74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public BaseStaff(int itemID)
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: base(itemID)
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{
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}
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public BaseStaff(Serial serial)
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: base(serial)
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{
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}
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public override int DefHitSound
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{
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get
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{
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return 0x233;
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}
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}
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public override int DefMissSound
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{
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get
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{
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return 0x239;
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}
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}
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public override SkillName DefSkill
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{
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get
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{
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return SkillName.Macing;
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}
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}
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public override WeaponType DefType
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{
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get
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{
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return WeaponType.Staff;
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}
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}
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public override WeaponAnimation DefAnimation
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{
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get
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{
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return WeaponAnimation.Bash2H;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus)
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{
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base.OnHit(attacker, defender, damageBonus);
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if(defender is Mobile)
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((Mobile)defender).Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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}
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} |