Files
abysmal-isle/Scripts/Services/Revamped Dungeons/Covetous Void Spawn/Items/WoodsmanTalisman.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

178 lines
5.4 KiB
C#

using Server;
using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Engines.Harvest;
namespace Server.Items
{
public class WoodsmansTalisman : BaseTalisman, IUsesRemaining
{
public const int DecayPeriod = 24;
private CraftResource _Resource;
private int _UsesRemaining;
private Timer m_Timer;
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return _Resource; }
set
{
if (_Resource != value)
{
_Resource = value;
Hue = CraftResources.GetHue(_Resource);
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get { return _UsesRemaining; }
set
{
_UsesRemaining = value;
if (_UsesRemaining <= 0 && this.RootParent is Mobile)
((Mobile)RootParent).SendLocalizedMessage(1152621); // Your talisman's magic is exhausted.
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowUsesRemaining { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Expires { get; set; }
[Constructable]
public WoodsmansTalisman(CraftResource resource)
: base(0x2F5A)
{
Resource = resource;
UsesRemaining = 300;
ShowUsesRemaining = true;
Expires = DateTime.UtcNow + TimeSpan.FromHours(DecayPeriod);
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), CheckDecay);
}
public void CheckDecay()
{
if (Expires < DateTime.UtcNow)
Decay();
else
InvalidateProperties();
}
public void Decay()
{
if (RootParent is Mobile)
{
Mobile parent = (Mobile)RootParent;
if (Name == null)
parent.SendLocalizedMessage(1072515, "#" + LabelNumber); // The ~1_name~ expired...
else
parent.SendLocalizedMessage(1072515, Name); // The ~1_name~ expired...
Effects.SendLocationParticles(EffectItem.Create(parent.Location, parent.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
Effects.PlaySound(parent.Location, parent.Map, 0x201);
}
else
{
Effects.SendLocationParticles(EffectItem.Create(this.Location, this.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
Effects.PlaySound(this.Location, this.Map, 0x201);
}
Delete();
}
public override void Delete()
{
base.Delete();
if (m_Timer != null)
{
m_Timer.Stop();
m_Timer = null;
}
}
public static int CheckHarvest(Mobile from, Type type, HarvestSystem system)
{
if (system != Lumberjacking.System)
return 0;
CraftResource res = CraftResources.GetFromType(type);
WoodsmansTalisman talisman = from.FindItemOnLayer(Layer.Talisman) as WoodsmansTalisman;
if (talisman != null && talisman.UsesRemaining > 0 && res == talisman.Resource)
{
talisman.UsesRemaining--;
from.SendLocalizedMessage(1152625); // The magic of your talisman guides your hands as you cut the wood.
return Utility.RandomMinMax(2, 5);
}
return 0;
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1152599, String.Format("#{0}\t#1152605", CraftResources.GetLocalizationNumber(_Resource))); // ~1_RES~ ~2_TYPE~ Talisman
}
public override void AddUsesRemainingProperties(ObjectPropertyList list)
{
list.Add(1060584, UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
int left = 0;
if (DateTime.UtcNow < Expires)
left = (int)(Expires - DateTime.UtcNow).TotalSeconds;
list.Add(1072517, left.ToString()); // Lifespan: ~1_val~ seconds
}
public WoodsmansTalisman(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)Resource);
writer.Write(Expires);
writer.Write(UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Resource = (CraftResource)reader.ReadInt();
Expires = reader.ReadDateTime();
UsesRemaining = reader.ReadInt();
if (Expires < DateTime.UtcNow)
Decay();
else
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), CheckDecay);
}
}
}