103 lines
2.4 KiB
C#
103 lines
2.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "Peg Leg's Corpse" )]
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public class PegLeg : BaseCreature
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{
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[Constructable]
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public PegLeg() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Peg Leg";
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Body = 159;
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SetStr( 60, 110 );
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SetDex( 60, 100 );
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SetInt( 60, 100 );
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SetHits( 200 );
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SetDamage( 5, 25 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Fire, 60 );
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SetDamageType( ResistanceType.Energy, 10 );
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SetResistance( ResistanceType.Physical, 30, 80 );
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SetResistance( ResistanceType.Fire, 20, 100 );
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SetResistance( ResistanceType.Cold, 10, 15 );
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SetResistance( ResistanceType.Poison, 20 );
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SetResistance( ResistanceType.Energy, 0, 20 );
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SetSkill( SkillName.Anatomy, 120 );
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SetSkill( SkillName.EvalInt, 90, 95.0 );
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SetSkill( SkillName.Magery, 50.5, 100.0 );
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SetSkill( SkillName.Meditation, 60 );
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SetSkill( SkillName.MagicResist, 10.1, 50.0 );
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SetSkill( SkillName.Tactics, 115, 125 );
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SetSkill( SkillName.Swords, 115, 125 );
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Fame = 8000;
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Karma = -8000;
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Kills = 10;
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Hue = 1271;
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VirtualArmor = 50;
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LeatherArms LeatherArms = new LeatherArms();
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LeatherArms.Hue = 1175;
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AddItem( LeatherArms );
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LeatherCap LeatherCap = new LeatherCap();
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LeatherCap.Hue = 1157;
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AddItem( LeatherCap );
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LeatherGloves LeatherGloves = new LeatherGloves();
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LeatherGloves.Hue = 1175;
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AddItem( LeatherGloves );
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LeatherLegs LeatherLegs = new LeatherLegs();
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LeatherLegs.Hue = 1157;
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AddItem( LeatherLegs );
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LeatherChest LeatherChest = new LeatherChest();
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LeatherChest.Hue = 1175;
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AddItem( LeatherChest );
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LeatherGorget LeatherGorget = new LeatherGorget();
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LeatherGorget.Hue = 1157;
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AddItem( LeatherGorget );
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//AddItem( new SparrowBlade() );
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PackItem( new PegLeghook() );
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PackItem( new PegLegHead() );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 1; } }
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public PegLeg( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |