84 lines
1.4 KiB
C#
84 lines
1.4 KiB
C#
namespace Server
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{
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public class Point3DList
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{
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private Point3D[] m_List;
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private int m_Count;
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public Point3DList()
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{
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m_List = new Point3D[8];
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m_Count = 0;
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}
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public int Count { get { return m_Count; } }
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public void Clear()
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{
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m_Count = 0;
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}
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public Point3D Last { get { return m_List[m_Count - 1]; } }
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public Point3D this[int index] { get { return m_List[index]; } }
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public void Add(int x, int y, int z)
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{
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if ((m_Count + 1) > m_List.Length)
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{
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var old = m_List;
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m_List = new Point3D[old.Length * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_List[i] = old[i];
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}
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}
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m_List[m_Count].m_X = x;
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m_List[m_Count].m_Y = y;
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m_List[m_Count].m_Z = z;
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++m_Count;
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}
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public void Add(Point3D p)
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{
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if ((m_Count + 1) > m_List.Length)
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{
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var old = m_List;
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m_List = new Point3D[old.Length * 2];
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for (int i = 0; i < old.Length; ++i)
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{
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m_List[i] = old[i];
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}
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}
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m_List[m_Count].m_X = p.m_X;
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m_List[m_Count].m_Y = p.m_Y;
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m_List[m_Count].m_Z = p.m_Z;
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++m_Count;
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}
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private static readonly Point3D[] m_EmptyList = new Point3D[0];
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public Point3D[] ToArray()
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{
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if (m_Count == 0)
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{
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return m_EmptyList;
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}
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var list = new Point3D[m_Count];
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for (int i = 0; i < m_Count; ++i)
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{
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list[i] = m_List[i];
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}
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m_Count = 0;
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return list;
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}
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}
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} |