Files
abysmal-isle/Scripts/Services/TreasureMaps/TreasureMapChest.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1015 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public class TreasureMapChest : LockableContainer
{
public static Type[] Artifacts { get { return m_Artifacts; } }
private static readonly Type[] m_Artifacts = new Type[]
{
typeof(CandelabraOfSouls), typeof(GoldBricks), typeof(PhillipsWoodenSteed),
typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana),
typeof(CavortingClub), typeof(DreadPirateHat),
typeof(EnchantedTitanLegBone), typeof(GwennosHarp), typeof(IolosLute),
typeof(LunaLance), typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
typeof(PolarBearMask), typeof(VioletCourage), typeof(HeartOfTheLion),
typeof(ColdBlood), typeof(AlchemistsBauble), typeof(CaptainQuacklebushsCutlass),
typeof(ShieldOfInvulnerability), typeof(AncientShipModelOfTheHMSCape),
typeof(AdmiralsHeartyRum)
};
public static Type[] ArtifactsLevelFiveToSeven { get { return m_LevelFiveToSeven; } }
private static Type[] m_LevelFiveToSeven = new Type[]
{
typeof(ForgedPardon), typeof(ManaPhasingOrb), typeof(RunedSashOfWarding), typeof(SurgeShield)
};
public static Type[] ArtifactsLevelSeven { get { return m_LevelSevenOnly; } }
private static Type[] m_LevelSevenOnly = new Type[]
{
typeof(CoffinPiece), typeof(MasterSkeletonKey)
};
public static Type[] SOSArtifacts { get { return m_SOSArtifacts; } }
private static Type[] m_SOSArtifacts = new Type[]
{
typeof(AntiqueWeddingDress),
typeof(KelpWovenLeggings),
typeof(RunedDriftwoodBow),
typeof(ValkyrieArmor)
};
public static Type[] SOSDecor { get { return m_SOSDecor; } }
private static Type[] m_SOSDecor = new Type[]
{
typeof(GrapeVine),
typeof(LargeFishingNet)
};
public static Type[] ImbuingIngreds { get { return m_ImbuingIngreds; } }
private static Type[] m_ImbuingIngreds =
{
typeof(AbyssalCloth), typeof(EssencePrecision), typeof(EssenceAchievement), typeof(EssenceBalance),
typeof(EssenceControl), typeof(EssenceDiligence), typeof(EssenceDirection), typeof(EssenceFeeling),
typeof(EssenceOrder), typeof(EssencePassion), typeof(EssencePersistence), typeof(EssenceSingularity)
};
private List<Item> m_Lifted = new List<Item>();
private ChestQuality _Quality;
[Constructable]
public TreasureMapChest(int level)
: this(null, level, false)
{
}
public TreasureMapChest(Mobile owner, int level, bool temporary)
: base(0xE40)
{
Owner = owner;
Level = level;
DeleteTime = DateTime.UtcNow + TimeSpan.FromHours(3.0);
Temporary = temporary;
Guardians = new List<Mobile>();
AncientGuardians = new List<Mobile>();
Timer = new DeleteTimer(this, DeleteTime);
Timer.Start();
}
public TreasureMapChest(Serial serial)
: base(serial)
{
}
public override int LabelNumber { get { return 3000541; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime DeleteTime { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime DigTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Temporary { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool FirstOpenedByOwner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TreasureMap TreasureMap { get; set; }
public Timer Timer { get; set; }
public List<Mobile> Guardians { get; set; }
public List<Mobile> AncientGuardians { get; set; }
public ChestQuality ChestQuality
{
get { return _Quality; }
set
{
if (_Quality != value)
{
_Quality = value;
switch (_Quality)
{
case ChestQuality.Rusty: ItemID = 0xA306; break;
case ChestQuality.Standard: ItemID = 0xA304; break;
case ChestQuality.Gold: ItemID = 0xA308; break;
}
}
}
}
public bool FailedLockpick { get; set; }
