67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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public class BlueKey1 : AbyssKey
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{
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[Constructable]
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public BlueKey1()
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: base(0x1012)
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{
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this.Weight = 1.0;
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this.Hue = 0x5D; // TODO check
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this.LootType = LootType.Blessed;
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this.Movable = false;
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}
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public BlueKey1(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1111646;
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}
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}// Blue Key Fragment
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public override int Lifespan
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{
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get
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{
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return 21600;
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}
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}
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public override void OnDoubleClick(Mobile m)
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{
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Item a = m.Backpack.FindItemByType(typeof(RedKey1));
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if (a != null)
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{
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Item b = m.Backpack.FindItemByType(typeof(YellowKey1));
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if (b != null)
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{
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m.AddToBackpack(new TripartiteKey());
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a.Delete();
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b.Delete();
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this.Delete();
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m.SendLocalizedMessage(1111649);
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |