Files
abysmal-isle/Scripts/Regions/BaseRegion.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

621 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Regions
{
public enum SpawnZLevel
{
Lowest,
Highest,
Random
}
public class BaseRegion : Region
{
private static readonly List<Rectangle3D> m_RectBuffer1 = new List<Rectangle3D>();
private static readonly List<Rectangle3D> m_RectBuffer2 = new List<Rectangle3D>();
private static readonly List<Int32> m_SpawnBuffer1 = new List<Int32>();
private static readonly List<Item> m_SpawnBuffer2 = new List<Item>();
private string m_RuneName;
private bool m_NoLogoutDelay;
private SpawnEntry[] m_Spawns;
private SpawnZLevel m_SpawnZLevel;
private bool m_ExcludeFromParentSpawns;
private Rectangle3D[] m_Rectangles;
private int[] m_RectangleWeights;
private int m_TotalWeight;
public BaseRegion(string name, Map map, int priority, params Rectangle2D[] area)
: base(name, map, priority, area)
{
}
public BaseRegion(string name, Map map, int priority, params Rectangle3D[] area)
: base(name, map, priority, area)
{
}
public BaseRegion(string name, Map map, Region parent, params Rectangle2D[] area)
: base(name, map, parent, area)
{
}
public BaseRegion(string name, Map map, Region parent, params Rectangle3D[] area)
: base(name, map, parent, area)
{
}
public BaseRegion(XmlElement xml, Map map, Region parent)
: base(xml, map, parent)
{
ReadString(xml["rune"], "name", ref this.m_RuneName, false);
bool logoutDelayActive = true;
ReadBoolean(xml["logoutDelay"], "active", ref logoutDelayActive, false);
this.m_NoLogoutDelay = !logoutDelayActive;
XmlElement spawning = xml["spawning"];
if (spawning != null)
{
ReadBoolean(spawning, "excludeFromParent", ref this.m_ExcludeFromParentSpawns, false);
SpawnZLevel zLevel = SpawnZLevel.Lowest;
ReadEnum(spawning, "zLevel", ref zLevel, false);
this.m_SpawnZLevel = zLevel;
List<SpawnEntry> list = new List<SpawnEntry>();
foreach (XmlNode node in spawning.ChildNodes)
{
XmlElement el = node as XmlElement;
if (el != null)
{
SpawnDefinition def = SpawnDefinition.GetSpawnDefinition(el);
if (def == null)
continue;
int id = 0;
if (!ReadInt32(el, "id", ref id, true))
continue;
int amount = 0;
if (!ReadInt32(el, "amount", ref amount, true))
continue;
TimeSpan minSpawnTime = SpawnEntry.DefaultMinSpawnTime;
ReadTimeSpan(el, "minSpawnTime", ref minSpawnTime, false);
TimeSpan maxSpawnTime = SpawnEntry.DefaultMaxSpawnTime;
ReadTimeSpan(el, "maxSpawnTime", ref maxSpawnTime, false);
Point3D home = Point3D.Zero;
int range = 0;
XmlElement homeEl = el["home"];
if (ReadPoint3D(homeEl, map, ref home, false))
ReadInt32(homeEl, "range", ref range, false);
Direction dir = SpawnEntry.InvalidDirection;
ReadEnum(el["direction"], "value", ref dir, false);
SpawnEntry entry = new SpawnEntry(id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime);
list.Add(entry);
}
}
if (list.Count > 0)
{
this.m_Spawns = list.ToArray();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool YoungProtected
{
get
{
return true;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string RuneName
{
get
{
return this.m_RuneName;
}
set
{
this.m_RuneName = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool NoLogoutDelay
{
get
{
return this.m_NoLogoutDelay;
}
set
{
this.m_NoLogoutDelay = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SpawnEntry[] Spawns
{
get
{
return this.m_Spawns;
}
set
{
if (this.m_Spawns != null)
{
for (int i = 0; i < this.m_Spawns.Length; i++)
this.m_Spawns[i].Delete();
}
this.m_Spawns = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SpawnZLevel SpawnZLevel
{
get
{
return this.m_SpawnZLevel;
}
set
{
this.m_SpawnZLevel = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ExcludeFromParentSpawns
{
get
{