public override bool IsDecoContainer
{
get
{
return false;
}
}
public static void Fill(Mobile from, LockableContainer cont, int level, bool isSos)
{
var map = from.Map;
var luck = from is PlayerMobile ? ((PlayerMobile)from).RealLuck : from.Luck;
cont.Movable = false;
cont.Locked = true;
int count;
if (level == 0)
{
cont.LockLevel = 0; // Can't be unlocked
cont.DropItem(new Gold(Utility.RandomMinMax(50, 100)));
if (Utility.RandomDouble() < 0.75)
cont.DropItem(new TreasureMap(0, Map.Trammel));
}
else
{
cont.TrapType = TrapType.ExplosionTrap;
cont.TrapPower = level * 25;
cont.TrapLevel = level;
switch (level)
{
case 1:
cont.RequiredSkill = 5;
break;
case 2:
cont.RequiredSkill = 45;
break;
case 3:
cont.RequiredSkill = 65;
break;
case 4:
cont.RequiredSkill = 75;
break;
case 5:
cont.RequiredSkill = 75;
break;
case 6:
cont.RequiredSkill = 80;
break;
case 7:
cont.RequiredSkill = 80;
break;
}
cont.LockLevel = cont.RequiredSkill - 10;
cont.MaxLockLevel = cont.RequiredSkill + 40;
#region Gold
cont.DropItem(new Gold(isSos ? level * 10000 : level * 5000));
#endregion
#region Scrolls
if (isSos)
{
switch(level)
{
default: count = 20; break;
case 0:
case 1: count = Utility.RandomMinMax(2, 5); break;
case 2: count = Utility.RandomMinMax(10, 15); break;
}
}
else
{
count = level * 5;
}
for (int i = 0; i < count; ++i)
cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
#endregion
#region Magical Items
double propsScale = 1.0;
if (Core.SE)
{
switch (level)
{
case 1:
count = isSos ? Utility.RandomMinMax(2, 6) : 32;
propsScale = 0.5625;
break;
case 2:
count = isSos ? Utility.RandomMinMax(10, 15) : 40;
propsScale = 0.6875;
break;
case 3:
count = isSos ? Utility.RandomMinMax(15, 20) : 48;
propsScale = 0.875;
break;
case 4:
count = isSos ? Utility.RandomMinMax(15, 20) : 56;
break;
case 5:
count = isSos ? Utility.RandomMinMax(15, 20) : 64;
break;
case 6:
count = isSos ? Utility.RandomMinMax(15, 20) : 72;
break;
case 7:
count = isSos ? Utility.RandomMinMax(15, 20) : 80;
break;
default:
count = 0;
break;
}
}
else
count = level * 6;
for (int i = 0; i < count; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item != null && Core.HS && RandomItemGenerator.Enabled)
{
int min, max;
GetRandomItemStat(out min, out max, propsScale);
RunicReforging.GenerateRandomItem(item, luck, min, max, map);
cont.DropItem(item);
}
else if (item is BaseWeapon)
{
BaseWeapon weapon = (BaseWeapon)item;
if (Core.AOS)
{
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
cont.DropItem(item);
}
else if (item is BaseArmor)
{
BaseArmor armor = (BaseArmor)item;
if (Core.AOS)
{
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
cont.DropItem(item);
}
else if (item is BaseHat)
{
BaseHat hat = (BaseHat)item;
if (Core.AOS)
{
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
cont.DropItem(item);
}
else if (item is BaseJewel)
{
int attributeCount;
int min, max;
GetRandomAOSStats(out attributeCount, out min, out max);
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
cont.DropItem(item);
}
}
}
#endregion
#region Reagents
if (isSos)
{
switch (level)
{
default: count = Utility.RandomMinMax(45, 60); break;
case 0:
case 1: count = Utility.RandomMinMax(15, 20); break;
case 2: count = Utility.RandomMinMax(25, 40); break;
}
}
else
{
count = level == 0 ? 12 : Utility.RandomMinMax(40, 60) * (level + 1);
}
for (int i = 0; i < count; i++)
{
cont.DropItemStacked(Loot.RandomPossibleReagent());
}
#endregion
#region Gems
if (level == 0)
count = 2;
else
count = (level * 3) + 1;
for (int i = 0; i < count; i++)
{
cont.DropItem(Loot.RandomGem());
