Files
abysmal-isle/Scripts/Items/Internal/PoolOfAcid.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

109 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Items
{
public class PoolOfAcid : Item
{
private readonly TimeSpan m_Duration;
private readonly int m_MinDamage;
private readonly int m_MaxDamage;
private readonly DateTime m_Created;
private readonly Timer m_Timer;
private bool m_Drying;
[Constructable]
public PoolOfAcid()
: this(TimeSpan.FromSeconds(10.0), 2, 5)
{
}
[Constructable]
public PoolOfAcid(TimeSpan duration, int minDamage, int maxDamage)
: base(0x122A)
{
Hue = 0x3F;
Movable = false;
m_MinDamage = minDamage;
m_MaxDamage = maxDamage;
m_Created = DateTime.UtcNow;
m_Duration = duration;
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerCallback(OnTick));
}
public PoolOfAcid(Serial serial)
: base(serial)
{
}
public override string DefaultName
{
get
{
return "a pool of acid";
}
}
public override void OnAfterDelete()
{
if (this.m_Timer != null)
this.m_Timer.Stop();
}
public override bool OnMoveOver(Mobile m)
{
this.Damage(m);
return true;
}
public void Damage(Mobile m)
{
m.Damage(Utility.RandomMinMax(this.m_MinDamage, this.m_MaxDamage));
}
public override void Serialize(GenericWriter writer)
{
//Don't serialize these
}
public override void Deserialize(GenericReader reader)
{
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - this.m_Created;
if (age > this.m_Duration)
{
this.Delete();
}
else
{
if (!this.m_Drying && age > (this.m_Duration - age))
{
this.m_Drying = true;
this.ItemID = 0x122B;
}
List<Mobile> toDamage = new List<Mobile>();
IPooledEnumerable eable = GetMobilesInRange(0);
foreach (Mobile m in eable)
{
BaseCreature bc = m as BaseCreature;
if (m.Alive && !m.IsDeadBondedPet && (bc == null || bc.Controlled || bc.Summoned))
{
toDamage.Add(m);
}
}
eable.Free();
for (int i = 0; i < toDamage.Count; i++)
this.Damage(toDamage[i]);
}
}
}
}