556 lines
15 KiB
C#
556 lines
15 KiB
C#
using System;
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using Server.Commands;
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using Server.Items;
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namespace Server
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{
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public class DoorGenerator
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{
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private static readonly Rectangle2D[] m_BritRegions = new Rectangle2D[]
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{
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new Rectangle2D(new Point2D(250, 750), new Point2D(775, 1330)),
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new Rectangle2D(new Point2D(525, 2095), new Point2D(925, 2430)),
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new Rectangle2D(new Point2D(1025, 2155), new Point2D(1265, 2310)),
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new Rectangle2D(new Point2D(1635, 2430), new Point2D(1705, 2508)),
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new Rectangle2D(new Point2D(1775, 2605), new Point2D(2165, 2975)),
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new Rectangle2D(new Point2D(1055, 3520), new Point2D(1570, 4075)),
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new Rectangle2D(new Point2D(2860, 3310), new Point2D(3120, 3630)),
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new Rectangle2D(new Point2D(2470, 1855), new Point2D(3950, 3045)),
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new Rectangle2D(new Point2D(3425, 990), new Point2D(3900, 1455)),
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new Rectangle2D(new Point2D(4175, 735), new Point2D(4840, 1600)),
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new Rectangle2D(new Point2D(2375, 330), new Point2D(3100, 1045)),
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new Rectangle2D(new Point2D(2100, 1090), new Point2D(2310, 1450)),
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new Rectangle2D(new Point2D(1495, 1400), new Point2D(1550, 1475)),
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new Rectangle2D(new Point2D(1085, 1520), new Point2D(1415, 1910)),
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new Rectangle2D(new Point2D(1410, 1500), new Point2D(1745, 1795)),
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new Rectangle2D(new Point2D(5120, 2300), new Point2D(6143, 4095))
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};
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private static readonly Rectangle2D[] m_IlshRegions = new Rectangle2D[]
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{
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new Rectangle2D(new Point2D(0, 0), new Point2D(288 * 8, 200 * 8))
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};
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private static readonly Rectangle2D[] m_MalasRegions = new Rectangle2D[]
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{
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new Rectangle2D(new Point2D(0, 0), new Point2D(320 * 8, 256 * 8))
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};
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private static readonly int[] m_SouthFrames = new int[]
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{
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0x0006,
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0x0008,
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0x000B,
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0x001A,
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0x001B,
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0x001F,
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0x0038,
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0x0057,
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0x0059,
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0x005B,
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0x005D,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0091,
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0x0094,
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0x0096,
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0x0099,
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0x00A6,
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0x00A7,
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0x00AA,
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0x00AE,
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0x00B0,
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0x00B3,
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0x00C7,
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0x00C9,
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0x00F8,
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0x00FA,
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0x00FD,
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0x00FE,
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0x0100,
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0x0103,
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0x0104,
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0x0106,
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0x0109,
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0x0127,
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0x0129,
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0x012B,
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0x012D,
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0x012F,
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0x0131,
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0x0132,
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0x0134,
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0x0135,
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0x0137,
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0x0139,
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0x013B,
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0x014C,
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0x014E,
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0x014F,
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0x0151,
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0x0153,
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0x0155,
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0x0157,
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0x0158,
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0x015A,
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0x015D,
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0x015E,
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0x015F,
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0x0162,
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0x01CF,
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0x01D1,
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0x01D4,
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0x01FF,
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0x0204,
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0x0206,
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0x0208,
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0x020A
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};
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private static readonly int[] m_NorthFrames = new int[]
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{
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0x0006,
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0x0008,
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0x000D,
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0x001A,
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0x001B,
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0x0020,
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0x003A,
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0x0057,
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0x0059,
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0x005B,
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0x005D,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0091,
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0x0094,
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0x0096,
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0x0099,
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0x00A6,
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0x00A7,
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0x00AC,
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0x00AE,
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0x00B0,
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0x00C7,
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0x00C9,
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0x00F8,
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0x00FA,
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0x00FD,
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0x00FE,
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0x0100,
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0x0103,
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0x0104,
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0x0106,
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0x0109,
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0x0127,
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0x0129,
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0x012B,
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0x012D,
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0x012F,
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0x0131,
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0x0132,
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0x0134,
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0x0135,
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0x0137,
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0x0139,
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0x013B,
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0x014C,
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0x014E,
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0x014F,
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0x0151,
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0x0153,
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0x0155,
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0x0157,
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0x0158,
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0x015A,
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0x015D,
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0x015E,
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0x015F,
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0x0162,
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0x01CF,
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0x01D1,
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0x01D4,
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0x01FF,
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0x0201,
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0x0204,
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0x0208,
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0x020A
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};
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private static readonly int[] m_EastFrames = new int[]
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{
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0x0007,
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0x000A,
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0x001A,
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0x001C,
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0x001E,
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0x0037,
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0x0058,
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0x0059,
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0x005C,
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0x005E,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0092,
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0x0095,
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0x0097,
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0x0098,
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0x00A6,
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0x00A8,
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0x00AB,
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0x00AE,
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0x00AF,
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0x00B2,
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0x00C7,
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0x00C8,
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0x00EA,
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0x00F8,
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0x00F9,
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0x00FC,
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0x00FE,
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0x00FF,
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0x0102,
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0x0104,
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0x0105,
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0x0108,
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0x0127,
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0x0128,
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0x012B,
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0x012C,
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0x012E,
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0x0130,
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0x0132,
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0x0133,
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0x0135,
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0x0136,
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0x0138,
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0x013A,
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0x014C,
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0x014D,
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0x014F,
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0x0150,
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0x0152,
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0x0154,
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0x0156,
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0x0158,
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0x0159,
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0x015C,
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0x015E,
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0x0160,
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0x0163,
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0x01CF,
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0x01D0,
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0x01D3,
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0x01FF,
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0x0203,
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0x0205,
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0x0207,
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0x0209
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};
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private static readonly int[] m_WestFrames = new int[]
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{
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0x0007,
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0x000C,
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0x001A,
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0x001C,
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0x0021,
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0x0039,
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0x0058,
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0x0059,
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0x005C,
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0x005E,
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0x0080,
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0x0081,
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0x0082,
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0x0084,
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0x0090,
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0x0092,
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0x0095,
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0x0097,
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0x0098,
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0x00A6,
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0x00A8,
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0x00AD,
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0x00AE,
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0x00AF,
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0x00B5,
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0x00C7,
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0x00C8,
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0x00EA,
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0x00F8,
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0x00F9,
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0x00FC,
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0x00FE,
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0x00FF,
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0x0102,
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0x0104,
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0x0105,
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0x0108,
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0x0127,
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0x0128,
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0x012C,
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0x012E,
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0x0130,
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0x0132,
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0x0133,
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0x0135,
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0x0136,
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0x0138,
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0x013A,
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0x014C,
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0x014D,
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0x014F,
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0x0150,
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0x0152,
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0x0154,
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0x0156,
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0x0158,
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0x0159,
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0x015C,
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0x015E,
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0x0160,
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0x0163,
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0x01CF,
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0x01D0,
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0x01D3,
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0x01FF,
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0x0200,
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0x0203,
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0x0207,
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0x0209
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};
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private static Map m_Map;
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private static int m_Count;
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public static void Initialize()
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{
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CommandSystem.Register("DoorGen", AccessLevel.Administrator, new CommandEventHandler(DoorGen_OnCommand));
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}
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[Usage("DoorGen")]
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[Description("Generates doors by analyzing the map. Slow.")]
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public static void DoorGen_OnCommand(CommandEventArgs e)
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{
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Generate();
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}
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public static void Generate()
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{
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World.Broadcast(0x35, true, "Generating doors, please wait.");
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Network.NetState.FlushAll();
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Network.NetState.Pause();
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m_Map = Map.Trammel;
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m_Count = 0;
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for (int i = 0; i < m_BritRegions.Length; ++i)
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Generate(m_BritRegions[i]);
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int trammelCount = m_Count;
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m_Map = Map.Felucca;
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m_Count = 0;
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for (int i = 0; i < m_BritRegions.Length; ++i)
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Generate(m_BritRegions[i]);
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int feluccaCount = m_Count;
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m_Map = Map.Ilshenar;
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m_Count = 0;
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for (int i = 0; i < m_IlshRegions.Length; ++i)
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Generate(m_IlshRegions[i]);
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int ilshenarCount = m_Count;
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m_Map = Map.Malas;
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m_Count = 0;
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for (int i = 0; i < m_MalasRegions.Length; ++i)
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Generate(m_MalasRegions[i]);
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int malasCount = m_Count;
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Network.NetState.Resume();
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World.Broadcast(0x35, true, "Door generation complete. Trammel: {0}; Felucca: {1}; Ilshenar: {2}; Malas: {3};", trammelCount, feluccaCount, ilshenarCount, malasCount);
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}
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public static bool IsFrame(int id, int[] list)
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{
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if (id > list[list.Length - 1])
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return false;
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for (int i = 0; i < list.Length; ++i)
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{
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int delta = id - list[i];
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if (delta < 0)
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return false;
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else if (delta == 0)
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return true;
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}
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return false;
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}
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public static bool IsNorthFrame(int id)
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{
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return IsFrame(id, m_NorthFrames);
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}
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public static bool IsSouthFrame(int id)
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{
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return IsFrame(id, m_SouthFrames);
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}
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public static bool IsWestFrame(int id)
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{
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return IsFrame(id, m_WestFrames);
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}
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public static bool IsEastFrame(int id)
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{
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return IsFrame(id, m_EastFrames);
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}
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public static bool IsEastFrame(int x, int y, int z)
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{
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles(x, y);
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile tile = tiles[i];
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if (tile.Z == z && IsEastFrame(tile.ID))
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return true;
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}
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return false;
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}
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public static bool IsSouthFrame(int x, int y, int z)
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{
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles(x, y);
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile tile = tiles[i];
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if (tile.Z == z && IsSouthFrame(tile.ID))
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return true;
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}
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return false;
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}
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public static BaseDoor AddDoor(int x, int y, int z, DoorFacing facing)
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{
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int doorZ = z;
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int doorTop = doorZ + 20;
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if (!m_Map.CanFit(x, y, z, 16, false, false))
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return null;
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if (y == 1743 && x >= 1343 && x <= 1344)
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return null;
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if (y == 1679 && x >= 1392 && x <= 1393)
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return null;
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if (x == 1320 && y >= 1618 && y <= 1640)
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return null;
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if (x == 1383 && y >= 1642 && y <= 1643)
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return null;
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BaseDoor door = new DarkWoodDoor(facing);
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WeakEntityCollection.Add("door", door);
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door.MoveToWorld(new Point3D(x, y, z), m_Map);
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++m_Count;
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return door;
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}
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public static void Generate(Rectangle2D region)
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{
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for (int rx = 0; rx < region.Width; ++rx)
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{
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for (int ry = 0; ry < region.Height; ++ry)
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{
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int vx = rx + region.X;
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int vy = ry + region.Y;
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StaticTile[] tiles = m_Map.Tiles.GetStaticTiles(vx, vy);
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile tile = tiles[i];
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int id = tile.ID;
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int z = tile.Z;
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if (IsWestFrame(id))
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{
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if (IsEastFrame(vx + 2, vy, z))
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{
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AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
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}
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else if (IsEastFrame(vx + 3, vy, z))
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{
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BaseDoor first = AddDoor(vx + 1, vy, z, DoorFacing.WestCW);
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BaseDoor second = AddDoor(vx + 2, vy, z, DoorFacing.EastCCW);
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if (first != null && second != null)
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{
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first.Link = second;
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second.Link = first;
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}
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else
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{
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if (first != null)
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first.Delete();
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if (second != null)
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second.Delete();
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}
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}
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}
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else if (IsNorthFrame(id))
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{
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if (IsSouthFrame(vx, vy + 2, z))
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{
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AddDoor(vx, vy + 1, z, DoorFacing.SouthCW);
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}
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else if (IsSouthFrame(vx, vy + 3, z))
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{
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BaseDoor first = AddDoor(vx, vy + 1, z, DoorFacing.NorthCCW);
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BaseDoor second = AddDoor(vx, vy + 2, z, DoorFacing.SouthCW);
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if (first != null && second != null)
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{
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first.Link = second;
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second.Link = first;
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}
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else
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{
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if (first != null)
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first.Delete();
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if (second != null)
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second.Delete();
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}
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}
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}
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}
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}
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}
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}
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}
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} |