}
#endregion
#region Imbuing Ingreds
if (level > 1)
{
Item item = Loot.Construct(m_ImbuingIngreds[Utility.Random(m_ImbuingIngreds.Length)]);
item.Amount = level;
cont.DropItem(item);
}
#endregion
Item arty = null;
Item special = null;
if (isSos)
{
if (0.004 * level > Utility.RandomDouble())
arty = Loot.Construct(m_SOSArtifacts);
if (0.006 * level > Utility.RandomDouble())
special = Loot.Construct(m_SOSDecor);
else if (0.009 * level > Utility.RandomDouble())
special = new TreasureMap(Utility.RandomMinMax(level, Math.Min(7, level + 1)), cont.Map);
}
else
{
if (level >= 7)
{
if (0.025 > Utility.RandomDouble())
special = Loot.Construct(m_LevelSevenOnly);
else if (0.10 > Utility.RandomDouble())
special = Loot.Construct(m_LevelFiveToSeven);
else if (0.25 > Utility.RandomDouble())
special = GetRandomSpecial(level, cont.Map);
arty = Loot.Construct(m_Artifacts);
}
else if (level >= 6)
{
if (0.025 > Utility.RandomDouble())
special = Loot.Construct(m_LevelFiveToSeven);
else if (0.20 > Utility.RandomDouble())
special = GetRandomSpecial(level, cont.Map);
arty = Loot.Construct(m_Artifacts);
}
else if (level >= 5)
{
if (0.005 > Utility.RandomDouble())
special = Loot.Construct(m_LevelFiveToSeven);
else if (0.15 > Utility.RandomDouble())
special = GetRandomSpecial(level, cont.Map);
}
else if (.10 > Utility.RandomDouble())
{
special = GetRandomSpecial(level, cont.Map);
}
}
if (arty != null)
{
Container pack = new Backpack();
pack.Hue = 1278;
pack.DropItem(arty);
cont.DropItem(pack);
}
if (special != null)
cont.DropItem(special);
if (Core.SA)
{
int rolls = 2;
if (level >= 5)
rolls += level - 2;
RefinementComponent.Roll(cont, rolls, 0.10);
}
}
private static Item GetRandomSpecial(int level, Map map)
{
Item special;
switch (Utility.Random(8))
{
default:
case 0: special = new CreepingVine(); break;
case 1: special = new MessageInABottle(); break;
case 2: special = new ScrollOfAlacrity(PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)]); break;
case 3: special = new Skeletonkey(); break;
case 4: special = new TastyTreat(5); break;
case 5: special = new TreasureMap(Utility.RandomMinMax(level, Math.Min(7, level + 1)), map); break;
case 6: special = GetRandomRecipe(); break;
case 7: special = ScrollOfTranscendence.CreateRandom(1, 5); break;
}
return special;
}
public static void GetRandomItemStat(out int min, out int max, double scale = 1.0)
{
int rnd = Utility.Random(100);
if (rnd <= 1)
{
min = 500; max = 1300;
}
else if (rnd < 5)
{
min = 400; max = 1100;
}
else if (rnd < 25)
{
min = 350; max = 900;
}
else if (rnd < 50)
{
min = 250; max = 800;
}
else
{
min = 100; max = 600;
}
min = (int)(min * scale);
max = (int)(max * scale);
}
public static Item GetRandomRecipe()
{
List<Server.Engines.Craft.Recipe> recipes = new List<Server.Engines.Craft.Recipe>(Server.Engines.Craft.Recipe.Recipes.Values);
return new RecipeScroll(recipes[Utility.Random(recipes.Count)]);
}
public override bool CheckLocked(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player)
{
return false;
}
if (!TreasureMapInfo.NewSystem && Level == 0)
{
if (Guardians.Any(g => g.Alive))
{
from.SendLocalizedMessage(1046448); // You must first kill the guardians before you may open this chest.
return true;
}
LockPick(from);
return false;
}
else if (CanOpen(from))
{
return base.CheckLocked(from);
}
return true;
}
public virtual bool CanOpen(Mobile from)
{
if (TreasureMapInfo.NewSystem)
{
if (!Locked && TrapType != TrapType.None)
{
from.SendLocalizedMessage(1159008); // That appears to be trapped, using the remove trap skill would yield better results...
