87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a corpser corpse")]
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public class Corpser : BaseCreature
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{
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[Constructable]
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public Corpser()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a corpser";
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this.Body = 8;
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this.BaseSoundID = 684;
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this.SetStr(156, 180);
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this.SetDex(26, 45);
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this.SetInt(26, 40);
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this.SetHits(94, 108);
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this.SetMana(0);
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this.SetDamage(10, 23);
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this.SetDamageType(ResistanceType.Physical, 60);
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this.SetDamageType(ResistanceType.Poison, 40);
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this.SetResistance(ResistanceType.Physical, 15, 20);
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this.SetResistance(ResistanceType.Fire, 15, 25);
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this.SetResistance(ResistanceType.Cold, 10, 20);
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this.SetResistance(ResistanceType.Poison, 20, 30);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 45.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 45.1, 60.0);
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this.Fame = 1000;
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this.Karma = -1000;
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this.VirtualArmor = 18;
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if (0.25 > Utility.RandomDouble())
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this.PackItem(new Board(10));
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else
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this.PackItem(new Log(10));
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this.PackItem(new MandrakeRoot(3));
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}
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public Corpser(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lesser;
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}
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}
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public override bool DisallowAllMoves
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |