69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GlassblowingBook : Item
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{
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public override int LabelNumber { get { return 1153528; } } // Crafting glass with Glassblowing
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[Constructable]
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public GlassblowingBook()
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: base(0xFF4)
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{
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Weight = 5.0;
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}
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public GlassblowingBook(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight != 5.0)
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{
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Weight = 5.0;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (pm == null)
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{
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return;
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}
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if (!IsChildOf(pm.Backpack))
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{
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pm.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm.Skills[SkillName.Alchemy].Base < 100.0)
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{
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pm.SendLocalizedMessage(1080042); // Only a Grandmaster Alchemist can learn from this book.
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}
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else if (pm.Glassblowing)
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{
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pm.SendLocalizedMessage(1080066); // You have already learned this information.
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}
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else
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{
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pm.Glassblowing = true;
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pm.SendLocalizedMessage(1080065); // You have learned to make items from glass. You will need to find miners to mine fine sand for you to make these items.
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Delete();
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}
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}
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}
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} |