245 lines
6.5 KiB
C#
245 lines
6.5 KiB
C#
/*using System;
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using Server;
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namespace Server.Items
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{
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public class LightScatterShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 4.0; } }
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public override string DefaultName { get { return "Light Scatter Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
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[Constructable]
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public LightScatterShot()
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: this(1)
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{
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}
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[Constructable]
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public LightScatterShot(int amount)
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: base(16869)
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{
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Stackable = true;
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Amount = amount;
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Hue = 898;
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}
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public LightScatterShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class HeavyScatterShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 8.0; } }
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public override string DefaultName { get { return "Heavy Scatter Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
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[Constructable]
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public HeavyScatterShot()
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: this(1)
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{
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}
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[Constructable]
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public HeavyScatterShot(int amount)
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: base(16869)
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{
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Stackable = true;
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Amount = amount;
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Hue = 899;
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}
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public HeavyScatterShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LightFragShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 6.0; } }
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public override string DefaultName { get { return "Light Fragmentation Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
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[Constructable]
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public LightFragShot()
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: this(1)
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{
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}
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[Constructable]
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public LightFragShot(int amount)
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: base(16869)
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{
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Stackable = true;
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Amount = amount;
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Hue = 390;
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}
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public LightFragShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class HeavyFragShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 12.0; } }
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public override string DefaultName { get { return "Heavy Fragmentation Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Grapeshot; } }
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[Constructable]
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public HeavyFragShot()
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: this(1)
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{
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}
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[Constructable]
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public HeavyFragShot(int amount)
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: base(16869)
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{
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Stackable = true;
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Amount = amount;
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Hue = 391;
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}
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public HeavyFragShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LightHotShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 6.0; } }
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public override string DefaultName { get { return "Light Hot Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Cannonball; } }
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[Constructable]
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public LightHotShot()
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: this(1)
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{
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}
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[Constructable]
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public LightHotShot(int amount)
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: base(16932)
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{
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Stackable = true;
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Amount = amount;
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Hue = 1288;
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}
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public LightHotShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class HeavyHotShot : Item, ICommodity, ICannonAmmo
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{
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public override double DefaultWeight { get { return 12.0; } }
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public override string DefaultName { get { return "Heavy Hot Shot"; } }
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int ICommodity.DescriptionNumber { get { return 0; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public AmmoType AmmoType { get { return AmmoType.Cannonball; } }
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[Constructable]
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public HeavyHotShot()
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: this(1)
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{
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}
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[Constructable]
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public HeavyHotShot(int amount)
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: base(16932)
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{
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Stackable = true;
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Amount = amount;
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Hue = 1288;
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}
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public HeavyHotShot(Serial serial) : base(serial) { }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}*/ |