return false;
}
else if (AncientGuardians.Any(ag => ag.Alive))
{
from.SendLocalizedMessage(1046448); // You must first kill the guardians before you may open this chest.
return false;
}
}
return !Locked;
}
public override bool CheckItemUse(Mobile from, Item item)
{
return CheckLoot(from, item != this) && base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
return CheckLoot(from, true) && base.CheckLift(from, item, ref reject);
}
public override void OnItemLifted(Mobile from, Item item)
{
bool notYetLifted = !m_Lifted.Contains(item);
from.RevealingAction();
if (notYetLifted)
{
m_Lifted.Add(item);
if (0.1 >= Utility.RandomDouble()) // 10% chance to spawn a new monster
{
var spawn = TreasureMap.Spawn(Level, GetWorldLocation(), Map, from, false);
spawn.Hue = 2725;
}
}
base.OnItemLifted(from, item);
}
public void SpawnAncientGuardian(Mobile from)
{
ExecuteTrap(from);
if (!AncientGuardians.Any(g => g.Alive))
{
var spawn = TreasureMap.Spawn(Level, GetWorldLocation(), Map, from, false);
spawn.NoLootOnDeath = true;
spawn.Name = "Ancient Chest Guardian";
spawn.Title = "(Guardian)";
spawn.Tamable = false;
if (spawn.HitsMaxSeed >= 0)
spawn.HitsMaxSeed = (int)(spawn.HitsMaxSeed * Paragon.HitsBuff);
spawn.RawStr = (int)(spawn.RawStr * Paragon.StrBuff);
spawn.RawInt = (int)(spawn.RawInt * Paragon.IntBuff);
spawn.RawDex = (int)(spawn.RawDex * Paragon.DexBuff);
spawn.Hits = spawn.HitsMax;
spawn.Mana = spawn.ManaMax;
spawn.Stam = spawn.StamMax;
spawn.Hue = 1960;
for (int i = 0; i < spawn.Skills.Length; i++)
{
Skill skill = (Skill)spawn.Skills[i];
if (skill.Base > 0.0)
skill.Base *= Paragon.SkillsBuff;
}
AncientGuardians.Add(spawn);
}
}
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
m.SendLocalizedMessage(1048122, "", 0x8A5); // The chest refuses to be filled with treasure again.
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4); // version
writer.Write(FailedLockpick);
writer.Write((int)_Quality);
writer.Write(DigTime);
writer.Write(AncientGuardians, true);
writer.Write(FirstOpenedByOwner);
writer.Write(TreasureMap);
writer.Write(Guardians, true);
writer.Write((bool)Temporary);
writer.Write(Owner);
writer.Write((int)Level);
writer.WriteDeltaTime(DeleteTime);
writer.Write(m_Lifted, true);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 4:
FailedLockpick = reader.ReadBool();
_Quality = (ChestQuality)reader.ReadInt();
DigTime = reader.ReadDateTime();
AncientGuardians = reader.ReadStrongMobileList();
goto case 3;
case 3:
FirstOpenedByOwner = reader.ReadBool();
TreasureMap = reader.ReadItem() as TreasureMap;
goto case 2;
case 2:
{
Guardians = reader.ReadStrongMobileList();
Temporary = reader.ReadBool();
goto case 1;
}
case 1:
{
Owner = reader.ReadMobile();
goto case 0;
}
case 0:
{
Level = reader.ReadInt();
DeleteTime = reader.ReadDeltaTime();
m_Lifted = reader.ReadStrongItemList();
if (version < 2)
Guardians = new List<Mobile>();
break;
}
}
if (!Temporary)
{
Timer = new DeleteTimer(this, DeleteTime);
Timer.Start();
}
else
{
Delete();
}
}
public override void OnAfterDelete()
{
if (Timer != null)
Timer.Stop();
Timer = null;
base.OnAfterDelete();
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
list.Add(new RemoveEntry(from, this));
}
public override void LockPick(Mobile from)
{
base.LockPick(from);
if (Map != null && ((TreasureMapInfo.NewSystem && FailedLockpick) || (Core.SA && 0.05 >= Utility.RandomDouble())))
{
var grubber = new Grubber();
grubber.MoveToWorld(Map.GetSpawnPosition(Location, 1), Map);
Item item = null;
if (Items.Count > 0)
{
do
{
item = Items[Utility.Random(Items.Count)];
}
while (item == null || item.LootType == LootType.Blessed);
}
grubber.PackItem(item);
if (TreasureMapInfo.NewSystem)
{
grubber.PrivateOverheadMessage(MessageType.Regular, 33, 1159062, from.NetState); // *A grubber appears and ganks a piece of your loot!*
}
}
}
public override void DisplayTo(Mobile to)
{
base.DisplayTo(to);
if (!FirstOpenedByOwner && to == Owner)
{
if (TreasureMap != null)
{
TreasureMap.OnChestOpened((PlayerMobile)to, this);
}
FirstOpenedByOwner = true;
}
}
public override bool ExecuteTrap(Mobile from)
{
if (TreasureMapInfo.NewSystem && TrapType != TrapType.None)
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
// Your skin blisters from the heat!
from.LocalOverheadMessage(Network.MessageType.Regular, 0x2A, 503000);
Effects.SendLocationEffect(from.Location, from.Map, 0x36BD, 15, 10);
Effects.PlaySound(from.Location, from.Map, 0x307);
return true;
}
else
{
return base.ExecuteTrap(from);
}
}
public void BeginRemove(Mobile from)
{
if (!from.Alive)
return;
from.CloseGump(typeof(RemoveGump));
from.SendGump(new RemoveGump(from, this));
}
public void EndRemove(Mobile from)
{
if (Deleted || from != Owner || !from.InRange(GetWorldLocation(), 3))
return;
from.SendLocalizedMessage(1048124, "", 0x8A5); // The old, rusted chest crumbles when you hit it.
Delete();
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (Core.SE)
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(3, 5);
min = 50;
max = 100;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 40;
max = 80;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 30;
max = 60;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 3);
min = 20;
max = 40;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
else
{
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 5);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
}
private bool CheckLoot(Mobile m, bool criminalAction)
{
if (Temporary)
return false;
if (m.AccessLevel >= AccessLevel.GameMaster || Owner == null || m == Owner)
return true;
Party p = Party.Get(Owner);
if (p != null && p.Contains(m))
return true;
Map map = Map;
if (map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0)
{
if (criminalAction)
m.CriminalAction(true);
else
m.SendLocalizedMessage(1010630); // Taking someone else's treasure is a criminal offense!
return true;
}
m.SendLocalizedMessage(1010631); // You did not discover this chest!
return false;
}
private class RemoveGump : Gump
{
private readonly Mobile m_From;
private readonly TreasureMapChest m_Chest;
public RemoveGump(Mobile from, TreasureMapChest chest)
: base(15, 15)
{
m_From = from;
m_Chest = chest;
Closable = false;
Disposable = false;
AddPage(0);
AddBackground(30, 0, 240, 240, 2620);
AddHtmlLocalized(45, 15, 200, 80, 1048125, 0xFFFFFF, false, false); // When this treasure chest is removed, any items still inside of it will be lost.
AddHtmlLocalized(45, 95, 200, 60, 1048126, 0xFFFFFF, false, false); // Are you certain you're ready to remove this chest?
AddButton(40, 153, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(75, 155, 180, 40, 1048127, 0xFFFFFF, false, false); // Remove the Treasure Chest
AddButton(40, 195, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(75, 197, 180, 35, 1006045, 0xFFFFFF, false, false); // Cancel
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
m_Chest.EndRemove(m_From);
}
}
private class RemoveEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly TreasureMapChest m_Chest;
public RemoveEntry(Mobile from, TreasureMapChest chest)
: base(6149, 3)
{
m_From = from;
m_Chest = chest;
Enabled = (from == chest.Owner);
}
public override void OnClick()
{
if (m_Chest.Deleted || m_From != m_Chest.Owner || !m_From.CheckAlive())
return;
m_Chest.BeginRemove(m_From);
}
}
private class DeleteTimer : Timer
{
private readonly Item m_Item;
public DeleteTimer(Item item, DateTime time)
: base(time - DateTime.UtcNow)
{
m_Item = item;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}