55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
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using Server;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines.ResortAndCasino;
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namespace Server.Engines.Points
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{
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public class CasinoData : PointsSystem
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{
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public override PointsType Loyalty { get { return PointsType.CasinoData; } }
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public override TextDefinition Name { get { return m_Name; } }
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public override bool AutoAdd { get { return true; } }
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public override double MaxPoints { get { return double.MaxValue; } }
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public override bool ShowOnLoyaltyGump { get { return false; } }
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public static readonly int ChipCost = 100;
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private TextDefinition m_Name = new TextDefinition(1153485); // Fortune's Fire Resort & Casino
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public CasinoData()
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{
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}
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public override void SendMessage(PlayerMobile from, double old, double points, bool quest)
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{
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//from.SendLocalizedMessage(1153189, ((int)points).ToString());
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}
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public override TextDefinition GetTitle(PlayerMobile from)
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{
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return new TextDefinition(1153485); // Fortune's Fire Resort & Casino
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if (Version >= 2)
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{
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int version = reader.ReadInt();
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// all deserialize code in here
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}
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}
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}
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} |