Files
abysmal-isle/Server/Persistence/QueuedMemoryWriter.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

131 lines
4.5 KiB
C#

/***************************************************************************
* QueuedMemoryWriter.cs
* -------------------
* begin : December 16, 2010
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id: QueuedMemoryWriter.cs 645 2010-12-23 11:36:25Z asayre $
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
namespace Server
{
public sealed class QueuedMemoryWriter : BinaryFileWriter
{
private readonly MemoryStream _memStream;
private readonly List<IndexInfo> _orderedIndexInfo = new List<IndexInfo>();
public QueuedMemoryWriter()
: base(new MemoryStream(1024 * 1024), true)
{
this._memStream = this.UnderlyingStream as MemoryStream;
}
protected override int BufferSize
{
get
{
return 512;
}
}
public void QueueForIndex(ISerializable serializable, int size)
{
IndexInfo info;
info.size = size;
info.typeCode = serializable.TypeReference; //For guilds, this will automagically be zero.
info.serial = serializable.SerialIdentity;
this._orderedIndexInfo.Add(info);
}
public void CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile)
{
this.Flush();
int memLength = (int)this._memStream.Position;
if (memLength > 0)
{
byte[] memBuffer = this._memStream.GetBuffer();
long actualPosition = dataFile.Position;
dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
//Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
byte[] indexBuffer = new byte[20];
//int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
//int totalWritten = memLength + indexWritten
for (int i = 0; i < this._orderedIndexInfo.Count; i++)
{
IndexInfo info = this._orderedIndexInfo[i];
int typeCode = info.typeCode;
int serial = info.serial;
int length = info.size;
indexBuffer[0] = (byte)(info.typeCode);
indexBuffer[1] = (byte)(info.typeCode >> 8);
indexBuffer[2] = (byte)(info.typeCode >> 16);
indexBuffer[3] = (byte)(info.typeCode >> 24);
indexBuffer[4] = (byte)(info.serial);
indexBuffer[5] = (byte)(info.serial >> 8);
indexBuffer[6] = (byte)(info.serial >> 16);
indexBuffer[7] = (byte)(info.serial >> 24);
indexBuffer[8] = (byte)(actualPosition);
indexBuffer[9] = (byte)(actualPosition >> 8);
indexBuffer[10] = (byte)(actualPosition >> 16);
indexBuffer[11] = (byte)(actualPosition >> 24);
indexBuffer[12] = (byte)(actualPosition >> 32);
indexBuffer[13] = (byte)(actualPosition >> 40);
indexBuffer[14] = (byte)(actualPosition >> 48);
indexBuffer[15] = (byte)(actualPosition >> 56);
indexBuffer[16] = (byte)(info.size);
indexBuffer[17] = (byte)(info.size >> 8);
indexBuffer[18] = (byte)(info.size >> 16);
indexBuffer[19] = (byte)(info.size >> 24);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
actualPosition += info.size;
}
}
this.Close(); //We're done with this writer.
}
private struct IndexInfo
{
public int size;
public int typeCode;
public int serial;
}
}
}