Files
abysmal-isle/Scripts/Services/XmlSpawner/XmlSpawner Core/XmlSpawnerGumps.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1645 lines
52 KiB
C#

#define NEWPROPSGUMP
#define BOOKTEXTENTRY
using System;
using System.Data;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
using Server.Gumps;
using Server.Targeting;
using System.Reflection;
using Server.Commands;
using CPA = Server.CommandPropertyAttribute;
using System.Xml;
using Server.Spells;
using System.Text;
/*
** Changelog
**
** 8/15/04
** - fixed a crash bug when using the goto spawn button on an empty spawn entry
**
** 8/10/04
** - added a goto-spawn button in the spawner gump (to the right of the text entry area, next to the text entry gump button) that will take you to the location of
** currently spawned objects for a given spawner entry. If there are multiple spawned objects for an entry, it will cycle through them with repeated clicks.
** Useful for tracking down spawns.
** 3/23/04
** changed spawner name font color for 3dclient compatibility
*/
namespace Server.Mobiles
{
public class HelpGump : Gump
{
public XmlSpawner m_Spawner;
private XmlSpawnerGump m_SpawnerGump;
public HelpGump(XmlSpawner spawner, XmlSpawnerGump spawnergump, int X, int Y)
: base(X, Y)
{
if (spawner == null || spawner.Deleted)
return;
m_Spawner = spawner;
m_SpawnerGump = spawnergump;
AddPage(0);
int width = 370;
AddBackground(20, 0, width, 480, 5054);
AddPage(1);
//AddAlphaRegion( 20, 0, 220, 554 );
AddImageTiled(20, 0, width, 480, 0x52);
//AddImageTiled( 24, 6, 213, 261, 0xBBC );
AddLabel(27, 2, 0x384, "Standalone Keywords NB: ( « stands for < ) ( » stands for > )");
AddHtml(25, 20, width - 10, 440,
"mobtype[,arg1,arg2,...]\n" +
"SET[,itemname o seriale][,itemtype]/prop/value/...\n" +
"SETONMOB,nomemob[,mobtype]/prop/value/...\n" +
"SETONTHIS[,proptest]/prop/value/...\n" +
"SETONTRIGMOB/prop/value/...\n" +
"FOREACH,objecttype[,name][,distance]/action (KILL,DAMAGE,etc)\n" +
"SETVAR,namevar/value\n" +
"SETONNEARBY,distance,name[,type][,searchcontainers (true/false)]/prop/value/...\n" +
"SETONPETS,distance[,name]/prop/value/...\n" +
"SETONCARRIED,itemname[,itemtype][,equippedonly (true/false)]/prop/value/...\n" +
"SETONSPAWN[,spawnername],subgroup/prop/value/...\n" +
"SETONSPAWNENTRY[,spawnername],entrystring/prop/value/...\n" +
"SETONPARENT/prop/value/...\n" +
"TAKEGIVE[,quantity[,searchinbank (true/false),[type]]]/itemnametotake/GIVE/itemtypetogive\n" +
"GIVE[,probability (0.01=1% 1=100%)]/itemtypetogive\n" +
"GIVE[,probability (0.01=1% 1=100%)]/«itemtypedadare/proprietà/valore/...»\n" +
"TAKE[,probability (0.01=1% 1=100%)[,quantity[,searchinbank (true/false)[,itemtype]]]]/nomeitem\n" +
"TAKEBYTYPE[,probability (0.01=1% 1=100%)[,quantity[,searchinbank (true/false)]]]/itemtype\n" +
"GUMP,titolo,gumptype (*)[,gumpconstructor]/text *(0=messaggio - 1=yes/no - 2=response - 3=questgump - 4=multiple response)\n" +
"BROWSER/url\n" +
"SENDMSG[,color]/text\n" +
"SENDASCIIMSG[,color][,fontnumber]/text (no accent)\n" +
"WAITUNTIL[,duration][,timeout][/condition][/spawngroup]\n" +
"WHILE/condition/spawngroup\n" +
"SPAWN[,spawnername],subgroup\n" +
"IF/condition/thenspawn[/elsespawn]\n" +
"DESPAWN[,spawnername],subgroup\n" +
"SPAWN[,spawnername],subgroup\n" +
"GOTO/subgroup\n" +
"COMMAND/command string (pay attention please!)\n" +
"MUSIC,musicname[,distance]\n" +
"SOUND,soundnumber\n" +
"MEFFECT,itemid[,speed][,x,y,z][,x2,y2,z2]\n" +
"EFFECT,itemid,duration[,x,y,z] OR EFFECT,itemid,durata[,trigmob]\n" +
"POISON,levelname[,distance][,onlyplayers (true/false)]\n" +
"DAMAGE,damage,phys,fire,cold,pois,energy[,distance][,onlyplayers (true/false)]\n" +
"RESURRECT[,distance][,pets (true/false)]\n" +
"CAST,spellnumber[,argomenti] OR CAST,spellname[,argomenti]\n" +
"BCAST[,color][,fontnumber]/text\n" +
"BSOUND,soundnumber",
false, true);
AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 2);
AddLabel(width - 38, 2, 0x384, "1");
AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 4);
AddPage(2);
AddLabel(27, 2, 0x384, "Value and Itemtype Keywords NB: ( « EQUALE TO < ) ( » EQUALS TO > )");
AddHtml(25, 20, width - 10, 440,
"property/@value\n\n" +
"Special KeyWords\n" +
"ARMOR,minlevel,maxlevel\n" +
"WEAPON,minlevel,maxlevel\n" +
"JARMOR,minlevel,maxlevel\n" +
"JWEAPON,minlevel,maxlevel\n" +
"SARMOR,minlevel,maxlevel\n" +
"SHIELD,minlevel,maxlevel\n" +
"JEWELRY,minlevel,maxlevel\n" +
"ITEM,serial (to find that item)\n" +
"SCROLL,mincircle,maxcircle\n" +
"LOOT,methodname\n" +
"NECROSCROLL,index\n" +
"LOOTPACK,loottype\n" +
"POTION\n" +
"TAKEN (it will help you find item taken during quest, xmlspawners and such)\n" +
"GIVEN (equal to TAKEN, but for item given)\n" +
"MULTIADDON,filename\n\n" +
"{the GET or RND keyword are used inside brachets}\n" +
"RND,min,max\n" +
"RNDBOOL\n" +
"RNDLIST,int1[,int2,...]\n" +
"RNDSTRLIST,str1[,str2,...]\n" +
"MY,prop (for spawner mob)\n" +
"GET,[itemname or serial or SETITEM(*)][,itemtype],prop (*: the setitem of spawner, it's written SETITEM, upper char!)\n" +
"GET,[itemname or serial or SETITEM][,itemtype],«ATTACHMENT,type,name,property»\n" +
"GETVAR,varname (XmlLocalVariable)\n" +
"GETONMOB,mobname[,mobtype],prop\n" +
"GETONMOB,mobname[,mobtype],«ATTACHMENT,type,nome,prop»\n" +
"GETONCARRIED,itemname[,itemtype][,equippedonly (true/false)],prop\n" +
"GETONCARRIED,itemname[,itemtype][,equippedonly (true/false)],«ATTACHMENT,type,nome,prop»\n" +
"GETONTRIGMOB,prop\n" +
"GETONTRIGMOB,«ATTACHMENT,type,name,prop»\n" +
"GETONNEARBY,distance,name[,type][,searchcontainers (true/false)],prop\n" +
"GETONNEARBY,distance,name[,type][,searchcontainers (true/false)],«ATTACHMENT,type,name,prop»\n" +
"GETONPARENT,prop\n" +
"GETONPARENT,«ATTACHMENT,type,name,prop»\n" +
"GETONTHIS,prop\n" +
"GETONTHIS,«ATTACHMENT,type,name,prop»\n" +
"GETONTAKEN,prop\n" +
"GETONTAKEN,«ATTACHMENT,type,name,prop»\n" +
"GETONGIVEN,prop\n" +
"GETONGIVEN,«ATTACHMENT,type,name,prop»\n" +
"GETONSPAWN[,nomespawner],subgroup,prop\n" +
"GETONSPAWN[,nomespawner],subgroup,COUNT (special - returns the number of objects spawned!)\n" +
"GETONSPAWN[,spawnername],subgroup,«ATTACHMENT,type,name,prop»\n" +
"GETFROMFILE,filename\n" +
"GETACCOUNTTAG,tagname\n" +
"MUL,value or MUL,min,max (fractal numbers)\n" +
"INC,value or INC,min,max (integer numbers)\n" +
"MOB,name[,mobtype] (search the id of a mob by name and eventually by type)\n" +
"TRIGMOB\n" +
"AMOUNTCARRIED,itemtype[,searchinbank (true/false)][,itemname]\n" +
"PLAYERSINRANGE,distance\n" +
"TRIGSKILL,name or value or base or cap\n" +
"RANDNAME,nametype (female,male etc)\n" +
"MUSIC,musicname[,distance]\n" +
"SOUND,value\n" +
"EFFECT,itemid,duration[,x,y,z]\n" +
"BOLTEFFECT[,sound[,color]]\n" +
"MEFFECT,itemid[,speed][,x,y,z][,x2,y2,z2]\n" +
"PEFFECT,itemid,speed,[x,y,z]\n" +
"POISON,level[,distance][,onlyplayers (true/false)]\n" +
"DAMAGE,damage,phys,fire,cold,pois,energy[,distance][,onlyplayers (true/false)]\n" +
"ADD[,probability (0.01=1% 1=100%)]/itemtype[,args]\n" +
"ADD[,probability (0.01=1% 1=100%)]/«itemtype[,args]/prop/value...»\n" +
"EQUIP[,probability (0.01=1% 1=100%)]/itemtype[,args]\n" +
"EQUIP[,probability (0.01=1% 1=100%)]/«itemtype[,args]/prop/value...»\n" +
"DELETE\n" +
"KILL\n" +
"UNEQUIP,layer[,delete (true/false)]\n" +
"ATTACH[,probability (0.01=1% 1=100%)]/attachmenttype[,args]\n" +
"ATTACH[,probability (0.01=1% 1=100%)]/«attachmenttype[,args]/prop/value...»\n" +
"MSG[,probability (0.01=1% 1=100%)]/text\n" +
"ASCIIMSG[,probability (0.01=1% 1=100%)][,color][,fontnumber]/text\n" +
"SENDMSG[,probability (0.01=1% 1=100%)][,color]/text\n" +
"SENDASCIIMSG[,probability (0.01=1% 1=100%)][,color][,fontnumber]/text\n" +
"SAY[,probability (0.01=1% 1=100%)]/text\n" +
"SPEECH[,probability (0.01=1% 1=100%)][,keywordnumber]\n" +
"OFFSET,x,y,[,z]\n" +
"ANIMATE,action[,framecount][,repeatcount][,forward true/false][,repeat true/false][,delay]\n" +
"FACETO,x,y (turns the mobile to face in a direction by the coords given)\n" +
"SETVALUE,nomevar,valore,durata (XmlValue)\n" +
"FLASH,number (1 fade black - 2 fade white - 3 light flash - 4 light to black flash - 5 black flash SOLO PG)\n" +
"PRIVMSG[,probability (0.01=1% 1=100%)][,color]/text (shows a message only to that player)\n" +
"BCAST[,color][,font]/message\n" +
"always...«ATTACHMENT,type,name,prop» as a property on GET\n" +
"SKILL,skillname\n" +
"STEALABLE,stealable (true/false)",
false, true);
AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 3);
AddLabel(width - 41, 2, 0x384, "2");
AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 1);
AddPage(3);
AddLabel(27, 2, 0x384, "[ Commands");
AddHtml(25, 20, width - 10, 440,
"XmlAdd [-defaults]\n" +
"XmlShow\n" +
"XmlHide\n" +
"XmlFind\n" +
"AddAtt type [args]\n" +
"GetAtt [type]\n" +
"DelAtt [type][serialno]\n" +
"AvailAtt\n" +
"SmartStat [accesslevel GameMaster]\n" +
"OptimalSmartSpawning [maxdiff]\n" +
"XmlSpawnerWipe [prefix]\n" +
"XmlSpawnerWipeAll [prefix]\n" +
"XmlSpawnerRespawn [prefix]\n" +
"XmlSpawnerRespawnAll [prefix]\n" +
"XmlHome [go][gump][send]\n" +
"XmlUnLoad filename [prefix]\n" +
"XmlLoad filename [prefix]\n" +
"XmlLoadHere filename [prefix][-maxrange range]\n" +
"XmlNewLoad filename [prefix]\n" +
"XmlNewLoadHere filename [prefix][-maxrange range]\n" +
"XmlSave filename [prefix]\n" +
"XmlSaveAll filename [prefix]\n" +
"XmlSaveOld filename [prefix]\n" +
"XmlSpawnerSaveAll filename [prefix]\n" +
"XmlImportSpawners filename\n" +
"XmlImportMap filename\n" +
"XmlImportMSF filename\n" +
"XmlDefaults [defaultpropertyname value]\n" +
"XmlGet property\n" +
"XmlSet property value",
false, true);
AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 4);
AddLabel(width - 41, 2, 0x384, "3");
AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 2);
AddPage(4);
AddLabel(27, 2, 0x384, "Quest types");
AddHtml(25, 20, width - 10, 180,
"KILL,mobtype[,count][,proptest]\n" +
"KILLNAMED,mobname[,type][,count][,proptest]\n" +
"GIVE,mobname,itemtype[,count][,proptest]\n" +
"GIVENAMED,mobname,itemname[,type][,count][,proptest]\n" +
"COLLECT,itemtype[,count][,proptest]\n" +
"COLLECTNAMED,itemname[,itemtype][,count][,proptest]\n" +
"ESCORT[,mobname][,proptest]\n",
false, true);
AddLabel(27, 200, 0x384, "Trigger/NoTriggerOnCarried");
AddHtml(25, 220, width - 10, 50,
"ATTACHMENT,name,type\n" +
"itemname[,type][,EQUIPPED][,objective#,objective#,...]\n",
false, true);
AddLabel(27, 300, 0x384, "GUMPITEMS");
AddHtml(25, 320, width - 10, 150,
"BUTTON,gumpid,x,y\n" +
"HTML,x,y,width,height,text\n" +
"IMAGE,gumpid,x,y[,hue]\n" +
"IMAGETILED,gumpid,x,y,width,height\n" +
"ITEM,itemid,x,y[,hue]\n" +
"LABEL,x,y,labelstring[,labelcolor]\n" +
"RADIO,gumpid1,gumpid2,x,y[,initialstate]\n" +
"TEXTENTRY,x,y,width,height[,text][,textcolor]\n",
false, true);
AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 1);
AddLabel(width - 41, 2, 0x384, "4");
AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 3);
}
}
public class TextEntryGump : Gump
{
private XmlSpawner m_Spawner;
private int m_index;
private XmlSpawnerGump m_SpawnerGump;
public TextEntryGump(XmlSpawner spawner, XmlSpawnerGump spawnergump, int index, int X, int Y)
: base(X, Y)
{
if (spawner == null || spawner.Deleted)
return;
m_Spawner = spawner;
m_index = index;
m_SpawnerGump = spawnergump;
AddPage(0);
AddBackground(20, 0, 220, 354, 5054);
AddAlphaRegion(20, 0, 220, 354);
AddImageTiled(23, 5, 214, 270, 0x52);
AddImageTiled(24, 6, 213, 261, 0xBBC);
string label = spawner.Name + " entry " + index;
AddLabel(28, 10, 0x384, label);
// OK button
AddButton(25, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0);
// Close button
AddButton(205, 325, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0);
// Edit button
AddButton(100, 325, 0xEF, 0xEE, 2, GumpButtonType.Reply, 0);
string str = null;
if (index < m_Spawner.SpawnObjects.Length)
{
str = (string)m_Spawner.SpawnObjects[index].TypeName;
}
// main text entry area
AddTextEntry(35, 30, 200, 251, 0, 0, str);
// editing text entry areas
// background for text entry area
AddImageTiled(23, 275, 214, 23, 0x52);
AddImageTiled(24, 276, 213, 21, 0xBBC);
AddImageTiled(23, 300, 214, 23, 0x52);
AddImageTiled(24, 301, 213, 21, 0xBBC);
AddTextEntry(35, 275, 200, 21, 0, 1, null);
AddTextEntry(35, 300, 200, 21, 0, 2, null);
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (info == null || state == null || state.Mobile == null) return;
if (m_Spawner == null || m_Spawner.Deleted)
return;
bool update_entry = false;
bool edit_entry = false;
switch (info.ButtonID)
{
case 0: // Close
{
update_entry = false;
break;
}
case 1: // Okay
{
update_entry = true;
break;
}
case 2: // Edit
{
edit_entry = true;
break;
}
default:
update_entry = true;
break;
}
if (edit_entry)
{
// get the old text
TextRelay entry = info.GetTextEntry(1);
string oldtext = entry.Text;
// get the new text
entry = info.GetTextEntry(2);
string newtext = entry.Text;
// make the substitution
entry = info.GetTextEntry(0);
string origtext = entry.Text;
if (origtext != null && oldtext != null && newtext != null)
{
try
{
int firstindex = origtext.IndexOf(oldtext);
if (firstindex >= 0)
{
int secondindex = firstindex + oldtext.Length;
int lastindex = origtext.Length - 1;
string editedtext;
if (firstindex > 0)
{
editedtext = origtext.Substring(0, firstindex) + newtext + origtext.Substring(secondindex, lastindex - secondindex + 1);
}
else
{
editedtext = newtext + origtext.Substring(secondindex, lastindex - secondindex + 1);
}
if (m_index < m_Spawner.SpawnObjects.Length)
{
m_Spawner.SpawnObjects[m_index].TypeName = editedtext;
}
else
{
// Update the creature list
m_Spawner.SpawnObjects = m_SpawnerGump.CreateArray(info, state.Mobile);
}
}
}
catch { }
}
// open a new text entry gump
state.Mobile.SendGump(new TextEntryGump(m_Spawner, m_SpawnerGump, m_index, this.X, this.Y));
return;
}
if (update_entry)
{
TextRelay entry = info.GetTextEntry(0);
if (m_index < m_Spawner.SpawnObjects.Length)
{
m_Spawner.SpawnObjects[m_index].TypeName = entry.Text;
}
else
{
// Update the creature list
m_Spawner.SpawnObjects = m_SpawnerGump.CreateArray(info, state.Mobile);
}
}
// Create a new gump
//m_Spawner.OnDoubleClick( state.Mobile);
// open a new spawner gump
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, m_SpawnerGump.m_ShowGump, m_SpawnerGump.xoffset, m_SpawnerGump.page));
}
}
public class XmlSpawnerGump : Gump
{
private static int nclicks = 0;
public XmlSpawner m_Spawner;
public const int MaxSpawnEntries = 60;
private const int MaxEntriesPerPage = 15;
public int m_ShowGump = 0;
public bool AllowGumpUpdate = true;
public int xoffset = 0;
public int initial_maxcount;
public int page;
public ReplacementEntry Rentry;
public class ReplacementEntry
{
public string Typename;
public int Index;
public int Color;
public ReplacementEntry()
{
}
}
public XmlSpawnerGump(XmlSpawner spawner, int X, int Y, int extension, int textextension, int newpage)
: this(spawner, X, Y, extension, textextension, newpage, null)
{
}
public XmlSpawnerGump(XmlSpawner spawner, int X, int Y, int extension, int textextension, int newpage, ReplacementEntry rentry)
: base(X, Y)
{
if (spawner == null || spawner.Deleted)
return;
m_Spawner = spawner;
spawner.SpawnerGump = this;
xoffset = textextension;
initial_maxcount = spawner.MaxCount;
page = newpage;
Rentry = rentry;
AddPage(0);
// automatically change the gump depending on whether sequential spawning and/or subgroups are activated
if (spawner.SequentialSpawn >= 0 || spawner.HasSubGroups() || spawner.HasIndividualSpawnTimes())
{
// show the fully extended gump with subgroups and reset timer info
m_ShowGump = 2;
}
/*
else
if(spawner.HasSubGroups() || spawner.SequentialSpawn >= 0)
{
// show partially extended gump with subgroups
m_ShowGump = 1;
}
*/
if (extension > 0)
{
m_ShowGump = extension;
}
if (extension < 0)
{
m_ShowGump = 0;
}
// if the expanded gump toggle has been activated then override the auto settings.
