44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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/// <summary>
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/// Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark.
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/// </summary>
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public class CrushingBlow : WeaponAbility
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{
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public CrushingBlow()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 20;
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}
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}
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public override double DamageScalar
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{
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get
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{
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return 1.5;
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker) || !this.CheckMana(attacker, true))
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return;
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1060090); // You have delivered a crushing blow!
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defender.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
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defender.PlaySound(0x1E1);
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defender.FixedParticles(0, 1, 0, 9946, EffectLayer.Head);
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Effects.SendMovingParticles(new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 50), defender.Map), new Entity(Serial.Zero, new Point3D(defender.X, defender.Y, defender.Z + 20), defender.Map), 0xFB4, 1, 0, false, false, 0, 3, 9501, 1, 0, EffectLayer.Head, 0x100);
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}
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}
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} |