Files
abysmal-isle/Scripts/Items/Functional/BaseDoor.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

604 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using Server.Commands;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseDoor : Item, ILockable, ITelekinesisable
{
private static readonly Point3D[] m_Offsets = new Point3D[]
{
new Point3D(-1, 1, 0),
new Point3D(1, 1, 0),
new Point3D(-1, 0, 0),
new Point3D(1,-1, 0),
new Point3D(1, 1, 0),
new Point3D(1,-1, 0),
new Point3D(0, 0, 0),
new Point3D(0,-1, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0),
new Point3D(0, 0, 0)
};
private bool m_Open, m_Locked;
private int m_OpenedID, m_OpenedSound;
private int m_ClosedID, m_ClosedSound;
private Point3D m_Offset;
private BaseDoor m_Link;
private uint m_KeyValue;
private Timer m_Timer;
public BaseDoor(int closedID, int openedID, int openedSound, int closedSound, Point3D offset)
: base(closedID)
{
m_OpenedID = openedID;
m_ClosedID = closedID;
m_OpenedSound = openedSound;
m_ClosedSound = closedSound;
m_Offset = offset;
m_Timer = new InternalTimer(this);
Movable = false;
}
public BaseDoor(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Locked
{
get
{
return m_Locked;
}
set
{
m_Locked = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue
{
get
{
return m_KeyValue;
}
set
{
m_KeyValue = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Open
{
get
{
return m_Open;
}
set
{
if (m_Open != value)
{
m_Open = value;
ItemID = m_Open ? m_OpenedID : m_ClosedID;
if (m_Open)
Location = new Point3D(X + m_Offset.X, Y + m_Offset.Y, Z + m_Offset.Z);
else
Location = new Point3D(X - m_Offset.X, Y - m_Offset.Y, Z - m_Offset.Z);
Effects.PlaySound(this, Map, m_Open ? m_OpenedSound : m_ClosedSound);
if (m_Open)
m_Timer.Start();
else
m_Timer.Stop();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedID
{
get
{
return m_OpenedID;
}
set
{
m_OpenedID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedID
{
get
{
return m_ClosedID;
}
set
{
m_ClosedID = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int OpenedSound
{
get
{
return m_OpenedSound;
}
set
{
m_OpenedSound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ClosedSound
{
get
{
return m_ClosedSound;
}
set
{
m_ClosedSound = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset
{
get
{
return m_Offset;
}
set
{
m_Offset = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Link
{
get
{
if (m_Link != null && m_Link.Deleted)
m_Link = null;
return m_Link;
}
set
{
m_Link = value;
}
}
public virtual bool UseChainedFunctionality
{
get
{
return false;
}
}
// Called by RunUO
public static void Initialize()
{
EventSink.OpenDoorMacroUsed += new OpenDoorMacroEventHandler(EventSink_OpenDoorMacroUsed);
CommandSystem.Register("Link", AccessLevel.GameMaster, new CommandEventHandler(Link_OnCommand));
CommandSystem.Register("ChainLink", AccessLevel.GameMaster, new CommandEventHandler(ChainLink_OnCommand));
}
public static Point3D GetOffset(DoorFacing facing)
{
return m_Offsets[(int)facing];
}
public bool CanClose()
{
if (!m_Open)
return true;
Map map = Map;
if (map == null)
return false;
Point3D p = new Point3D(X - m_Offset.X, Y - m_Offset.Y, Z - m_Offset.Z);
return CheckFit(map, p, 16);
}
public List<BaseDoor> GetChain()
{
List<BaseDoor> list = new List<BaseDoor>();
BaseDoor c = this;
do
{
list.Add(c);
c = c.Link;
}
while (c != null && !list.Contains(c));
return list;
}
public bool IsFreeToClose()
{
if (!UseChainedFunctionality)
return CanClose();
List<BaseDoor> list = GetChain();
bool freeToClose = true;
for (int i = 0; freeToClose && i < list.Count; ++i)
freeToClose = list[i].CanClose();
return freeToClose;
}
public virtual void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
Use(from);
}
public virtual bool IsInside(Mobile from)
{
return false;
}
public virtual bool UseLocks()
{
return true;
}
public virtual void Use(Mobile from)
{
if (m_Locked && !m_Open && UseLocks())
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502502); // That is locked, but you open it with your godly powers.
//from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 502502, "", "" ) ); // That is locked, but you open it with your godly powers.
}
else if (Key.ContainsKey(from.Backpack, KeyValue))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501282); // You quickly unlock, open, and relock the door
}
else if (IsInside(from))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501280); // That is locked, but is usable from the inside.
}
else
{
if (Hue == 0x44E && Map == Map.Malas) // doom door into healer room in doom
SendLocalizedMessageTo(from, 1060014); // Only the dead may pass.
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502503); // That is locked.
return;
}
}
if (m_Open && !IsFreeToClose())
return;
if (m_Open)
OnClosed(from);
else
OnOpened(from);
if (UseChainedFunctionality)
{
bool open = !m_Open;
List<BaseDoor> list = GetChain();
for (int i = 0; i < list.Count; ++i)
list[i].Open = open;
}
else
{
Open = !m_Open;
BaseDoor link = Link;
if (m_Open && link != null && !link.Open)
link.Open = true;
}
}
public virtual void OnOpened(Mobile from)
{
}
public virtual void OnClosed(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from.IsPlayer() && (/*!from.InLOS( this ) || */!from.InRange(GetWorldLocation(), 2)))
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
else
Use(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_KeyValue);
writer.Write(m_Open);
writer.Write(m_Locked);
writer.Write(m_OpenedID);
writer.Write(m_ClosedID);
writer.Write(m_OpenedSound);
writer.Write(m_ClosedSound);
writer.Write(m_Offset);
writer.Write(m_Link);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_KeyValue = reader.ReadUInt();
m_Open = reader.ReadBool();
m_Locked = reader.ReadBool();
m_OpenedID = reader.ReadInt();
m_ClosedID = reader.ReadInt();
m_OpenedSound = reader.ReadInt();
m_ClosedSound = reader.ReadInt();
m_Offset = reader.ReadPoint3D();
m_Link = reader.ReadItem() as BaseDoor;
m_Timer = new InternalTimer(this);
if (m_Open)
m_Timer.Start();
break;
}
}
}
[Usage("Link")]
[Description("Links two targeted doors together.")]
private static void Link_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(Link_OnFirstTarget));
e.Mobile.SendMessage("Target the first door to link.");
}
private static void Link_OnFirstTarget(Mobile from, object targeted)
{
BaseDoor door = targeted as BaseDoor;
if (door == null)
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(Link_OnFirstTarget));
from.SendMessage("That is not a door. Try again.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(Link_OnSecondTarget), door);
from.SendMessage("Target the second door to link.");
}
}
private static void Link_OnSecondTarget(Mobile from, object targeted, object state)
{
BaseDoor first = (BaseDoor)state;
BaseDoor second = targeted as BaseDoor;
if (second == null)
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(Link_OnSecondTarget), first);
from.SendMessage("That is not a door. Try again.");
}
else
{
first.Link = second;
second.Link = first;
from.SendMessage("The doors have been linked.");
}
}
[Usage("ChainLink")]
[Description("Chain-links two or more targeted doors together.")]
private static void ChainLink_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), new List<BaseDoor>());
e.Mobile.SendMessage("Target the first of a sequence of doors to link.");
}
private static void ChainLink_OnTarget(Mobile from, object targeted, object state)
{
BaseDoor door = targeted as BaseDoor;
if (door == null)
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
from.SendMessage("That is not a door. Try again.");
}
else
{
List<BaseDoor> list = (List<BaseDoor>)state;
if (list.Count > 0 && list[0] == door)
{
if (list.Count >= 2)
{
for (int i = 0; i < list.Count; ++i)
list[i].Link = list[(i + 1) % list.Count];
from.SendMessage("The chain of doors have been linked.");
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
from.SendMessage("You have not yet targeted two unique doors. Target the second door to link.");
}
}
else if (list.Contains(door))
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
from.SendMessage("You have already targeted that door. Target another door, or retarget the first door to complete the chain.");
}
else
{
list.Add(door);
from.BeginTarget(-1, false, TargetFlags.None, new TargetStateCallback(ChainLink_OnTarget), state);
if (list.Count == 1)
from.SendMessage("Target the second door to link.");
else
from.SendMessage("Target another door to link. To complete the chain, retarget the first door.");
}
}
}
private static void EventSink_OpenDoorMacroUsed(OpenDoorMacroEventArgs args)
{
Mobile m = args.Mobile;
if (m.Map != null)
{
int x = m.X, y = m.Y;
switch ( m.Direction & Direction.Mask )
{
case Direction.North:
--y;
break;
case Direction.Right:
++x;
--y;
break;
case Direction.East:
++x;
break;
case Direction.Down:
++x;
++y;
break;
case Direction.South:
++y;
break;
case Direction.Left:
--x;
++y;
break;
case Direction.West:
--x;
break;
case Direction.Up:
--x;
--y;
break;
}
Sector sector = m.Map.GetSector(x, y);
foreach (Item item in sector.Items)
{
if (item.Location.X == x && item.Location.Y == y && (item.Z + item.ItemData.Height) > m.Z && (m.Z + 16) > item.Z && item is BaseDoor && m.CanSee(item) && m.InLOS(item))
{
if (m.CheckAlive())
{
m.SendLocalizedMessage(500024); // Opening door...
item.OnDoubleClick(m);
}
break;
}
}
}
}
private bool CheckFit(Map map, Point3D p, int height)
{
if (map == Map.Internal)
return false;
int x = p.X;
int y = p.Y;
int z = p.Z;
Sector sector = map.GetSector(x, y);
List<Item> items = sector.Items;
List<Mobile> mobs = sector.Mobiles;
for (int i = 0; i < items.Count; ++i)
{
Item item = items[i];
if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y) && !(item is BaseDoor))
{
ItemData id = item.ItemData;
bool surface = id.Surface;
bool impassable = id.Impassable;
if ((surface || impassable) && (item.Z + id.CalcHeight) > z && (z + height) > item.Z)
return false;
}
}
for (int i = 0; i < mobs.Count; ++i)
{
Mobile m = mobs[i];
if (m.Location.X == x && m.Location.Y == y)
{
if (m.Hidden && m.IsPlayer())
continue;
if (!m.Alive)
continue;
if ((m.Z + 16) > z && (z + height) > m.Z)
return false;
}
}
return true;
}
private class InternalTimer : Timer
{
private readonly BaseDoor m_Door;
public InternalTimer(BaseDoor door)
: base(TimeSpan.FromSeconds(20.0), TimeSpan.FromSeconds(10.0))
{
Priority = TimerPriority.OneSecond;
m_Door = door;
}
protected override void OnTick()
{
if (m_Door.Open && m_Door.IsFreeToClose())
m_Door.Open = false;
}
}
}
}