140 lines
4.7 KiB
C#
140 lines
4.7 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Gumps;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BlanketOfDarkness : Item
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
public override int LabelNumber { get { return 1152304; } } // Blanket Of Darkness
|
|
|
|
[Constructable]
|
|
public BlanketOfDarkness()
|
|
: base(0xA57)
|
|
{
|
|
Hue = 2076;
|
|
Weight = 10.0;
|
|
}
|
|
|
|
public BlanketOfDarkness(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (this.Parent != null || !this.VerifyMove(from))
|
|
return;
|
|
|
|
if (!from.InRange(this, 2))
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
|
return;
|
|
}
|
|
|
|
if (this.ItemID == 0xA57) // rolled
|
|
{
|
|
Direction dir = PlayerMobile.GetDirection4(from.Location, this.Location);
|
|
|
|
if (dir == Direction.North || dir == Direction.South)
|
|
this.ItemID = 0xA55;
|
|
else
|
|
this.ItemID = 0xA56;
|
|
}
|
|
else // unrolled
|
|
{
|
|
this.ItemID = 0xA57;
|
|
|
|
if (!from.HasGump(typeof(LogoutGump)))
|
|
{
|
|
CampfireEntry entry = Campfire.GetEntry(from);
|
|
|
|
if (entry != null && entry.Safe)
|
|
from.SendGump(new LogoutGump(entry, this));
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
list.Add(1061078, "8"); // artifact rarity ~1_val~
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
|
|
private class LogoutGump : Gump
|
|
{
|
|
private readonly Timer m_CloseTimer;
|
|
private readonly CampfireEntry m_Entry;
|
|
private readonly BlanketOfDarkness m_BlanketOfDarkness;
|
|
public LogoutGump(CampfireEntry entry, BlanketOfDarkness BlanketOfDarkness)
|
|
: base(100, 0)
|
|
{
|
|
this.m_Entry = entry;
|
|
this.m_BlanketOfDarkness = BlanketOfDarkness;
|
|
|
|
this.m_CloseTimer = Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(CloseGump));
|
|
|
|
this.AddBackground(0, 0, 400, 350, 0xA28);
|
|
|
|
this.AddHtmlLocalized(100, 20, 200, 35, 1011015, false, false); // <center>Logging out via camping</center>
|
|
|
|
/* Using a bedroll in the safety of a camp will log you out of the game safely.
|
|
* If this is what you wish to do choose CONTINUE and you will be logged out.
|
|
* Otherwise, select the CANCEL button to avoid logging out at this time.
|
|
* The camp will remain secure for 10 seconds at which time this window will close
|
|
* and you not be logged out.
|
|
*/
|
|
this.AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
|
|
|
|
this.AddButton(45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
|
|
this.AddHtmlLocalized(80, 300, 110, 35, 1011011, false, false); // CONTINUE
|
|
|
|
this.AddButton(200, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
|
|
this.AddHtmlLocalized(235, 300, 110, 35, 1011012, false, false); // CANCEL
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
PlayerMobile pm = this.m_Entry.Player;
|
|
|
|
this.m_CloseTimer.Stop();
|
|
|
|
if (Campfire.GetEntry(pm) != this.m_Entry)
|
|
return;
|
|
|
|
if (info.ButtonID == 1 && this.m_Entry.Safe && this.m_BlanketOfDarkness.Parent == null && this.m_BlanketOfDarkness.IsAccessibleTo(pm) &&
|
|
this.m_BlanketOfDarkness.VerifyMove(pm) && this.m_BlanketOfDarkness.Map == pm.Map && pm.InRange(this.m_BlanketOfDarkness, 2))
|
|
{
|
|
pm.PlaceInBackpack(this.m_BlanketOfDarkness);
|
|
|
|
pm.BlanketOfDarknessLogout = true;
|
|
sender.Dispose();
|
|
}
|
|
|
|
Campfire.RemoveEntry(this.m_Entry);
|
|
}
|
|
|
|
private void CloseGump()
|
|
{
|
|
Campfire.RemoveEntry(this.m_Entry);
|
|
this.m_Entry.Player.CloseGump(typeof(LogoutGump));
|
|
}
|
|
}
|
|
}
|
|
}
|