173 lines
6.6 KiB
C#
173 lines
6.6 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public interface IForensicTarget
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{
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void OnForensicEval(Mobile m);
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}
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public class ForensicEvaluation
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Forensics].Callback = new SkillUseCallback(OnUse);
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.Target = new ForensicTarget();
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m.RevealingAction();
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m.SendLocalizedMessage(501000); // Show me the crime.
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return TimeSpan.FromSeconds(1.0);
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}
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public class ForensicTarget : Target
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{
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public ForensicTarget()
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: base(10, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object target)
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{
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double skill = from.Skills[SkillName.Forensics].Value;
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double minSkill = 30.0;
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if (target is Corpse)
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{
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if (skill < minSkill)
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{
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from.SendLocalizedMessage(501003); //You notice nothing unusual.
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return;
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}
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if (from.CheckTargetSkill(SkillName.Forensics, target, minSkill, 55.0))
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{
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Corpse c = (Corpse)target;
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if (c.m_Forensicist != null)
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from.SendLocalizedMessage(1042750, c.m_Forensicist); // The forensicist ~1_NAME~ has already discovered that:
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else
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c.m_Forensicist = from.Name;
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if (((Body)c.Amount).IsHuman)
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from.SendLocalizedMessage(1042751, (c.Killer == null ? "no one" : c.Killer.Name));//This person was killed by ~1_KILLER_NAME~
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if (c.Looters.Count > 0)
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < c.Looters.Count; i++)
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{
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if (i > 0)
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sb.Append(", ");
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sb.Append(((Mobile)c.Looters[i]).Name);
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}
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from.SendLocalizedMessage(1042752, sb.ToString());//This body has been distrubed by ~1_PLAYER_NAMES~
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}
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else
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{
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from.SendLocalizedMessage(501002);//The corpse has not be desecrated.
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}
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}
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else
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{
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from.SendLocalizedMessage(501001);//You cannot determain anything useful.
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}
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}
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else if (target is Mobile)
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{
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if (skill < 36.0)
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{
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from.SendLocalizedMessage(501003);//You notice nothing unusual.
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}
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else if (from.CheckTargetSkill(SkillName.Forensics, target, 36.0, 100.0))
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{
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if (target is PlayerMobile && ((PlayerMobile)target).NpcGuild == NpcGuild.ThievesGuild)
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{
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from.SendLocalizedMessage(501004);//That individual is a thief!
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}
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else
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{
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from.SendLocalizedMessage(501003);//You notice nothing unusual.
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}
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}
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else
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{
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from.SendLocalizedMessage(501001);//You cannot determain anything useful.
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}
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}
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else if (target is ILockpickable)
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{
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if (skill < 41.0)
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{
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from.SendLocalizedMessage(501003); //You notice nothing unusual.
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}
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else if (from.CheckTargetSkill(SkillName.Forensics, target, 41.0, 100.0))
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{
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ILockpickable p = (ILockpickable)target;
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if (p.Picker != null)
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{
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from.SendLocalizedMessage(1042749, p.Picker.Name);//This lock was opened by ~1_PICKER_NAME~
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}
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else
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{
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from.SendLocalizedMessage(501003);//You notice nothing unusual.
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}
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}
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else
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{
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from.SendLocalizedMessage(501001);//You cannot determain anything useful.
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}
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}
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else if (Core.SA && target is Item)
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{
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Item item = (Item)target;
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if (item is IForensicTarget)
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{
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((IForensicTarget)item).OnForensicEval(from);
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}
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else if (skill < 41.0)
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{
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from.SendLocalizedMessage(501001);//You cannot determain anything useful.
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return;
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}
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var honestySocket = item.GetSocket<HonestyItemSocket>();
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if (honestySocket != null)
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{
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if (honestySocket.HonestyOwner == null)
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Server.Services.Virtues.HonestyVirtue.AssignOwner(honestySocket);
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if (from.CheckTargetSkill(SkillName.Forensics, target, 41.0, 100.0))
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{
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string region = honestySocket.HonestyRegion == null ? "an unknown place" : honestySocket.HonestyRegion;
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if (from.Skills.Forensics.Value >= 61.0)
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{
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from.SendLocalizedMessage(1151521, String.Format("{0}\t{1}", honestySocket.HonestyOwner.Name, region)); // This item belongs to ~1_val~ who lives in ~2_val~.
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}
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else
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{
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from.SendLocalizedMessage(1151522, region); // You find seeds from a familiar plant stuck to the item which suggests that this item is from ~1_val~.
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}
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}
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}
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}
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}
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}
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}
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} |