Files
abysmal-isle/Scripts/Items/Equipment/Clothing/LeatherNinjaBelt.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

234 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute(0x2790, 0x27DB)]
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
{
private int m_UsesRemaining;
private Poison m_Poison;
private int m_PoisonCharges;
[Constructable]
public LeatherNinjaBelt()
: base(0x2790)
{
Weight = 1.0;
Layer = Layer.Waist;
}
public LeatherNinjaBelt(Serial serial)
: base(serial)
{
}
public override CraftResource DefaultResource
{
get
{
return CraftResource.RegularLeather;
}
}
public virtual int WrongAmmoMessage
{
get
{
return 1063301;
}
}//You can only place shuriken in a ninja belt.
public virtual int NoFreeHandMessage
{
get
{
return 1063299;
}
}//You must have a free hand to throw shuriken.
public virtual int EmptyWeaponMessage
{
get
{
return 1063297;
}
}//You have no shuriken in your ninja belt!
public virtual int RecentlyUsedMessage
{
get
{
return 1063298;
}
}//You cannot throw another shuriken yet.
public virtual int FullWeaponMessage
{
get
{
return 1063302;
}
}//You cannot add any more shuriken.
public virtual int WeaponMinRange
{
get
{
return 2;
}
}
public virtual int WeaponMaxRange
{
get
{
return 10;
}
}
public virtual int WeaponDamage
{
get
{
return Utility.RandomMinMax(3, 5);
}
}
public virtual Type AmmoType
{
get
{
return typeof(Shuriken);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get
{
return m_UsesRemaining;
}
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Poison Poison
{
get
{
return m_Poison;
}
set
{
m_Poison = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonCharges
{
get
{
return m_PoisonCharges;
}
set
{
m_PoisonCharges = value;
InvalidateProperties();
}
}
public bool ShowUsesRemaining
{
get
{
return true;
}
set
{
}
}
public void AttackAnimation(Mobile from, Mobile to)
{
if (from.Body.IsHuman)
{
if (Core.SA)
{
from.Animate(AnimationType.Attack, 4);
}
else
{
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
}
}
from.PlaySound(0x23A);
from.MovingEffect(to, 0x27AC, 1, 0, false, false);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
if (m_Poison != null && m_PoisonCharges > 0)
list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
}
public override bool OnEquip(Mobile from)
{
if (base.OnEquip(from))
{
from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken.
return true;
}
return false;
}
public override void OnDoubleClick(Mobile from)
{
NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (IsChildOf(from))
{
list.Add(new NinjaWeapon.LoadEntry(this, 6222));
list.Add(new NinjaWeapon.UnloadEntry(this, 6223));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_UsesRemaining);
Poison.Serialize(m_Poison, writer);
writer.Write((int)m_PoisonCharges);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
m_Poison = Poison.Deserialize(reader);
m_PoisonCharges = reader.ReadInt();
break;
}
}
}
}
}