90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a patchwork skeletal corpse")]
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public class PatchworkSkeleton : BaseCreature
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{
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[Constructable]
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public PatchworkSkeleton()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a patchwork skeleton";
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Body = 309;
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BaseSoundID = 0x48D;
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SetStr(96, 120);
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SetDex(71, 95);
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SetInt(16, 40);
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SetHits(58, 72);
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SetDamage(18, 22);
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Cold, 15);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 500;
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Karma = -500;
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VirtualArmor = 54;
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SetWeaponAbility(WeaponAbility.Dismount);
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}
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public PatchworkSkeleton(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |