Files
abysmal-isle/Scripts/Mobiles/Normal/JukaLord.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

150 lines
3.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a juka corpse")]
public class JukaLord : BaseCreature
{
public override double HealChance { get { return 1.0; } }
[Constructable]
public JukaLord()
: base(AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4)
{
Name = "a juka lord";
Body = 766;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(10, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 45, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.Healing, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Tactics, 95.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Arrow(Utility.RandomMinMax(25, 35)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(new Bandage(Utility.RandomMinMax(5, 15)));
pack.DropItem(Loot.RandomGem());
pack.DropItem(new ArcaneGem());
PackItem(pack);
AddItem(new JukaBow());
}
public JukaLord(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.AOS;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich);
this.AddLoot(LootPack.Average);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random(100))
{
string[] toSay = new string[]
{
"{0}!! You will have to do better than that!",
"{0}!! Prepare to meet your doom!",
"{0}!! My armies will crush you!",
"{0}!! You will pay for that!"
};
this.Say(true, String.Format(toSay[Utility.Random(toSay.Length)], from.Name));
}
base.OnDamage(amount, from, willKill);
}
public override int GetIdleSound()
{
return 0x262;
}
public override int GetAngerSound()
{
return 0x263;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}