100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a minotaur corpse")]
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public class MinotaurScout : BaseCreature
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{
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[Constructable]
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public MinotaurScout()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK
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{
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Name = "a minotaur scout";
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Body = 281;
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SetStr(353, 375);
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SetDex(111, 130);
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SetInt(34, 50);
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SetHits(354, 383);
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SetDamage(11, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 60.6, 67.5);
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SetSkill(SkillName.Tactics, 86.9, 103.6);
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SetSkill(SkillName.Wrestling, 85.6, 104.5);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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}
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public MinotaurScout(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 3; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |