Files
abysmal-isle/Server/VirtueInfo.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

136 lines
3.0 KiB
C#

namespace Server
{
[PropertyObject]
public class VirtueInfo
{
private int[] m_Values;
public int[] Values { get { return m_Values; } }
public int GetValue(int index)
{
if (m_Values == null)
{
return 0;
}
else
{
return m_Values[index];
}
}
public void SetValue(int index, int value)
{
if (m_Values == null)
{
m_Values = new int[8];
}
m_Values[index] = value;
}
public override string ToString()
{
return "...";
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Humility { get { return GetValue(0); } set { SetValue(0, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Sacrifice { get { return GetValue(1); } set { SetValue(1, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Compassion { get { return GetValue(2); } set { SetValue(2, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Spirituality { get { return GetValue(3); } set { SetValue(3, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Valor { get { return GetValue(4); } set { SetValue(4, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Honor { get { return GetValue(5); } set { SetValue(5, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Justice { get { return GetValue(6); } set { SetValue(6, value); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Honesty { get { return GetValue(7); } set { SetValue(7, value); } }
public VirtueInfo()
{ }
public VirtueInfo(GenericReader reader)
{
int version = reader.ReadByte();
switch (version)
{
case 1: //Changed the values throughout the virtue system
case 0:
{
int mask = reader.ReadByte();
if (mask != 0)
{
m_Values = new int[8];
for (int i = 0; i < 8; ++i)
{
if ((mask & (1 << i)) != 0)
{
m_Values[i] = reader.ReadInt();
}
}
}
break;
}
}
if (version == 0)
{
Compassion *= 200;
Sacrifice *= 250; //Even though 40 (the max) only gives 10k, It's because it was formerly too easy
//No direct conversion factor for Justice, this is just an approximation
Justice *= 500;
//All the other virtues haven't been defined at 'version 0' point in time in the scripts.
}
}
public static void Serialize(GenericWriter writer, VirtueInfo info)
{
writer.Write((byte)1); // version
if (info.m_Values == null)
{
writer.Write((byte)0);
}
else
{
int mask = 0;
for (int i = 0; i < 8; ++i)
{
if (info.m_Values[i] != 0)
{
mask |= 1 << i;
}
}
writer.Write((byte)mask);
for (int i = 0; i < 8; ++i)
{
if (info.m_Values[i] != 0)
{
writer.Write(info.m_Values[i]);
}
}
}
}
}
}