89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Factions
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{
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public class JoinStone : BaseSystemController
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{
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private Faction m_Faction;
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[Constructable]
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public JoinStone()
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: this(null)
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{
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}
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[Constructable]
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public JoinStone(Faction faction)
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: base(0xEDC)
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{
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this.Movable = false;
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this.Faction = faction;
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}
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public JoinStone(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get
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{
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return this.m_Faction;
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}
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set
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{
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this.m_Faction = value;
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this.Hue = (this.m_Faction == null ? 0 : this.m_Faction.Definition.HueJoin);
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this.AssignName(this.m_Faction == null ? null : this.m_Faction.Definition.SignupName);
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}
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}
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public override string DefaultName
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{
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get
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{
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return "faction signup stone";
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_Faction == null)
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return;
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if (!from.InRange(this.GetWorldLocation(), 2))
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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else if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (Faction.Find(from) == null && from is PlayerMobile)
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from.SendGump(new JoinStoneGump((PlayerMobile)from, this.m_Faction));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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Faction.WriteReference(writer, this.m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.Faction = Faction.ReadReference(reader);
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break;
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}
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}
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}
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}
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} |