100 lines
3.1 KiB
C#
100 lines
3.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Guilds;
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using System.Collections.Generic;
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namespace Server.Engines.VvV
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{
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public class VvVPriest : BaseVendor
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{
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public override bool IsActiveVendor { get { return false; } }
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public override bool DisallowAllMoves { get { return true; } }
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public override bool ClickTitle { get { return true; } }
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public override bool CanTeach { get { return false; } }
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protected List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos { get { return this.m_SBInfos; } }
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public override void InitSBInfo() { }
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[CommandProperty(AccessLevel.GameMaster)]
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public VvVType VvVType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public VvVBattle Battle { get; set; }
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[Constructable]
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public VvVPriest(VvVType type, VvVBattle battle) : base(type == VvVType.Vice ? "the Priest of Vice" : "the Priest of Virtue")
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{
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this.VvVType = type;
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Battle = battle;
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}
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public override void InitBody()
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{
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base.InitBody();
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Name = NameList.RandomName("male");
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SpeechHue = 0x3B2;
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Hue = Utility.RandomSkinHue();
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Body = 0x190;
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if(ViceVsVirtueSystem.Instance == null || Battle == null)
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return false;
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VvVPlayerEntry entry = ViceVsVirtueSystem.Instance.GetPlayerEntry<VvVPlayerEntry>(from);
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if (from.InRange(Location, 2) && entry != null && ViceVsVirtueSystem.IsVvV(from) && dropped is VvVSigil)
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{
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VvVSigil sigil = dropped as VvVSigil;
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Battle.Update(null, entry, this.VvVType == VvVType.Vice ? UpdateType.TurnInVice : UpdateType.TurnInVirtue);
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sigil.Delete();
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Battle.Sigil = null;
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}
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return false;
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}
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public override void InitOutfit()
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{
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Robe robe = new Robe();
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robe.ItemID = 19357;
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robe.Name = this.VvVType == VvVType.Virtue ? "Robe of Virtue" : "Robe of Vice";
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Timer.DelayCall<Item>(TimeSpan.FromSeconds(1), item =>
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{
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item.Hue = this.VvVType == VvVType.Virtue ? ViceVsVirtueSystem.VirtueHue : ViceVsVirtueSystem.ViceHue;
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}, robe);
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SetWearable(robe, this.VvVType == VvVType.Virtue ? ViceVsVirtueSystem.VirtueHue : ViceVsVirtueSystem.ViceHue); // TODO: Get Hues
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}
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public VvVPriest(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write((int)VvVType);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.VvVType = (VvVType)reader.ReadInt();
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}
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}
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} |