69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Xml;
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namespace Server.Regions
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{
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public class Jail : BaseRegion
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{
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public Jail(XmlElement xml, Map map, Region parent)
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: base(xml, map, parent)
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{
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}
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public override bool AllowAutoClaim( Mobile from )
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{
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return false;
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}
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public override bool AllowBeneficial(Mobile from, Mobile target)
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{
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if (from.IsPlayer())
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from.SendLocalizedMessage(1115999); // You may not do that in this area.
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return (from.IsStaff());
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}
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public override bool AllowHarmful(Mobile from, IDamageable target)
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{
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if (from.Player)
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from.SendLocalizedMessage(1115999); // You may not do that in this area.
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return (from.IsStaff());
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return false;
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}
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public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
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{
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global = LightCycle.JailLevel;
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}
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public override bool OnBeginSpellCast(Mobile from, ISpell s)
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{
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if (from.IsPlayer())
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{
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from.SendLocalizedMessage(502629); // You cannot cast spells here.
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return false;
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}
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return base.OnBeginSpellCast(from, s);
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}
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public override bool OnSkillUse(Mobile from, int Skill)
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{
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if (from.IsPlayer())
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from.SendLocalizedMessage(1116000); // You may not use that skill in this area.
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return (from.IsStaff());
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}
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public override bool OnCombatantChange(Mobile from, IDamageable Old, IDamageable New)
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{
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return (from.IsStaff());
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}
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}
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}
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