260 lines
6.6 KiB
C#
260 lines
6.6 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a hiryu corpse")]
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public class LesserHiryu : BaseMount
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{
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[Constructable]
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public LesserHiryu()
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: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Hue = GetHue();
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SetStr(301, 410);
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SetDex(171, 270);
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SetInt(301, 325);
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SetHits(401, 600);
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SetMana(60);
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SetDamage(18, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 70);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 5, 15);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 75.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 100.1, 110.0);
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SetSkill(SkillName.Wrestling, 100.1, 120.0);
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Fame = 10000;
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Karma = -10000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 98.7;
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if (Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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SetWeaponAbility(WeaponAbility.Dismount);
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SetSpecialAbility(SpecialAbility.GraspingClaw);
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}
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public LesserHiryu(Serial serial)
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: base(serial)
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{
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}
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public override bool StatLossAfterTame
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 3;
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}
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}
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public override int Meat
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{
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get
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{
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return 16;
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}
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}
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public override int Hides
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{
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get
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{
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return 60;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override bool OverrideBondingReqs()
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{
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if (ControlMaster.Skills[SkillName.Bushido].Base >= 90.0)
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return true;
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return false;
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}
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public override int GetAngerSound()
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{
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return 0x4FE;
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}
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public override int GetIdleSound()
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{
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return 0x4FD;
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}
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public override int GetAttackSound()
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{
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return 0x4FC;
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}
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public override int GetHurtSound()
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{
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return 0x4FF;
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}
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public override int GetDeathSound()
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{
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return 0x4FB;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 4);
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}
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public override double GetControlChance(Mobile m, bool useBaseSkill)
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{
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if (PetTrainingHelper.Enabled)
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{
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var profile = PetTrainingHelper.GetAbilityProfile(this);
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if (profile != null && profile.HasCustomized())
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{
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return base.GetControlChance(m, useBaseSkill);
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}
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}
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double tamingChance = base.GetControlChance(m, useBaseSkill);
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if (tamingChance >= 0.95)
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{
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return tamingChance;
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}
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double skill = (useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value);
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if (skill < 90.0)
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{
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return tamingChance;
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}
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double bushidoChance = (skill - 30.0) / 100;
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if (m.Skills.Bushido.Base >= 120)
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bushidoChance += 0.05;
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return bushidoChance > tamingChance ? bushidoChance : tamingChance;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)4);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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Timer.DelayCall(TimeSpan.Zero, delegate { Hue = GetHue(); });
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if (version <= 1)
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Timer.DelayCall(TimeSpan.Zero, delegate
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{
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if (InternalItem != null)
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{
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InternalItem.Hue = Hue;
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}
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});
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if (version < 2)
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{
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for (int i = 0; i < Skills.Length; ++i)
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{
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Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
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if (Skills[i].Base > Skills[i].Cap)
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{
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Skills[i].Base = Skills[i].Cap;
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}
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}
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}
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if (version < 3)
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{
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SetWeaponAbility(WeaponAbility.Dismount);
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}
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if (version < 3 && Controlled && RawStr >= 301 && ControlSlots == ControlSlotsMin)
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{
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Server.SkillHandlers.AnimalTaming.ScaleStats(this, 0.5);
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}
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if (version < 4 && PetTrainingHelper.Enabled && ControlSlots <= 3)
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{
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var profile = PetTrainingHelper.GetAbilityProfile(this);
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if (profile == null || !profile.HasCustomized())
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{
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MinTameSkill = 98.7;
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ControlSlotsMin = 1;
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ControlSlots = 1;
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}
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}
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}
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private static int GetHue()
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{
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int rand = Utility.Random(527);
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/*
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500 527 No Hue Color 94.88% 0
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10 527 Green 1.90% 0x8295
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10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation
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5 527 Dark Green 0.95% 0x87D4
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1 527 Valorite 0.19% 0x88AB
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1 527 Midnight Blue 0.19% 0x8258
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* */
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if (rand <= 0)
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return 0x8258;
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else if (rand <= 1)
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return 0x88AB;
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else if (rand <= 6)
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return 0x87D4;
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else if (rand <= 16)
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return 0x8163;
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else if (rand <= 26)
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return 0x8295;
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return 0;
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}
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}
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} |