return this.m_ExcludeFromParentSpawns;
}
set
{
this.m_ExcludeFromParentSpawns = value;
}
}
public static void Configure()
{
Region.DefaultRegionType = typeof(BaseRegion);
}
public static string GetRuneNameFor(Region region)
{
while (region != null)
{
BaseRegion br = region as BaseRegion;
if (br != null && br.m_RuneName != null)
return br.m_RuneName;
region = region.Parent;
}
return null;
}
public static bool CanSpawn(Region region, params Type[] types)
{
while (region != null)
{
if (!region.AllowSpawn())
return false;
BaseRegion br = region as BaseRegion;
if (br != null)
{
if (br.Spawns != null)
{
for (int i = 0; i < br.Spawns.Length; i++)
{
SpawnEntry entry = br.Spawns[i];
if (entry.Definition.CanSpawn(types))
return true;
}
}
if (br.ExcludeFromParentSpawns)
return false;
}
region = region.Parent;
}
return false;
}
public override void OnUnregister()
{
base.OnUnregister();
this.Spawns = null;
}
public override TimeSpan GetLogoutDelay(Mobile m)
{
if (this.m_NoLogoutDelay)
{
if (m.Aggressors.Count == 0 && m.Aggressed.Count == 0 && !m.Criminal)
return TimeSpan.Zero;
}
return base.GetLogoutDelay(m);
}
public override void OnEnter(Mobile m)
{
if (m is PlayerMobile && ((PlayerMobile)m).Young)
{
if (!this.YoungProtected)
{
m.SendGump(new YoungDungeonWarning());
}
}
}
public override bool AcceptsSpawnsFrom(Region region)
{
if (region == this || !this.m_ExcludeFromParentSpawns)
return base.AcceptsSpawnsFrom(region);
return false;
}
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water, Point3D home, int range)
{
Map map = this.Map;
if (map == Map.Internal)
return Point3D.Zero;
this.InitRectangles();
if (this.m_TotalWeight <= 0)
return Point3D.Zero;
for (int i = 0; i < 10; i++) // Try 10 times
{
int x, y, minZ, maxZ;
if (home == Point3D.Zero)
{
int rand = Utility.Random(this.m_TotalWeight);
x = int.MinValue;
y = int.MinValue;
minZ = int.MaxValue;
maxZ = int.MinValue;
for (int j = 0; j < this.m_RectangleWeights.Length; j++)
{
int curWeight = this.m_RectangleWeights[j];
if (rand < curWeight)
{
Rectangle3D rect = this.m_Rectangles[j];
x = rect.Start.X + rand % rect.Width;
y = rect.Start.Y + rand / rect.Width;
minZ = rect.Start.Z;
maxZ = rect.End.Z;
break;
}
rand -= curWeight;
}
}
else
{
x = Utility.RandomMinMax(home.X - range, home.X + range);
y = Utility.RandomMinMax(home.Y - range, home.Y + range);
minZ = int.MaxValue;
maxZ = int.MinValue;
for (int j = 0; j < this.Area.Length; j++)
{
Rectangle3D rect = this.Area[j];
if (x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y)
{
minZ = rect.Start.Z;
maxZ = rect.End.Z;
break;
}
}
if (minZ == int.MaxValue)
continue;
}
if (x < 0 || y < 0 || x >= map.Width || y >= map.Height)
continue;
LandTile lt = map.Tiles.GetLandTile(x, y);
int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0;
map.GetAverageZ(x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ);
TileFlag ltFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
bool ltImpassable = ((ltFlags & TileFlag.Impassable) != 0);
if (!lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ)
if ((ltFlags & TileFlag.Wet) != 0)
{
if (water)
m_SpawnBuffer1.Add(ltAvgZ);
}
else if (land && !ltImpassable)
m_SpawnBuffer1.Add(ltAvgZ);
StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y, true);
for (int j = 0; j < staticTiles.Length; j++)
{
StaticTile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int tileZ = tile.Z + id.CalcHeight;
if (tileZ >= minZ && tileZ < maxZ)
if ((id.Flags & TileFlag.Wet) != 0)
{
if (water)
m_SpawnBuffer1.Add(tileZ);
}
else if (land && id.Surface && !id.Impassable)
m_SpawnBuffer1.Add(tileZ);
}
Sector sector = map.GetSector(x, y);
for (int j = 0; j < sector.Items.Count; j++)
{
Item item = sector.Items[j];
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
{
m_SpawnBuffer2.Add(item);
if (!item.Movable)
{
ItemData id = item.ItemData;
int itemZ = item.Z + id.CalcHeight;
if (itemZ >= minZ && itemZ < maxZ)
if ((id.Flags & TileFlag.Wet) != 0)
{
if (water)
m_SpawnBuffer1.Add(itemZ);
}
else if (land && id.Surface && !id.Impassable)
m_SpawnBuffer1.Add(itemZ);
}
}
}
if (m_SpawnBuffer1.Count == 0)
{
m_SpawnBuffer1.Clear();
m_SpawnBuffer2.Clear();
continue;
}
int z;
switch ( this.m_SpawnZLevel )
{
case SpawnZLevel.Lowest:
{
z = int.MaxValue;
for (int j = 0; j < m_SpawnBuffer1.Count; j++)
{
int l = m_SpawnBuffer1[j];
if (l < z)
z = l;
}
break;
}
case SpawnZLevel.Highest:
{
z = int.MinValue;
for (int j = 0; j < m_SpawnBuffer1.Count; j++)
{
int l = m_SpawnBuffer1[j];
if (l > z)
z = l;
}
break;
}
default: // SpawnZLevel.Random
{
int index = Utility.Random(m_SpawnBuffer1.Count);
z = m_SpawnBuffer1[index];
break;
}
}
m_SpawnBuffer1.Clear();
if (!Region.Find(new Point3D(x, y, z), map).AcceptsSpawnsFrom(this))
{
m_SpawnBuffer2.Clear();
continue;
}
int top = z + spawnHeight;
bool ok = true;
for (int j = 0; j < m_SpawnBuffer2.Count; j++)
{
Item item = m_SpawnBuffer2[j];
ItemData id = item.ItemData;
if ((id.Surface || id.Impassable) && item.Z + id.CalcHeight > z && item.Z < top)
{
ok = false;
break;
}
}
m_SpawnBuffer2.Clear();
if (!ok)
continue;
if (ltImpassable && ltAvgZ > z && ltLowZ < top)
continue;
for (int j = 0; j < staticTiles.Length; j++)
{
StaticTile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ((id.Surface || id.Impassable) && tile.Z + id.CalcHeight > z && tile.Z < top)
{
ok = false;
break;
}
}
if (!ok)
continue;
for (int j = 0; j < sector.Mobiles.Count; j++)
{
Mobile m = sector.Mobiles[j];
if (m.X == x && m.Y == y && (m.IsPlayer() || !m.Hidden))
if (m.Z + 16 > z && m.Z < top)
{
ok = false;
break;
}
}
if (ok)
return new Point3D(x, y, z);
}
return Point3D.Zero;
}
public override string ToString()
{
if (this.Name != null)
return this.Name;
else if (this.RuneName != null)
return this.RuneName;
else
return this.GetType().Name;
}
private void InitRectangles()
{
if (this.m_Rectangles != null)
return;
// Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
for (int i = 0; i < this.Area.Length; i++)
{
m_RectBuffer2.Add(this.Area[i]);
for (int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++)
{
Rectangle3D comp = m_RectBuffer1[j];
for (int k = m_RectBuffer2.Count - 1; k >= 0; k--)
{
Rectangle3D rect = m_RectBuffer2[k];
int l1 = rect.Start.X, r1 = rect.End.X, t1 = rect.Start.Y, b1 = rect.End.Y;
int l2 = comp.Start.X, r2 = comp.End.X, t2 = comp.Start.Y, b2 = comp.End.Y;
if (l1 < r2 && r1 > l2 && t1 < b2 && b1 > t2)
{
m_RectBuffer2.RemoveAt(k);
int sz = rect.Start.Z;
int ez = rect.End.X;
if (l1 < l2)
{
m_RectBuffer2.Add(new Rectangle3D(new Point3D(l1, t1, sz), new Point3D(l2, b1, ez)));
}
if (r1 > r2)
{
m_RectBuffer2.Add(new Rectangle3D(new Point3D(r2, t1, sz), new Point3D(r1, b1, ez)));
}
if (t1 < t2)
{
m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), t1, sz), new Point3D(Math.Min(r1, r2), t2, ez)));
}
if (b1 > b2)
{
m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), b2, sz), new Point3D(Math.Min(r1, r2), b1, ez)));
}
}
}
}
m_RectBuffer1.AddRange(m_RectBuffer2);
m_RectBuffer2.Clear();
}
this.m_Rectangles = m_RectBuffer1.ToArray();
m_RectBuffer1.Clear();
this.m_RectangleWeights = new int[this.m_Rectangles.Length];
for (int i = 0; i < this.m_Rectangles.Length; i++)
{
Rectangle3D rect = this.m_Rectangles[i];
int weight = rect.Width * rect.Height;
this.m_RectangleWeights[i] = weight;
this.m_TotalWeight += weight;
}
}
public virtual bool CheckTravel(Mobile traveller, Point3D p, Server.Spells.TravelCheckType type)
{
return true;
}
public virtual bool CanSee(Mobile m, IEntity e)
{
return true;
}
}
}