64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using Server;
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ApprenticeGloves : LeatherGloves
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{
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 100; } }
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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[Constructable]
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public ApprenticeGloves()
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{
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Hue = 57;
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Name = "Hero Apprentice Gloves";
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Weight = 5;
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Attributes.LowerRegCost = 17;
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Attributes.RegenMana = 2;
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Attributes.LowerManaCost = 10;
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Attributes.Luck = 5;
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PhysicalBonus = 5;
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FireBonus = 5;
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ColdBonus = 5;
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PoisonBonus = 5;
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EnergyBonus = 5;
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LootType = LootType.Blessed;
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}
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public ApprenticeGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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