Files
abysmal-isle/Scripts/Services/City Loyalty System/CityDefinition.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

77 lines
2.2 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Engines.Points;
using System.Collections.Generic;
using System.Linq;
namespace Server.Engines.CityLoyalty
{
[PropertyObject]
public class CityDefinition
{
[CommandProperty(AccessLevel.GameMaster)]
public City City { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D StoneLocation { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D TradeMinisterLocation { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D HeraldLocation { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D GuardsmanLocation { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D BoardLocation { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public string Name { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LocalizedName { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int BattleMessage { get; private set; }
private Region _Region;
[CommandProperty(AccessLevel.GameMaster)]
public Region Region
{
get
{
if (_Region == null)
{
_Region = Region.Regions.FirstOrDefault(r => r.Name == Name && r.Map == CityLoyaltySystem.SystemMap);
if(_Region == null)
Console.WriteLine("WARNING: Region for {0} not found!", Name);
}
return _Region;
}
}
public override string ToString()
{
return "...";
}
public CityDefinition(City city, Point3D stoneLoc, Point3D tradeloc, Point3D heraldLoc, Point3D guardsmanloc, Point3D boardloc, string name, int locname, int battleloc)
{
City = city;
StoneLocation = stoneLoc;
TradeMinisterLocation = tradeloc;
HeraldLocation = heraldLoc;
GuardsmanLocation = guardsmanloc;
BoardLocation = boardloc;
Name = name;
LocalizedName = locname;
BattleMessage = battleloc;
}
}
}