
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committed = true;
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}
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}
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return committed;
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}
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private struct ConsumableEntry
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{
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public ISerializable value;
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public BinaryMemoryWriter writer;
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}
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private sealed class Producer : IEnumerable<ISerializable>
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{
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private readonly IEnumerable<Item> items;
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private readonly IEnumerable<Mobile> mobiles;
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private readonly IEnumerable<BaseGuild> guilds;
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private readonly IEnumerable<SaveData> data;
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public Producer()
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{
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this.items = World.Items.Values;
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this.mobiles = World.Mobiles.Values;
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this.guilds = BaseGuild.List.Values;
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this.data = World.Data.Values;
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}
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public IEnumerator<ISerializable> GetEnumerator()
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{
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foreach (Item item in this.items)
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yield return item;
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foreach (Mobile mob in this.mobiles)
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yield return mob;
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foreach (BaseGuild guild in this.guilds)
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yield return guild;
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foreach (SaveData data in this.data)
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yield return data;
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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private sealed class Consumer
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{
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public readonly ManualResetEvent completionEvent;
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public readonly ConsumableEntry[] buffer;
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public int head, done, tail;
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private readonly ParallelSaveStrategy owner;
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private readonly Thread thread;
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public Consumer(ParallelSaveStrategy owner, int bufferSize)
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{
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this.owner = owner;
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this.buffer = new ConsumableEntry[bufferSize];
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for (int i = 0; i < this.buffer.Length; ++i)
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{
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this.buffer[i].writer = new BinaryMemoryWriter();
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}
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this.completionEvent = new ManualResetEvent(false);
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this.thread = new Thread(Processor);
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this.thread.Name = "Parallel Serialization Thread";
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this.thread.Start();
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}
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private void Processor()
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{
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try
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{
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while (!this.owner.finished)
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{
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this.Process();
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Thread.Sleep(0);
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}
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this.Process();
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this.completionEvent.Set();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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private void Process()
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{
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ConsumableEntry entry;
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while (this.done < this.tail)
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{
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entry = this.buffer[this.done % this.buffer.Length];
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entry.value.Serialize(entry.writer);
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++this.done;
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}
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}
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}
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}
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} |