50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class MerchantsTrinket : GoldEarrings
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{
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private bool _Greater;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Bonus { get { return Greater ? 10 : 5; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Greater { get { return _Greater; } set { _Greater = value; InvalidateProperties(); } }
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public override int LabelNumber { get { return _Greater ? 1156828 : 1156827; } } // Merchant's Trinket - 5% / 10%
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[Constructable]
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public MerchantsTrinket()
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: this(false)
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{
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}
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[Constructable]
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public MerchantsTrinket(bool greater)
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{
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Greater = greater;
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LootType = LootType.Blessed;
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}
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public MerchantsTrinket(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(_Greater);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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_Greater = reader.ReadBool();
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}
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}
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} |