100 lines
2.6 KiB
C#
100 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an inhuman corpse")]
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public class Cursed : BaseCreature
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{
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[Constructable]
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public Cursed()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Title = "the Cursed";
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this.Hue = Utility.RandomMinMax(0x8596, 0x8599);
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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this.BaseSoundID = 471;
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this.AddItem(new ShortPants(Utility.RandomNeutralHue()));
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this.AddItem(new Shirt(Utility.RandomNeutralHue()));
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this.SetStr(91, 100);
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this.SetDex(86, 95);
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this.SetInt(61, 70);
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this.SetHits(91, 120);
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this.SetDamage(5, 13);
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this.SetResistance(ResistanceType.Physical, 15, 25);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 25, 35);
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this.SetResistance(ResistanceType.Poison, 5, 10);
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this.SetResistance(ResistanceType.Energy, 5, 10);
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this.SetSkill(SkillName.Fencing, 46.0, 77.5);
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this.SetSkill(SkillName.Macing, 35.0, 57.5);
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this.SetSkill(SkillName.MagicResist, 53.5, 62.5);
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this.SetSkill(SkillName.Swords, 55.0, 77.5);
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this.SetSkill(SkillName.Tactics, 60.0, 82.5);
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this.SetSkill(SkillName.Poisoning, 60.0, 82.5);
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this.Fame = 1000;
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this.Karma = -2000;
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BaseWeapon weapon = Loot.RandomWeapon();
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weapon.Movable = false;
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this.AddItem(weapon);
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}
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public Cursed(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override int GetAttackSound()
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{
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return -1;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |