72 lines
1.3 KiB
C#
72 lines
1.3 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a sick rat's corpse" )]
|
|
public class DiseasedRat : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public DiseasedRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "Diseased Rat";
|
|
Body = 215;
|
|
BaseSoundID = 392;
|
|
Hue = 903;
|
|
|
|
SetStr( 32, 44 );
|
|
SetDex( 46, 65 );
|
|
SetInt( 16, 30 );
|
|
|
|
SetHits( 125, 130 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 2, 5 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 18, 23 );
|
|
SetResistance( ResistanceType.Fire, 5, 10 );
|
|
SetResistance( ResistanceType.Poison, 25, 35 );
|
|
|
|
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
|
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
|
SetSkill( SkillName.Wrestling, 49.3, 64.0 );
|
|
|
|
Fame = 200;
|
|
Karma = -200;
|
|
|
|
VirtualArmor = 10;
|
|
|
|
PackItem( new DiseasedRatMeat() );
|
|
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Average );
|
|
|
|
}
|
|
|
|
public override bool AlwaysMurderer{ get{ return true; } }
|
|
|
|
public DiseasedRat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int) 0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |