119 lines
3.9 KiB
C#
119 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using Server.Mobiles;
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namespace Server.Items
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{
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/// <summary>
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/// Attack with increased damage with additional damage over time.
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/// </summary>
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public class TalonStrike : WeaponAbility
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{
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private static readonly Hashtable m_Registry = new Hashtable();
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public TalonStrike()
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{
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}
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public override SkillName GetSecondarySkill(Mobile from)
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{
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return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
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}
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public static Hashtable Registry
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{
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get
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{
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return m_Registry;
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}
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}
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public override int BaseMana
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{
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get
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{
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return 20;
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}
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}
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public override double DamageScalar
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{
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get
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{
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return 1.2;
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (Registry.Contains(defender) || !this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063358); // You deliver a talon strike!
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defender.SendLocalizedMessage(1063359); // Your attacker delivers a talon strike!
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defender.FixedParticles(0x373A, 1, 17, 0x26BC, 0x662, 0, EffectLayer.Waist);
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Timer t = new InternalTimer(defender, (int)(10.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 70.0 + 5), attacker); //5 - 15 damage
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BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.TalonStrike, 1028856, 1151309, TimeSpan.FromSeconds(5.0), defender, "40"));
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t.Start();
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Registry.Add(defender, t);
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if (attacker is BaseCreature)
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PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Ninjitsu);
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Defender;
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private readonly Mobile m_Attacker;
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private readonly double DamagePerTick;
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private double m_DamageRemaining;
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private double m_DamageToDo;
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public InternalTimer(Mobile defender, int totalDamage, Mobile attacker)
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: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.25), 12)// 3 seconds at .25 seconds apart = 12. Confirm delay inbetween of .25 each.
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{
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this.m_Defender = defender;
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this.m_DamageRemaining = (double)totalDamage;
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this.Priority = TimerPriority.TwentyFiveMS;
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this.m_Attacker = attacker;
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this.DamagePerTick = (double)totalDamage / 12 + .01;
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}
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protected override void OnTick()
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{
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if (!this.m_Defender.Alive || this.m_DamageRemaining <= 0)
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{
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this.Stop();
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Server.Items.TalonStrike.Registry.Remove(this.m_Defender);
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return;
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}
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this.m_DamageRemaining -= this.DamagePerTick;
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this.m_DamageToDo += this.DamagePerTick;
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if (this.m_DamageRemaining <= 0 && this.m_DamageToDo < 1)
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this.m_DamageToDo = 1.0; //Confirm this 'round up' at the end
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int damage = (int)this.m_DamageToDo;
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if (damage > 0)
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{
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//m_Defender.Damage( damage, m_Attacker, false );
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this.m_Defender.Hits -= damage; //Don't show damage, don't disrupt
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this.m_DamageToDo -= damage;
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}
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if (!this.m_Defender.Alive || this.m_DamageRemaining <= 0)
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{
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this.Stop();
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Server.Items.TalonStrike.Registry.Remove(this.m_Defender);
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}
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}
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}
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}
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} |