Files
abysmal-isle/Scripts/Scripts-master/Quests/Santa's Quest/Moblies/AEvilElf.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

103 lines
2.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "Bad little Boy" )]
public class AEvilElf : BaseCreature
{
[Constructable]
public AEvilElf() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "A Evil Elf";
Body = 400;
BaseSoundID = 357;
SetStr( 80, 110 );
SetDex( 80, 90 );
SetInt( 80, 90 );
SetHits( 200 );
SetDamage( 5, 20 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 25 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 40, 40 );
SetResistance( ResistanceType.Fire, 40 );
SetResistance( ResistanceType.Cold, 40, 40 );
SetResistance( ResistanceType.Poison, 34 );
SetResistance( ResistanceType.Energy, 40, 40 );
SetSkill( SkillName.Anatomy, 90 );
SetSkill( SkillName.EvalInt, 50.1, 70.0 );
SetSkill( SkillName.Magery, 50.5, 70.0 );
SetSkill( SkillName.Meditation, 60 );
SetSkill( SkillName.MagicResist, 40.5, 50.0 );
SetSkill( SkillName.Tactics, 60.1, 60.0 );
SetSkill( SkillName.Wrestling, 60.1, 60.0 );
Fame = 24000;
Karma = -24000;
Kills = 10;
Hue = 0;
VirtualArmor = 12;
Item Boots = new Boots();
Boots.Hue = 1369;
Boots.Name = "Elf Boots";
Boots.Movable = false;
AddItem( Boots );
Item Doublet = new Doublet();
Doublet.Hue = 1369;
Doublet.Name = "Elf's Doublet";
Doublet.Movable = false;
AddItem( Doublet );
Item FancyShirt = new FancyShirt();
FancyShirt.Hue = 1369;
FancyShirt.Name = "Elf's Shirt";
FancyShirt.Movable = false;
AddItem( FancyShirt );
Item LongPants = new LongPants();
LongPants.Hue = 1369;
LongPants.Name = "Elf's Pants";
LongPants.Movable = false;
AddItem( LongPants );
PackItem( new YellowSnow() );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 1; } }
public AEvilElf( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}