Files
abysmal-isle/Scripts/Services/ViceVsVirtue/Mobiles/VvVPriest.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

100 lines
3.1 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
using Server.Guilds;
using System.Collections.Generic;
namespace Server.Engines.VvV
{
public class VvVPriest : BaseVendor
{
public override bool IsActiveVendor { get { return false; } }
public override bool DisallowAllMoves { get { return true; } }
public override bool ClickTitle { get { return true; } }
public override bool CanTeach { get { return false; } }
protected List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos { get { return this.m_SBInfos; } }
public override void InitSBInfo() { }
[CommandProperty(AccessLevel.GameMaster)]
public VvVType VvVType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public VvVBattle Battle { get; set; }
[Constructable]
public VvVPriest(VvVType type, VvVBattle battle) : base(type == VvVType.Vice ? "the Priest of Vice" : "the Priest of Virtue")
{
this.VvVType = type;
Battle = battle;
}
public override void InitBody()
{
base.InitBody();
Name = NameList.RandomName("male");
SpeechHue = 0x3B2;
Hue = Utility.RandomSkinHue();
Body = 0x190;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if(ViceVsVirtueSystem.Instance == null || Battle == null)
return false;
VvVPlayerEntry entry = ViceVsVirtueSystem.Instance.GetPlayerEntry<VvVPlayerEntry>(from);
if (from.InRange(Location, 2) && entry != null && ViceVsVirtueSystem.IsVvV(from) && dropped is VvVSigil)
{
VvVSigil sigil = dropped as VvVSigil;
Battle.Update(null, entry, this.VvVType == VvVType.Vice ? UpdateType.TurnInVice : UpdateType.TurnInVirtue);
sigil.Delete();
Battle.Sigil = null;
}
return false;
}
public override void InitOutfit()
{
Robe robe = new Robe();
robe.ItemID = 19357;
robe.Name = this.VvVType == VvVType.Virtue ? "Robe of Virtue" : "Robe of Vice";
Timer.DelayCall<Item>(TimeSpan.FromSeconds(1), item =>
{
item.Hue = this.VvVType == VvVType.Virtue ? ViceVsVirtueSystem.VirtueHue : ViceVsVirtueSystem.ViceHue;
}, robe);
SetWearable(robe, this.VvVType == VvVType.Virtue ? ViceVsVirtueSystem.VirtueHue : ViceVsVirtueSystem.ViceHue); // TODO: Get Hues
}
public VvVPriest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)VvVType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.VvVType = (VvVType)reader.ReadInt();
}
}
}