136 lines
3.0 KiB
C#
136 lines
3.0 KiB
C#
namespace Server
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{
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[PropertyObject]
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public class VirtueInfo
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{
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private int[] m_Values;
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public int[] Values { get { return m_Values; } }
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public int GetValue(int index)
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{
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if (m_Values == null)
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{
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return 0;
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}
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else
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{
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return m_Values[index];
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}
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}
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public void SetValue(int index, int value)
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{
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if (m_Values == null)
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{
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m_Values = new int[8];
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}
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m_Values[index] = value;
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}
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public override string ToString()
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{
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return "...";
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Humility { get { return GetValue(0); } set { SetValue(0, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Sacrifice { get { return GetValue(1); } set { SetValue(1, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Compassion { get { return GetValue(2); } set { SetValue(2, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Spirituality { get { return GetValue(3); } set { SetValue(3, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Valor { get { return GetValue(4); } set { SetValue(4, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Honor { get { return GetValue(5); } set { SetValue(5, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Justice { get { return GetValue(6); } set { SetValue(6, value); } }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public int Honesty { get { return GetValue(7); } set { SetValue(7, value); } }
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public VirtueInfo()
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{ }
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public VirtueInfo(GenericReader reader)
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{
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int version = reader.ReadByte();
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switch (version)
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{
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case 1: //Changed the values throughout the virtue system
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case 0:
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{
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int mask = reader.ReadByte();
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if (mask != 0)
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{
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m_Values = new int[8];
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for (int i = 0; i < 8; ++i)
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{
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if ((mask & (1 << i)) != 0)
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{
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m_Values[i] = reader.ReadInt();
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}
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}
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}
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break;
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}
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}
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if (version == 0)
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{
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Compassion *= 200;
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Sacrifice *= 250; //Even though 40 (the max) only gives 10k, It's because it was formerly too easy
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//No direct conversion factor for Justice, this is just an approximation
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Justice *= 500;
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//All the other virtues haven't been defined at 'version 0' point in time in the scripts.
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}
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}
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public static void Serialize(GenericWriter writer, VirtueInfo info)
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{
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writer.Write((byte)1); // version
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if (info.m_Values == null)
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{
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writer.Write((byte)0);
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}
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else
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{
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int mask = 0;
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for (int i = 0; i < 8; ++i)
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{
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if (info.m_Values[i] != 0)
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{
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mask |= 1 << i;
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}
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}
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writer.Write((byte)mask);
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for (int i = 0; i < 8; ++i)
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{
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if (info.m_Values[i] != 0)
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{
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writer.Write(info.m_Values[i]);
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}
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}
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}
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}
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}
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} |