if (m_ShowGump > 1)
{
AddBackground(0, 0, 670 + xoffset + 30, 474, 5054);
AddAlphaRegion(0, 0, 670 + xoffset + 30, 474);
}
else
if (m_ShowGump > 0)
{
AddBackground(0, 0, 335 + xoffset, 474, 5054);
AddAlphaRegion(0, 0, 335 + xoffset, 474);
}
else
{
AddBackground(0, 0, 305 + xoffset, 474, 5054);
AddAlphaRegion(0, 0, 305 + xoffset, 474);
}
// spawner name area
AddImageTiled(3, 5, 227, 23, 0x52);
AddImageTiled(4, 6, 225, 21, 0xBBC);
AddTextEntry(6, 5, 222, 21, 0, 999, spawner.Name); // changed from color 50
AddButton(5, 450, 0xFAE, 0xFAF, 4, GumpButtonType.Reply, 0);
AddLabel(38, 450, 0x384, "Goto");
//AddButton( 5, 428, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
AddButton(5, 428, 0xFAE, 0xFAF, 1, GumpButtonType.Reply, 0);
AddLabel(38, 428, 0x384, "Help");
AddButton(71, 428, 0xFB4, 0xFB6, 2, GumpButtonType.Reply, 0);
AddLabel(104, 428, 0x384, "Bring Home");
AddButton(71, 450, 0xFA8, 0xFAA, 3, GumpButtonType.Reply, 0);
AddLabel(104, 450, 0x384, "Respawn");
// Props button
AddButton(168, 428, 0xFAB, 0xFAD, 9999, GumpButtonType.Reply, 0);
AddLabel(201, 428, 0x384, "Props");
// Sort button
AddButton(168, 450, 0xFAB, 0xFAD, 702, GumpButtonType.Reply, 0);
AddLabel(201, 450, 0x384, "Sort");
// Reset button
AddButton(71, 406, 0xFA2, 0xFA3, 701, GumpButtonType.Reply, 0);
AddLabel(104, 406, 0x384, "Reset");
// Refresh button
AddButton(168, 406, 0xFBD, 0xFBE, 9998, GumpButtonType.Reply, 0);
AddLabel(201, 406, 0x384, "Refresh");
AddButton(280, 395, m_Spawner.DisableGlobalAutoReset ? 0xD3 : 0xD2,
m_Spawner.DisableGlobalAutoReset ? 0xD2 : 0xD3, 9997, GumpButtonType.Reply, 0);
AddLabel(263, 410, m_Spawner.DisableGlobalAutoReset ? 68 : 33, "Disable");
AddLabel(247, 424, m_Spawner.DisableGlobalAutoReset ? 68 : 33, "TickReset");
// add run status display
if (m_Spawner.Running)
{
AddButton(5, 399, 0x2A4E, 0x2A3A, 700, GumpButtonType.Reply, 0);
AddLabel(38, 406, 0x384, "On");
}
else
{
AddButton(5, 399, 0x2A62, 0x2A3A, 700, GumpButtonType.Reply, 0);
AddLabel(38, 406, 0x384, "Off");
}
// Add sequential spawn state
if (m_Spawner.SequentialSpawn >= 0)
{
AddLabel(15, 365, 33, String.Format("{0}", m_Spawner.SequentialSpawn));
}
// Add Current / Max count labels
AddLabel(231 + xoffset, 9, 68, "Count");
AddLabel(270 + xoffset, 9, 33, "Max");
if (m_ShowGump > 0)
{
// Add subgroup label
AddLabel(334 + xoffset, 9, 68, "Sub");
}
if (m_ShowGump > 1)
{
// Add entry field labels
AddLabel(303 + xoffset, 9, 68, "Per");
AddLabel(329 + xoffset + 30, 9, 68, "Reset");
AddLabel(368 + xoffset + 30, 9, 68, "To");
AddLabel(392 + xoffset + 30, 9, 68, "Kills");
AddLabel(432 + xoffset + 30, 9, 68, "MinD");
AddLabel(472 + xoffset + 30, 9, 68, "MaxD");
AddLabel(515 + xoffset + 30, 9, 68, "Rng");
AddLabel(545 + xoffset + 30, 9, 68, "RK");
AddLabel(565 + xoffset + 30, 9, 68, "Clr");
AddLabel(590 + xoffset + 30, 9, 68, "NextSpawn");
}
// add area for spawner max
AddLabel(180 + xoffset, 365, 50, "Spawner");
AddImageTiled(267 + xoffset, 365, 35, 23, 0x52);
AddImageTiled(268 + xoffset, 365, 32, 21, 0xBBC);
AddTextEntry(273 + xoffset, 365, 33, 33, 33, 300, m_Spawner.MaxCount.ToString());
// add area for spawner count
AddImageTiled(231 + xoffset, 365, 35, 23, 0x52);
AddImageTiled(232 + xoffset, 365, 32, 21, 0xBBC);
AddLabel(233 + xoffset, 365, 68, m_Spawner.CurrentCount.ToString());
// add the status string
AddTextEntry(38, 384, 235, 33, 33, 900, m_Spawner.status_str);
// add the page buttons
for (int i = 0; i < (int)(MaxSpawnEntries / MaxEntriesPerPage); i++)
{
//AddButton( 38+i*30, 365, 2206, 2206, 0, GumpButtonType.Page, 1+i );
AddButton(38 + i * 25, 365, 0x8B1 + i, 0x8B1 + i, 4000 + i, GumpButtonType.Reply, 0);
}
// add gump extension button
if (m_ShowGump > 1)
AddButton(645 + xoffset + 30, 450, 0x15E3, 0x15E7, 200, GumpButtonType.Reply, 0);
else
if (m_ShowGump > 0)
AddButton(315 + xoffset, 450, 0x15E1, 0x15E5, 200, GumpButtonType.Reply, 0);
else
AddButton(285 + xoffset, 450, 0x15E1, 0x15E5, 200, GumpButtonType.Reply, 0);
// add the textentry extender button
if (xoffset > 0)
{
AddButton(160, 365, 0x15E3, 0x15E7, 201, GumpButtonType.Reply, 0);
}
else
{
AddButton(160, 365, 0x15E1, 0x15E5, 201, GumpButtonType.Reply, 0);
}
for (int i = 0; i < MaxSpawnEntries; i++)
{
if (page != (int)(i / MaxEntriesPerPage)) continue;
string str = String.Empty;
int texthue = 0;
int background = 0xBBC;
if (i % MaxEntriesPerPage == 0)
{
//AddPage(page+1);
// add highlighted page button
AddImageTiled(35 + page * 25, 363, 25, 25, 0xBBC);
AddImage(38 + page * 25, 365, 0x8B1 + page);
}
if (i < m_Spawner.SpawnObjects.Length)
{
// disable button
if (m_Spawner.SpawnObjects[i].Disabled)
{
// change the background for the spawn text entry if disabled
background = 0x23F4;
AddButton(2, 22 * (i % MaxEntriesPerPage) + 34, 0x82C, 0x82C, 6000 + i, GumpButtonType.Reply, 0);
}
else
{
AddButton(2, 22 * (i % MaxEntriesPerPage) + 36, 0x837, 0x837, 6000 + i, GumpButtonType.Reply, 0);
}
}
bool hasreplacement = false;
// check for replacement entries
if (Rentry != null && Rentry.Index == i)
{
hasreplacement = true;
str = Rentry.Typename;
background = Rentry.Color;
// replacement is one time only.
Rentry = null;
}
// increment/decrement buttons
AddButton(15, 22 * (i % MaxEntriesPerPage) + 34, 0x15E0, 0x15E4, 6 + (i * 2), GumpButtonType.Reply, 0);
AddButton(30, 22 * (i % MaxEntriesPerPage) + 34, 0x15E2, 0x15E6, 7 + (i * 2), GumpButtonType.Reply, 0);
// categorization gump button
AddButton(171 + xoffset - 18, 22 * (i % MaxEntriesPerPage) + 34, 0x15E1, 0x15E5, 5000 + i, GumpButtonType.Reply, 0);
// goto spawn button
AddButton(171 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 0xFAE, 0xFAF, 1300 + i, GumpButtonType.Reply, 0);
// text entry gump button
AddButton(200 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 0xFAB, 0xFAD, 800 + i, GumpButtonType.Reply, 0);
// background for text entry area
AddImageTiled(48, 22 * (i % MaxEntriesPerPage) + 30, 133 + xoffset - 25, 23, 0x52);
AddImageTiled(49, 22 * (i % MaxEntriesPerPage) + 31, 131 + xoffset - 25, 21, background);
// Add page number
//AddLabel( 15, 365, 33, String.Format("{0}",(int)(i/MaxEntriesPerPage + 1)) );
//AddButton( 38+page*25, 365, 0x8B1+i, 0x8B1+i, 0, GumpButtonType.Page, 1+i );
if (i < m_Spawner.SpawnObjects.Length)
{
if (!hasreplacement)
{
str = (string)m_Spawner.SpawnObjects[i].TypeName;
}
int count = m_Spawner.SpawnObjects[i].SpawnedObjects.Count;
int max = m_Spawner.SpawnObjects[i].ActualMaxCount;
int subgrp = m_Spawner.SpawnObjects[i].SubGroup;
int spawnsper = m_Spawner.SpawnObjects[i].SpawnsPerTick;
texthue = subgrp * 11;
if (texthue < 0) texthue = 0;
// Add current count
AddImageTiled(231 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 35, 23, 0x52);
AddImageTiled(232 + xoffset, 22 * (i % MaxEntriesPerPage) + 31, 32, 21, 0xBBC);
AddLabel(233 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 68, count.ToString());
// Add maximum count
AddImageTiled(267 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 35, 23, 0x52);
AddImageTiled(268 + xoffset, 22 * (i % MaxEntriesPerPage) + 31, 32, 21, 0xBBC);
// AddTextEntry(x,y,w,ht,color,id,str)
AddTextEntry(270 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 30, 30, 33, 500 + i, max.ToString());
if (m_ShowGump > 0)
{
// Add subgroup
AddImageTiled(334 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 25, 23, 0x52);
AddImageTiled(335 + xoffset, 22 * (i % MaxEntriesPerPage) + 31, 22, 21, 0xBBC);
AddTextEntry(338 + xoffset, 22 * (i % MaxEntriesPerPage) + 30, 17, 33, texthue, 600 + i, subgrp.ToString());
}
if (m_ShowGump > 1)
{
// Add subgroup timer fields
string strrst = null;
string strto = null;
string strkill = null;
string strmind = null;
string strmaxd = null;
string strnext = null;
string strpackrange = null;
string strspawnsper = spawnsper.ToString();
if (m_Spawner.SpawnObjects[i].SequentialResetTime > 0 && m_Spawner.SpawnObjects[i].SubGroup > 0)
{
strrst = m_Spawner.SpawnObjects[i].SequentialResetTime.ToString();
strto = m_Spawner.SpawnObjects[i].SequentialResetTo.ToString();
}
if (m_Spawner.SpawnObjects[i].KillsNeeded > 0)
{
strkill = m_Spawner.SpawnObjects[i].KillsNeeded.ToString();
}
if (m_Spawner.SpawnObjects[i].MinDelay >= 0)
{
strmind = m_Spawner.SpawnObjects[i].MinDelay.ToString();
}
if (m_Spawner.SpawnObjects[i].MaxDelay >= 0)
{
strmaxd = m_Spawner.SpawnObjects[i].MaxDelay.ToString();
}
if (m_Spawner.SpawnObjects[i].PackRange >= 0)
{
strpackrange = m_Spawner.SpawnObjects[i].PackRange.ToString();
}
if (m_Spawner.SpawnObjects[i].NextSpawn > DateTime.UtcNow)
{
// if the next spawn tick of the spawner will occur after the subgroup is available for spawning
// then report the next spawn tick since that is the earliest that the subgroup can actually be spawned
if ((DateTime.UtcNow + m_Spawner.NextSpawn) > m_Spawner.SpawnObjects[i].NextSpawn)
{
strnext = m_Spawner.NextSpawn.ToString();
}
else
{
// estimate the earliest the next spawn could occur as the first spawn tick after reaching the subgroup nextspawn
strnext = (m_Spawner.SpawnObjects[i].NextSpawn - DateTime.UtcNow + m_Spawner.NextSpawn).ToString();
}
}
else
{
strnext = m_Spawner.NextSpawn.ToString();
}
int yoff = 22 * (i % MaxEntriesPerPage) + 30;
// spawns per tick
AddImageTiled(303 + xoffset, yoff, 30, 23, 0x52);
AddImageTiled(304 + xoffset, yoff + 1, 27, 21, 0xBBC);
AddTextEntry(307 + xoffset, yoff, 22, 33, texthue, 1500 + i, strspawnsper);
// reset time
AddImageTiled(329 + xoffset + 30, yoff, 35, 23, 0x52);
AddImageTiled(330 + xoffset + 30, yoff + 1, 32, 21, 0xBBC);
AddTextEntry(333 + xoffset + 30, yoff, 27, 33, texthue, 1000 + i, strrst);
// reset to
AddImageTiled(365 + xoffset + 30, yoff, 26, 23, 0x52);
AddImageTiled(366 + xoffset + 30, yoff + 1, 23, 21, 0xBBC);
AddTextEntry(369 + xoffset + 30, yoff, 18, 33, texthue, 1100 + i, strto);
// kills needed
AddImageTiled(392 + xoffset + 30, yoff, 35, 23, 0x52);
AddImageTiled(393 + xoffset + 30, yoff + 1, 32, 21, 0xBBC);
AddTextEntry(396 + xoffset + 30, yoff, 27, 33, texthue, 1200 + i, strkill);
// mindelay
AddImageTiled(428 + xoffset + 30, yoff, 41, 23, 0x52);
AddImageTiled(429 + xoffset + 30, yoff + 1, 38, 21, 0xBBC);
AddTextEntry(432 + xoffset + 30, yoff, 33, 33, texthue, 1300 + i, strmind);
// maxdelay
AddImageTiled(470 + xoffset + 30, yoff, 41, 23, 0x52);
AddImageTiled(471 + xoffset + 30, yoff + 1, 38, 21, 0xBBC);
AddTextEntry(474 + xoffset + 30, yoff, 33, 33, texthue, 1400 + i, strmaxd);
// packrange
AddImageTiled(512 + xoffset + 30, yoff, 33, 23, 0x52);
AddImageTiled(513 + xoffset + 30, yoff + 1, 30, 21, 0xBBC);
AddTextEntry(516 + xoffset + 30, yoff, 25, 33, texthue, 1600 + i, strpackrange);
if (m_Spawner.SequentialSpawn >= 0)
{
// restrict kills button
AddButton(545 + xoffset + 30, yoff, m_Spawner.SpawnObjects[i].RestrictKillsToSubgroup ? 0xD3 : 0xD2,
m_Spawner.SpawnObjects[i].RestrictKillsToSubgroup ? 0xD2 : 0xD3, 300 + i, GumpButtonType.Reply, 0);
//clear on advance button for spawn entries in subgroups that require kills
AddButton(565 + xoffset + 30, yoff, m_Spawner.SpawnObjects[i].ClearOnAdvance ? 0xD3 : 0xD2,
m_Spawner.SpawnObjects[i].ClearOnAdvance ? 0xD2 : 0xD3, 400 + i, GumpButtonType.Reply, 0);
}
// add the next spawn time
AddLabelCropped(590 + xoffset + 30, yoff, 70, 20, 55, strnext);
}
//AddButton( 20, 22 * (i%MaxEntriesPerPage) + 34, 0x15E3, 0x15E7, 5 + (i * 2), GumpButtonType.Reply, 0 );
}
// the spawn specification text
//if(str != null)
AddTextEntry(52, 22 * (i % MaxEntriesPerPage) + 31, 119 + xoffset - 25, 21, texthue, i, str);
}
}
public XmlSpawner.SpawnObject[] CreateArray(RelayInfo info, Mobile from)
{
ArrayList SpawnObjects = new ArrayList();
for (int i = 0; i < MaxSpawnEntries; i++)
{
TextRelay te = info.GetTextEntry(i);
if (te != null)
{
string str = te.Text;
if (str.Length > 0)
{
