114 lines
3.0 KiB
C#
114 lines
3.0 KiB
C#
using System;
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using Server.Guilds;
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using Server.Multis;
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namespace Server.Items
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{
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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[Constructable]
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public GuildTeleporter()
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: this(null)
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{
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}
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public GuildTeleporter(Item stone)
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: base(0x1869)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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this.m_Stone = stone;
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}
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public GuildTeleporter(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041054;
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}
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}// guildstone teleporter
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public override bool DisplayLootType
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Stone);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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this.LootType = LootType.Blessed;
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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this.m_Stone = reader.ReadItem();
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break;
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}
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}
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if (this.Weight == 0.0)
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this.Weight = 1.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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return;
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Guildstone stone = this.m_Stone as Guildstone;
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if (!this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
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{
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from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else if (house.FindGuildstone() != null)
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{
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from.SendLocalizedMessage(501142);//Only one guildstone may reside in a given house.
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}
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else
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{
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this.m_Stone.MoveToWorld(from.Location, from.Map);
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this.Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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} |