291 lines
8.1 KiB
C#
291 lines
8.1 KiB
C#
using Server;
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namespace Server.Items
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{
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public class AstronomyTent : BaseAddon
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{
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public override BaseAddonDeed Deed { get { return null; } }
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[Constructable]
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public AstronomyTent()
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{
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// yellow walls
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int hue = 2721;
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AddonComponent comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, -1, 3, 0);
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comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, 2, 3, 0);
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comp = new AddonComponent(0x36A);
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comp.Hue = hue;
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AddComponent(comp, 5, 1, 0);
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comp = new AddonComponent(0x36A);
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comp.Hue = hue;
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AddComponent(comp, 5, -1, 0);
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comp = new AddonComponent(0x36F);
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comp.Hue = hue;
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AddComponent(comp, -4, -1, 0);
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comp = new AddonComponent(0x36F);
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comp.Hue = hue;
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AddComponent(comp, -4, 1, 0);
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comp = new AddonComponent(0x36E);
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comp.Hue = hue;
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AddComponent(comp, -2, -3, 0);
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comp = new AddonComponent(0x36E);
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comp.Hue = hue;
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AddComponent(comp, 2, -3, 0);
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// blue walls
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hue = 1156;
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comp = new AddonComponent(0x36C);
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comp.Hue = hue;
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AddComponent(comp, -4, 3, 0);
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comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, -3, 3, 0);
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comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, -2, 3, 0);
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comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, 3, 3, 0);
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comp = new AddonComponent(0x369);
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comp.Hue = hue;
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AddComponent(comp, 4, 3, 0);
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comp = new AddonComponent(0x368);
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comp.Hue = hue;
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AddComponent(comp, 5, 3, 0);
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comp = new AddonComponent(0x36A);
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comp.Hue = hue;
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AddComponent(comp, 5, 2, 0);
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comp = new AddonComponent(0x36A);
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comp.Hue = hue;
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AddComponent(comp, 5, 0, 0);
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comp = new AddonComponent(0x36A);
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comp.Hue = hue;
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AddComponent(comp, 5, -2, 0);
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comp = new AddonComponent(0x36D);
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comp.Hue = hue;
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AddComponent(comp, 5, -3, 0);
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comp = new AddonComponent(0x36E);
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comp.Hue = hue;
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AddComponent(comp, 4, -3, 0);
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comp = new AddonComponent(0x36E);
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comp.Hue = hue;
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AddComponent(comp, 3, -3, 0);
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comp = new AddonComponent(0x36E);
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comp.Hue = hue;
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AddComponent(comp, -3, -3, 0);
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comp = new AddonComponent(0x36F);
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comp.Hue = hue;
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AddComponent(comp, -4, -2, 0);
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comp = new AddonComponent(0x36F);
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comp.Hue = hue;
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AddComponent(comp, -4, 0, 0);
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comp = new AddonComponent(0x36F);
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comp.Hue = hue;
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AddComponent(comp, -4, 2, 0);
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AddComponent(new AddonComponent(0x36B), -4, -3, 0);
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// South/East Corner
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comp = new AddonComponent(0x663);
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comp.Hue = hue;
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AddComponent(comp, 5, 3, 18);
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comp = new AddonComponent(0x663);
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comp.Hue = hue;
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AddComponent(comp, 4, 2, 21);
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comp = new AddonComponent(0x663);
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comp.Hue = hue;
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AddComponent(comp, 3, 1, 24);
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// North/East Corner
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comp = new AddonComponent(0x664);
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comp.Hue = hue;
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AddComponent(comp, 5, -3, 18);
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comp = new AddonComponent(0x664);
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comp.Hue = hue;
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AddComponent(comp, 4, -2, 21);
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comp = new AddonComponent(0x664);
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comp.Hue = hue;
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AddComponent(comp, 3, -1, 24);
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// South/West Corner
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comp = new AddonComponent(0x666);
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comp.Hue = hue;
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AddComponent(comp, -4, 3, 18);
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comp = new AddonComponent(0x666);
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comp.Hue = hue;
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AddComponent(comp, -3, 2, 21);
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comp = new AddonComponent(0x666);
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comp.Hue = hue;
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AddComponent(comp, -2, 1, 24);
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// North/West Corner
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comp = new AddonComponent(0x665);
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comp.Hue = hue;
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AddComponent(comp, -4, -3, 18);
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comp = new AddonComponent(0x665);
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comp.Hue = hue;
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AddComponent(comp, -3, -2, 21);
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comp = new AddonComponent(0x665);
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comp.Hue = hue;
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AddComponent(comp, -2, -1, 24);
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// Top - East to West
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comp = new AddonComponent(0x668);
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comp.Hue = hue;
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AddComponent(comp, 2, 0, 27);
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comp = new AddonComponent(0x662);
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comp.Hue = hue;
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AddComponent(comp, 1, 0, 27);
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comp = new AddonComponent(0x662);
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comp.Hue = hue;
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AddComponent(comp, 0, 0, 27);
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comp = new AddonComponent(0x669);
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comp.Hue = hue;
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AddComponent(comp, -1, 0, 27);
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// South Facing
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for (int x = -3; x <= 4; x++)
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{
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comp = new AddonComponent(0x601);
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comp.Hue = hue;
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AddComponent(comp, x, 3, 18);
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}
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for (int x = -2; x <= 3; x++)
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{
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comp = new AddonComponent(0x601);
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comp.Hue = hue;
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AddComponent(comp, x, 2, 21);
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}
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for (int x = -1; x <= 2; x++)
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{
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comp = new AddonComponent(0x601);
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comp.Hue = hue;
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AddComponent(comp, x, 1, 24);
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}
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// North Facing
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for (int x = -3; x <= 4; x++)
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{
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comp = new AddonComponent(0x600);
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comp.Hue = hue;
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AddComponent(comp, x, -3, 18);
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}
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for (int x = -2; x <= 3; x++)
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{
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comp = new AddonComponent(0x600);
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comp.Hue = hue;
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AddComponent(comp, x, -2, 21);
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}
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for (int x = -1; x <= 2; x++)
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{
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comp = new AddonComponent(0x600);
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comp.Hue = hue;
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AddComponent(comp, x, -1, 24);
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}
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// West Facing
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for (int y = -2; y <= 2; y++)
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{
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comp = new AddonComponent(0x5FF);
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comp.Hue = hue;
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AddComponent(comp, -4, y, 18);
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}
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for (int y = -1; y <= 1; y++)
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{
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comp = new AddonComponent(0x5FF);
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comp.Hue = hue;
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AddComponent(comp, -3, y, 21);
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}
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comp = new AddonComponent(0x5FF);
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comp.Hue = hue;
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AddComponent(comp, -2, 0, 24);
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// East Facing
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for (int y = -2; y <= 2; y++)
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{
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comp = new AddonComponent(0x602);
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comp.Hue = hue;
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AddComponent(comp, 5, y, 18);
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}
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for (int y = -1; y <= 1; y++)
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{
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comp = new AddonComponent(0x602);
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comp.Hue = hue;
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AddComponent(comp, 4, y, 21);
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}
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comp = new AddonComponent(0x602);
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comp.Hue = hue;
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AddComponent(comp, 3, 0, 24);
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AddComponent(new AddonComponent(0xB6B), 2, 0, 0);
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AddComponent(new AddonComponent(0xB6C), 2, -1, 0);
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AddComponent(new AddonComponent(0x9CEF), -1, 5, 0);
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AddComponent(new AddonComponent(0x9CEF), 3, 5, 0);
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// Center:4707, 1127, 0
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}
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public AstronomyTent(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |