115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Items
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{
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public class ContractOfEmployment : Item
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{
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[Constructable]
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public ContractOfEmployment()
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: base(0x14F0)
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{
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this.Weight = 1.0;
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//LootType = LootType.Blessed;
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}
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public ContractOfEmployment(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041243;
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}
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}// a contract of employment
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); //version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerVendor(from, BaseHouse.FindHouseAt(from));
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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EventSink.InvokePlacePlayerVendor(new PlacePlayerVendorEventArgs(from, v));
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this.Delete();
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(503240); // Vendors can only be placed in houses.
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}
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else if (!BaseHouse.NewVendorSystem && !house.IsFriend(from))
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{
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from.SendLocalizedMessage(503242); // You must ask the owner of this building to name you a friend of the household in order to place a vendor here.
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}
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else if (BaseHouse.NewVendorSystem && !house.IsOwner(from))
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{
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from.SendLocalizedMessage(1062423); // Only the house owner can directly place vendors. Please ask the house owner to offer you a vendor contract so that you may place a vendor in this house.
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}
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else if (!house.Public || !house.CanPlaceNewVendor())
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{
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from.SendLocalizedMessage(503241); // You cannot place this vendor or barkeep. Make sure the house is public and has sufficient storage available.
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}
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else
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{
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bool vendor, contract;
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BaseHouse.IsThereVendor(from.Location, from.Map, out vendor, out contract);
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if (vendor)
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{
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from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
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}
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else if (contract)
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{
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from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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Mobile v = new PlayerVendor(from, house);
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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EventSink.InvokePlacePlayerVendor(new PlacePlayerVendorEventArgs(from, v));
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this.Delete();
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}
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}
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}
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}
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}
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}
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