str = str.Trim();
#if(BOOKTEXTENTRY)
if (i < m_Spawner.SpawnObjects.Length)
{
string currenttext = m_Spawner.SpawnObjects[i].TypeName;
if (currenttext != null && currenttext.Length >= 230)
{
str = currenttext;
}
}
#endif
string typestr = BaseXmlSpawner.ParseObjectType(str);
Type type = SpawnerType.GetType(typestr);
if (type != null)
SpawnObjects.Add(new XmlSpawner.SpawnObject(from, m_Spawner, str, 0));
else
{
// check for special keywords
if (typestr != null && (BaseXmlSpawner.IsTypeOrItemKeyword(typestr) || typestr.IndexOf("{") != -1 || typestr.StartsWith("*") || typestr.StartsWith("#")))
{
SpawnObjects.Add(new XmlSpawner.SpawnObject(from, m_Spawner, str, 0));
}
else
m_Spawner.status_str = String.Format("{0} is not a valid type name.", str);
//from.SendMessage( "{0} is not a valid type name.", str );
}
}
}
}
return (XmlSpawner.SpawnObject[])SpawnObjects.ToArray(typeof(XmlSpawner.SpawnObject));
}
public void UpdateTypeNames(Mobile from, RelayInfo info)
{
for (int i = 0; i < MaxSpawnEntries; i++)
{
TextRelay te = info.GetTextEntry(i);
if (te != null)
{
string str = te.Text;
if (str.Length > 0)
{
str = str.Trim();
if (i < m_Spawner.SpawnObjects.Length)
{
// check to see if the existing typename is longer than the max textentry buffer
// if it is then dont update it since we will assume that the textentry has truncated the actual string
// that could be longer than the buffer if booktextentry is used
#if(BOOKTEXTENTRY)
string currentstr = m_Spawner.SpawnObjects[i].TypeName;
if (currentstr != null && currentstr.Length < 230)
#endif
{
if (m_Spawner.SpawnObjects[i].TypeName != str)
{
CommandLogging.WriteLine(from, "{0} {1} changed XmlSpawner {2} '{3}' [{4}, {5}] ({6}) : {7} to {8}", from.AccessLevel, CommandLogging.Format(from), m_Spawner.Serial, m_Spawner.Name, m_Spawner.GetWorldLocation().X, m_Spawner.GetWorldLocation().Y, m_Spawner.Map, m_Spawner.SpawnObjects[i].TypeName, str);
}
m_Spawner.SpawnObjects[i].TypeName = str;
}
}
}
}
}
}
#if(BOOKTEXTENTRY)
public static void ProcessSpawnerBookEntry(Mobile from, object[] args, string entry)
{
if (from == null || args == null || args.Length < 6) return;
XmlSpawner m_Spawner = (XmlSpawner)args[0];
int m_Index = (int)args[1];
int m_X = (int)args[2];
int m_Y = (int)args[3];
int m_Extension = (int)args[4];
int m_page = (int)args[5];
if (m_Spawner == null || m_Spawner.SpawnObjects == null) return;
// place the book text into the spawn entry
if (m_Index < m_Spawner.SpawnObjects.Length)
{
XmlSpawner.SpawnObject so = m_Spawner.SpawnObjects[m_Index];
if (so.TypeName != entry)
{
CommandLogging.WriteLine(from, "{0} {1} changed XmlSpawner {2} '{3}' [{4}, {5}] ({6}) : {7} to {8}", from.AccessLevel, CommandLogging.Format(from), m_Spawner.Serial, m_Spawner.Name, m_Spawner.GetWorldLocation().X, m_Spawner.GetWorldLocation().Y, m_Spawner.Map, so.TypeName, entry);
}
so.TypeName = entry;
}
else
{
// add a new spawn entry
m_Spawner.m_SpawnObjects.Add(new XmlSpawner.SpawnObject(from, m_Spawner, entry, 1));
m_Index = m_Spawner.SpawnObjects.Length - 1;
// and bump the maxcount of the spawner
m_Spawner.MaxCount++;
}
// refresh the spawner gumps
RefreshSpawnerGumps(from);
// and refresh the current one
//from.SendGump( new XmlSpawnerGump(m_Spawner, m_X, m_Y, m_Extension,0, m_page) );
// return the text entry focus to the book. Havent figured out how to do that yet.
}
#endif
public static void Refresh_Callback(object state)
{
object[] args = (object[])state;
Mobile m = (Mobile)args[0];
// refresh the spawner gumps
RefreshSpawnerGumps(m);
}
public static void RefreshSpawnerGumps(Mobile from)
{
if (from == null) return;
NetState ns = from.NetState;
if (ns != null && ns.Gumps != null)
{
ArrayList refresh = new ArrayList();
foreach (Gump g in ns.Gumps)
{
if (g is XmlSpawnerGump)
{
XmlSpawnerGump xg = (XmlSpawnerGump)g;
// clear the gump status on the spawner associated with the gump
if (xg.m_Spawner != null)
{
// and add the old gump to the removal list
refresh.Add(xg);
}
}
}
// close all of the currently opened spawner gumps
from.CloseGump(typeof(XmlSpawnerGump));
// reopen the closed gumps from the gump collection
foreach (XmlSpawnerGump g in refresh)
{
// reopen a new gump for the spawner
if (g.m_Spawner != null /*&& g.m_Spawner.SpawnerGump == g */)
{
// flag the current gump on the spawner as closed
g.m_Spawner.GumpReset = true;
XmlSpawnerGump xg = new XmlSpawnerGump(g.m_Spawner, g.X, g.Y, g.m_ShowGump, g.xoffset, g.page, g.Rentry);
from.SendGump(xg);
}
}
}
}
private bool ValidGotoObject(Mobile from, object o)
{
if (o is Item)
{
Item i = o as Item;
if (!i.Deleted && (i.Map != null) && (i.Map != Map.Internal))
return true;
if (from != null && !from.Deleted)
{
from.SendMessage("{0} is not available", i);
}
}
else
if (o is Mobile)
{
Mobile m = o as Mobile;
if (!m.Deleted && (m.Map != null) && (m.Map != Map.Internal))
return true;
if (from != null && !from.Deleted)
{
from.SendMessage("{0} is not available", m);
}
}
return false;
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (m_Spawner == null || m_Spawner.Deleted || state == null || info == null)
{
if (m_Spawner != null) m_Spawner.SpawnerGump = null;
return;
}
// restrict access to the original creator or someone of higher access level
//if (m_Spawner.FirstModifiedBy != null && m_Spawner.FirstModifiedBy != state.Mobile && state.Mobile.AccessLevel <= m_Spawner.FirstModifiedBy.AccessLevel)
//return;
// Get the current name
TextRelay tr = info.GetTextEntry(999);
if (tr != null)
{
m_Spawner.Name = tr.Text;
}
// update typenames of the spawn objects based upon the current text entry strings
UpdateTypeNames(state.Mobile, info);
// Update the creature list
m_Spawner.SpawnObjects = CreateArray(info, state.Mobile);
if (m_Spawner.SpawnObjects == null)
{
m_Spawner.SpawnerGump = null;
return;
}
AllowGumpUpdate = true;
for (int i = 0; i < m_Spawner.SpawnObjects.Length; i++)
{
if (page != (int)(i / MaxEntriesPerPage)) continue;
// check the max count entry
TextRelay temcnt = info.GetTextEntry(500 + i);
if (temcnt != null)
{
int maxval = 0;
try { maxval = Convert.ToInt32(temcnt.Text, 10); }
catch { }
if (maxval < 0) maxval = 0;
m_Spawner.SpawnObjects[i].MaxCount = maxval;
}
if (m_ShowGump > 0)
{
// check the subgroup entry
TextRelay tegrp = info.GetTextEntry(600 + i);
if (tegrp != null)
{
int grpval = 0;
try { grpval = Convert.ToInt32(tegrp.Text, 10); }
catch { }
if (grpval < 0) grpval = 0;
m_Spawner.SpawnObjects[i].SubGroup = grpval;
}
}
if (m_ShowGump > 1)
{
// note, while these values can be entered in any spawn entry, they will only be assigned to the subgroup leader
int subgroupindex = m_Spawner.GetCurrentSequentialSpawnIndex(m_Spawner.SpawnObjects[i].SubGroup);
TextRelay tegrp;
if (subgroupindex >= 0 && subgroupindex < m_Spawner.SpawnObjects.Length)
{
// check the *reset time* entry
tegrp = info.GetTextEntry(1000 + i);
if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0)
{
double grpval = 0;
try { grpval = Convert.ToDouble(tegrp.Text); }
catch { }
if (grpval < 0) grpval = 0;
m_Spawner.SpawnObjects[i].SequentialResetTime = 0;
m_Spawner.SpawnObjects[subgroupindex].SequentialResetTime = grpval;
}
// check the *reset to* entry
tegrp = info.GetTextEntry(1100 + i);
if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0)
{
int grpval = 0;
try { grpval = Convert.ToInt32(tegrp.Text, 10); }
catch { }
if (grpval < 0) grpval = 0;
m_Spawner.SpawnObjects[subgroupindex].SequentialResetTo = grpval;
}
// check the kills entry
tegrp = info.GetTextEntry(1200 + i);
if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0)
{
int grpval = 0;
try { grpval = Convert.ToInt32(tegrp.Text, 10); }
catch { }
if (grpval < 0) grpval = 0;
m_Spawner.SpawnObjects[subgroupindex].KillsNeeded = grpval;
}
}
// check the mindelay
tegrp = info.GetTextEntry(1300 + i);
if (tegrp != null)
{
if (tegrp.Text != null && tegrp.Text.Length > 0)
{
double grpval = -1;
try { grpval = Convert.ToDouble(tegrp.Text); }
catch { }
if (grpval < 0) grpval = -1;
// if this value has changed, then update the next spawn time
if (grpval != m_Spawner.SpawnObjects[i].MinDelay)
{
m_Spawner.SpawnObjects[i].MinDelay = grpval;
m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]);
}
}
else
{
m_Spawner.SpawnObjects[i].MinDelay = -1;
m_Spawner.SpawnObjects[i].MaxDelay = -1;
m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]);
}
}
// check the maxdelay
tegrp = info.GetTextEntry(1400 + i);
if (tegrp != null)
{
if (tegrp.Text != null && tegrp.Text.Length > 0)
{
double grpval = -1;
try { grpval = Convert.ToDouble(tegrp.Text); }
catch { }
if (grpval < 0) grpval = -1;
// if this value has changed, then update the next spawn time
if (grpval != m_Spawner.SpawnObjects[i].MaxDelay)
{
m_Spawner.SpawnObjects[i].MaxDelay = grpval;
m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]);
}
}
else
{
m_Spawner.SpawnObjects[i].MinDelay = -1;
m_Spawner.SpawnObjects[i].MaxDelay = -1;
m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]);
}
}
// check the spawns per tick
tegrp = info.GetTextEntry(1500 + i);
if (tegrp != null)
{
if (tegrp.Text != null && tegrp.Text.Length > 0)
{
int grpval = 1;
try { grpval = int.Parse(tegrp.Text); }
catch { }
if (grpval < 0) grpval = 1;
// if this value has changed, then update the next spawn time
if (grpval != m_Spawner.SpawnObjects[i].SpawnsPerTick)
{
m_Spawner.SpawnObjects[i].SpawnsPerTick = grpval;
}
}
else
{
m_Spawner.SpawnObjects[i].SpawnsPerTick = 1;
}
}
// check the packrange
tegrp = info.GetTextEntry(1600 + i);
if (tegrp != null)
{
if (tegrp.Text != null && tegrp.Text.Length > 0)
{
int grpval = 1;
try { grpval = int.Parse(tegrp.Text); }
catch { }
if (grpval < 0) grpval = 1;
// if this value has changed, then update
if (grpval != m_Spawner.SpawnObjects[i].PackRange)
{
m_Spawner.SpawnObjects[i].PackRange = grpval;
}
}
else
{
m_Spawner.SpawnObjects[i].PackRange = -1;
}
}
}
}
// Update the maxcount
TextRelay temax = info.GetTextEntry(300);
if (temax != null)
{
int maxval = 0;
try { maxval = Convert.ToInt32(temax.Text, 10); }
catch { }
if (maxval < 0) maxval = 0;
// if the maxcount of the spawner has been altered external to the interface (e.g. via props, or by the running spawner itself
// then that change will override the text entry
if (m_Spawner.MaxCount == this.initial_maxcount)
{
m_Spawner.MaxCount = maxval;
}
}
switch (info.ButtonID)
{
case 0: // Close
{
// clear any text entry books
m_Spawner.DeleteTextEntryBook();
// and reset the gump status
m_Spawner.GumpReset = true;
return;
}
case 1: // Help
{
//state.Mobile.SendGump( new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump));
state.Mobile.SendGump(new HelpGump(m_Spawner, this, this.X + 290, this.Y));
break;
}
case 2: // Bring everything home
{
m_Spawner.BringToHome();
break;
}
case 3: // Complete respawn
{
m_Spawner.Respawn();
//m_Spawner.AdvanceSequential();
m_Spawner.m_killcount = 0;
break;
}
case 4: // Goto
{
state.Mobile.Location = m_Spawner.Location;
state.Mobile.Map = m_Spawner.Map;
break;
}
case 200: // gump extension
{
if (this.m_ShowGump > 1)
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, -1, this.xoffset, this.page));
else
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump + 2, this.xoffset, this.page));
return;
}
case 201: // gump text extension
{
if (this.xoffset > 0)
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, 0, this.page));
else
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, 250, this.page));
return;
}
case 700: // Start/stop spawner
{
if (m_Spawner.Running)
m_Spawner.Running = false;
else
m_Spawner.Running = true;
break;
}
case 701: // Complete reset
{
m_Spawner.Reset();
break;
}
case 702: // Sort spawns
{
m_Spawner.SortSpawns();
break;
}
case 900: // empty the status string
{
m_Spawner.status_str = "";
break;
}
case 9997:
{
m_Spawner.DisableGlobalAutoReset=!m_Spawner.DisableGlobalAutoReset;
break;
}
case 9998: // refresh the gump
{
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page));
return;
}
case 9999:
{
// Show the props window for the spawner, as well as a new gump
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page));
#if(NEWPROPSGUMP)
state.Mobile.SendGump(new XmlPropertiesGump(state.Mobile, m_Spawner));
#else
state.Mobile.SendGump( new PropertiesGump( state.Mobile, m_Spawner ) );
#endif
return;
}
default:
{
// check the restrict kills flag
if (info.ButtonID >= 300 && info.ButtonID < 300 + MaxSpawnEntries)
{
int index = info.ButtonID - 300;
if (index < m_Spawner.SpawnObjects.Length)
m_Spawner.SpawnObjects[index].RestrictKillsToSubgroup = !m_Spawner.SpawnObjects[index].RestrictKillsToSubgroup;
}
else
// check the clear on advance flag
if (info.ButtonID >= 400 && info.ButtonID < 400 + MaxSpawnEntries)
{
int index = info.ButtonID - 400;
if (index < m_Spawner.SpawnObjects.Length)
m_Spawner.SpawnObjects[index].ClearOnAdvance = !m_Spawner.SpawnObjects[index].ClearOnAdvance;
}
else
// text entry gump scroll buttons
if (info.ButtonID >= 800 && info.ButtonID < 800 + MaxSpawnEntries)
{
// open the text entry gump
int index = info.ButtonID - 800;
// open a text entry gump
#if(BOOKTEXTENTRY)
// display a new gump
XmlSpawnerGump newgump = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page);
state.Mobile.SendGump(newgump);
// is there an existing book associated with the gump?
if (m_Spawner.m_TextEntryBook == null)
{
m_Spawner.m_TextEntryBook = new List<XmlTextEntryBook>();
}
object[] args = new object[6];
args[0] = m_Spawner;
args[1] = index;
args[2] = X;
args[3] = Y;
args[4] = m_ShowGump;
args[5] = page;
XmlTextEntryBook book = new XmlTextEntryBook(0, String.Empty, m_Spawner.Name, 20, true, new XmlTextEntryBookCallback(ProcessSpawnerBookEntry), args);
m_Spawner.m_TextEntryBook.Add(book);
book.Title = String.Format("Entry {0}", index);
book.Author = m_Spawner.Name;
// fill the contents of the book with the current text entry data
string text = String.Empty;
if (m_Spawner.SpawnObjects != null && index < m_Spawner.SpawnObjects.Length)
{
text = m_Spawner.SpawnObjects[index].TypeName;
}
book.FillTextEntryBook(text);
// put the book at the location of the player so that it can be opened, but drop it below visible range
book.Visible = false;
book.Movable = false;
book.MoveToWorld(new Point3D(state.Mobile.Location.X, state.Mobile.Location.Y, state.Mobile.Location.Z - 100), state.Mobile.Map);
// and open it
book.OnDoubleClick(state.Mobile);
#else
state.Mobile.SendGump( new TextEntryGump(m_Spawner,this, index, this.X, this.Y));
#endif
return;
}
else
// goto spawn buttons
if (info.ButtonID >= 1300 && info.ButtonID < 1300 + MaxSpawnEntries)
{
nclicks++;
// find the location of the spawn at the specified index
int index = info.ButtonID - 1300;
if (index < m_Spawner.SpawnObjects.Length)
{
int scount = m_Spawner.SpawnObjects[index].SpawnedObjects.Count;
if (scount > 0)
{
object so = m_Spawner.SpawnObjects[index].SpawnedObjects[nclicks % scount];
if (ValidGotoObject(state.Mobile, so))
{
IPoint3D o = so as IPoint3D;
if (o != null)
{
Map m = m_Spawner.Map;
if (o is Item)
m = ((Item)o).Map;
if (o is Mobile)
m = ((Mobile)o).Map;
state.Mobile.Location = new Point3D(o);
state.Mobile.Map = m;
}
}
}
}
}
else
// page buttons
if (info.ButtonID >= 4000 && info.ButtonID < 4001 + (int)(MaxSpawnEntries / MaxEntriesPerPage))
{
// which page
this.page = info.ButtonID - 4000;
}
else
// toggle the disabled state of the entry
if (info.ButtonID >= 6000 && info.ButtonID < 6000 + MaxSpawnEntries)
{
int index = info.ButtonID - 6000;
if (index < m_Spawner.SpawnObjects.Length)
{
m_Spawner.SpawnObjects[index].Disabled = !m_Spawner.SpawnObjects[index].Disabled;
// clear any current spawns on the disabled entry
if (m_Spawner.SpawnObjects[index].Disabled)
m_Spawner.RemoveSpawnObjects(m_Spawner.SpawnObjects[index]);
}
}
else
if (info.ButtonID >= 5000 && info.ButtonID < 5000 + MaxSpawnEntries)
{
int i = info.ButtonID - 5000;
string categorystring = null;
string entrystring = null;
TextRelay te = info.GetTextEntry(i);
if (te != null && te.Text != null)
{
// get the string
string[] cargs = te.Text.Split(',');
// parse out any comma separated args
categorystring = cargs[0];
entrystring = te.Text;
}
if (categorystring == null || categorystring.Length == 0)
{
XmlSpawnerGump newg = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page);
state.Mobile.SendGump(newg);
// if no string has been entered then just use the full categorized add gump
state.Mobile.CloseGump(typeof(Server.Gumps.XmlCategorizedAddGump));
state.Mobile.SendGump(new Server.Gumps.XmlCategorizedAddGump(state.Mobile, i, newg));
}
else
{
// use the XmlPartialCategorizedAddGump
state.Mobile.CloseGump(typeof(Server.Gumps.XmlPartialCategorizedAddGump));
//Type [] types = (Type[])XmlPartialCategorizedAddGump.Match( categorystring ).ToArray( typeof( Type ) );
ArrayList types = XmlPartialCategorizedAddGump.Match(categorystring);
XmlSpawnerGump.ReplacementEntry re = new XmlSpawnerGump.ReplacementEntry();
re.Typename = entrystring;
re.Index = i;
re.Color = 0x1436;
XmlSpawnerGump newg = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page, re);
state.Mobile.SendGump(new XmlPartialCategorizedAddGump(state.Mobile, categorystring, 0, types, true, i, newg));
state.Mobile.SendGump(newg);
}
return;
}
else
{
// up and down arrows
int buttonID = info.ButtonID - 6;
int index = buttonID / 2;
int type = buttonID % 2;
TextRelay entry = info.GetTextEntry(index);
if (entry != null && entry.Text.Length > 0)
{
string entrystr = entry.Text;
#if(BOOKTEXTENTRY)
if (index < m_Spawner.SpawnObjects.Length)
{
string str = m_Spawner.SpawnObjects[index].TypeName;
if (str != null && str.Length >= 230)
entrystr = str;
}
#endif
if (type == 0) // Add creature
{
m_Spawner.AddSpawnObject(entrystr);
}
else // Remove creatures
{
m_Spawner.DeleteSpawnObject(state.Mobile, entrystr);
}
}
}
break;
}
}
// Create a new gump
//m_Spawner.OnDoubleClick( state.Mobile);
state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page, this.Rentry));
}
}
}