Files
abysmal-isle/Scripts/Mobiles/Normal/WildTiger.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

213 lines
5.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Network;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Tiger")]
[CorpseName("a tiger corpse")]
public class WildTiger : BaseMount
{
public override double HealChance { get { return .167; } }
public virtual Item GetPelt { get { return new TigerPelt(4); } }
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool CanRide { get; set; }
[Constructable]
public WildTiger()
: this("a wild tiger")
{
CanRide = false;
}
[Constructable]
public WildTiger(string name)
: base(name, Utility.RandomBool() ? 1254 : 1255, 16071, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
if (Body == 1255)
ItemID = 16072;
SetStr(496, 554);
SetDex(88, 124);
SetInt(94, 163);
SetHits(352, 450);
SetDamage(18, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 56, 75);
SetResistance(ResistanceType.Fire, 21, 40);
SetResistance(ResistanceType.Cold, 55, 64);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 90.8, 97.5);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.Tactics, 100.2, 102.5);
SetSkill(SkillName.Wrestling, 90.1, 94.4);
Fame = 11000;
Karma = -11000;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Engines.Plants.Seed.RandomPeculiarSeed(Utility.RandomList(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)));
Tamable = true;
ControlSlots = 2;
MinTameSkill = 95.1;
SetWeaponAbility(WeaponAbility.BleedAttack);
SetSpecialAbility(SpecialAbility.GraspingClaw);
}
public override void OnDoubleClick(Mobile from)
{
if (CanRide)
base.OnDoubleClick(from);
else if (from.AccessLevel >= AccessLevel.GameMaster && !Body.IsHuman)
{
Container pack = Backpack;
if (pack != null)
{
pack.DisplayTo(from);
}
}
}
public override int GetIdleSound() { return 0x673; }
public override int GetAngerSound() { return 0x670; }
public override int GetHurtSound() { return 0x672; }
public override int GetDeathSound() { return 0x671; }
public override double WeaponAbilityChance { get { return 0.5; } }
public override int Meat { get { return 2; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override int TreasureMapLevel { get { return 1; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 1);
}
public override void OnCarve(Mobile from, Corpse corpse, Item with)
{
if (!Controlled && corpse != null && !corpse.Carved)
{
from.SendLocalizedMessage(1156197); // You cut away some pelts, but they remain on the corpse.
corpse.DropItem(GetPelt);
}
base.OnCarve(from, corpse, with);
}
public WildTiger(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); // version
writer.Write(CanRide);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
case 1:
CanRide = reader.ReadBool();
break;
case 0:
break;
}
if (version == 0 && Rider != null)
Rider = null;
if (version == 1)
{
SetWeaponAbility(WeaponAbility.BleedAttack);
}
}
}
[CorpseName("a tiger corpse")]
public class WildWhiteTiger : WildTiger
{
public override Item GetPelt { get { return new WhiteTigerPelt(4); } }
[Constructable]
public WildWhiteTiger()
: base("a wild white tiger")
{
Hue = 2500;
}
public WildWhiteTiger(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a tiger corpse")]
public class WildBlackTiger : WildTiger
{
public override Item GetPelt { get { return new BlackTigerPelt(4); } }
[Constructable]
public WildBlackTiger()
: base("a wild black tiger")
{
Hue = 1175;
}
public WildBlackTiger(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}