92 lines
1.9 KiB
C#
92 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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[Furniture]
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[FlipableAttribute(0x2bd9, 0x2bda)]
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public class GreenStocking : BaseContainer
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{
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[Constructable]
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public GreenStocking()
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: base(Utility.Random(0x2BD9, 2))
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{
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}
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public GreenStocking(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultGumpID
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{
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get
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{
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return 0x103;
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}
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}
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public override int DefaultDropSound
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{
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get
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{
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return 0x42;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[FlipableAttribute(0x2bdb, 0x2bdc)]
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public class RedStocking : BaseContainer
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{
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[Constructable]
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public RedStocking()
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: base(Utility.Random(0x2BDB, 2))
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{
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}
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public RedStocking(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultGumpID
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{
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get
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{
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return 0x103;
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}
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}
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public override int DefaultDropSound
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{
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get
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{
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return 0x42;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |