Files
abysmal-isle/Scripts/Services/Peerless/BasePeerless.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

368 lines
11 KiB
C#

using System;
using Server.Items;
using Server.Spells;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class BasePeerless : BaseCreature
{
private PeerlessAltar m_Altar;
[CommandProperty(AccessLevel.GameMaster)]
public PeerlessAltar Altar
{
get
{
return m_Altar;
}
set
{
m_Altar = value;
}
}
public override bool CanBeParagon { get { return false; } }
public virtual bool DropPrimer { get { return Core.TOL; } }
public virtual bool GiveMLSpecial { get { return true; } }
public override bool Unprovokable
{
get
{
return true;
}
}
public virtual double ChangeCombatant
{
get
{
return 0.3;
}
}
public BasePeerless(Serial serial)
: base(serial)
{
}
public override void OnThink()
{
base.OnThink();
if (HasFireRing && Combatant != null && Alive && Hits > 0.8 * HitsMax && m_NextFireRing > Core.TickCount && Utility.RandomDouble() < FireRingChance)
FireRing();
if (CanSpawnHelpers && Combatant != null && Alive && CanSpawnWave())
SpawnHelpers();
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (DropPrimer)
{
SkillMasteryPrimer primer = SkillMasteryPrimer.GetRandom();
List<DamageStore> rights = GetLootingRights();
if (rights.Count > 0)
{
Mobile m = rights[Utility.Random(rights.Count)].m_Mobile;
m.SendLocalizedMessage(1156209); // You have received a mastery primer!
if (m.Backpack == null || !m.Backpack.TryDropItem(m, primer, false))
m.BankBox.DropItem(primer);
}
else
{
c.DropItem(primer);
}
}
if (GivesMLMinorArtifact && 0.5 > Utility.RandomDouble())
{
MondainsLegacy.DropPeerlessMinor(c);
}
if (GiveMLSpecial)
{
if (Utility.RandomDouble() < 0.10)
c.DropItem(new HumanFeyLeggings());
if (Utility.RandomDouble() < 0.025)
c.DropItem(new CrimsonCincture());
if (0.05 > Utility.RandomDouble())
{
switch (Utility.Random(32))
{
case 0: c.DropItem(new AssassinChest()); break;
case 1: c.DropItem(new AssassinArms()); break;
case 2: c.DropItem(new AssassinLegs()); break;
case 3: c.DropItem(new AssassinGloves()); break;
case 4: c.DropItem(new DeathChest()); break;
case 5: c.DropItem(new DeathArms()); break;
case 6: c.DropItem(new DeathLegs()); break;
case 7: c.DropItem(new DeathBoneHelm()); break;
case 8: c.DropItem(new DeathGloves()); break;
case 9: c.DropItem(new MyrmidonArms()); break;
case 10: c.DropItem(new MyrmidonLegs()); break;
case 11: c.DropItem(new MyrmidonGorget()); break;
case 12: c.DropItem(new MyrmidonChest()); break;
case 13: c.DropItem(new LeafweaveGloves()); break;
case 14: c.DropItem(new LeafweaveLegs()); break;
case 15: c.DropItem(new LeafweavePauldrons()); break;
case 16: c.DropItem(new PaladinGloves()); break;
case 17: c.DropItem(new PaladinGorget()); break;
case 18: c.DropItem(new PaladinArms()); break;
case 19: c.DropItem(new PaladinLegs()); break;
case 20: c.DropItem(new PaladinHelm()); break;
case 21: c.DropItem(new PaladinChest()); break;
case 22: c.DropItem(new HunterArms()); break;
case 23: c.DropItem(new HunterGloves()); break;
case 24: c.DropItem(new HunterLegs()); break;
case 25: c.DropItem(new HunterChest()); break;
case 26: c.DropItem(new GreymistArms()); break;
case 27: c.DropItem(new GreymistGloves()); break;
case 28: c.DropItem(new GreymistLegs()); break;
case 29: c.DropItem(new MalekisHonor()); break;
case 30: c.DropItem(new Feathernock()); break;
case 31: c.DropItem(new Swiftflight()); break;
}
}
}
if (m_Altar != null)
m_Altar.OnPeerlessDeath();
}
public BasePeerless(AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed)
: base(aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)
{
m_NextFireRing = Core.TickCount + 10000;
m_CurrentWave = MaxHelpersWaves;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((Item)m_Altar);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Altar = reader.ReadItem() as PeerlessAltar;
}
#region Helpers
public virtual bool CanSpawnHelpers
{
get
{
return false;
}
}
public virtual int MaxHelpersWaves
{
get
{
return 0;
}
}
public virtual double SpawnHelpersChance
{
get
{
return 0.05;
}
}
private int m_CurrentWave;
public int CurrentWave
{
get
{
return m_CurrentWave;
}
set
{
m_CurrentWave = value;
}
}
public bool AllHelpersDead
{
get
{
if (m_Altar != null)
return m_Altar.AllHelpersDead();
return true;
}
}
public virtual bool CanSpawnWave()
{
if (MaxHelpersWaves > 0 && m_CurrentWave > 0)
{
double hits = (Hits / (double)HitsMax);
double waves = (m_CurrentWave / (double)(MaxHelpersWaves + 1));
if (hits < waves && Utility.RandomDouble() < SpawnHelpersChance)
{
m_CurrentWave -= 1;
return true;
}
}
return false;
}
public virtual void SpawnHelpers()
{
}
public void SpawnHelper(BaseCreature helper, int range)
{
SpawnHelper(helper, GetSpawnPosition(range));
}
public void SpawnHelper(BaseCreature helper, int x, int y, int z)
{
SpawnHelper(helper, new Point3D(x, y, z));
}
public void SpawnHelper(BaseCreature helper, Point3D location)
{
if (helper == null)
return;
helper.Home = location;
helper.RangeHome = 4;
if (m_Altar != null)
m_Altar.AddHelper(helper);
helper.MoveToWorld(location, Map);
}
#endregion
public virtual void PackResources(int amount)
{
for (int i = 0; i < amount; i ++)
switch ( Utility.Random(6) )
{
case 0:
PackItem(new Blight());
break;
case 1:
PackItem(new Scourge());
break;
case 2:
PackItem(new Taint());
break;
case 3:
PackItem(new Putrefaction());
break;
case 4:
PackItem(new Corruption());
break;
case 5:
PackItem(new Muculent());
break;
}
}
public virtual void PackItems(Item item, int amount)
{
for (int i = 0; i < amount; i ++)
PackItem(item);
}
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i ++)
PackItem(Loot.RandomTalisman());
}
#region Fire Ring
private static readonly int[] m_North = new int[]
{
-1, -1,
1, -1,
-1, 2,
1, 2
};
private static readonly int[] m_East = new int[]
{
-1, 0,
2, 0
};
public virtual bool HasFireRing
{
get
{
return false;
}
}
public virtual double FireRingChance
{
get
{
return 1.0;
}
}
private long m_NextFireRing = Core.TickCount;
public virtual void FireRing()
{
for (int i = 0; i < m_North.Length; i += 2)
{
Point3D p = Location;
p.X += m_North[i];
p.Y += m_North[i + 1];
IPoint3D po = p as IPoint3D;
SpellHelper.GetSurfaceTop(ref po);
Effects.SendLocationEffect(po, Map, 0x3E27, 50);
}
for (int i = 0; i < m_East.Length; i += 2)
{
Point3D p = Location;
p.X += m_East[i];
p.Y += m_East[i + 1];
IPoint3D po = p as IPoint3D;
SpellHelper.GetSurfaceTop(ref po);
Effects.SendLocationEffect(po, Map, 0x3E31, 50);
}
m_NextFireRing = Core.TickCount + 10000;
}
#endregion
}
}