162 lines
4.5 KiB
C#
162 lines
4.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a skeletal corpse")]
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public class SkelementalKnight : BaseCreature
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{
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public enum SkeletalType
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{
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Fire,
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Cold,
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Poison,
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Energy
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}
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[Constructable]
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public SkelementalKnight()
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: this(Utility.RandomBool() ? SkeletalType.Energy : SkeletalType.Poison)
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{
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}
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[Constructable]
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public SkelementalKnight(SkeletalType type)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Skelemental Knight";
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Body = 0x93;
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BaseSoundID = 451;
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int fire = 100, cold = 100, poison = 100, energy = 100;
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switch (type)
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{
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case SkeletalType.Fire:
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{
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Hue = 2634;
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SetDamageType(ResistanceType.Fire, 100);
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cold = 5;
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break;
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}
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case SkeletalType.Cold:
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{
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Hue = 2581;
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SetDamageType(ResistanceType.Cold, 100);
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fire = 5;
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break;
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}
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case SkeletalType.Poison:
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{
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Hue = 2688;
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SetDamageType(ResistanceType.Poison, 100);
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energy = 5;
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break;
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}
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case SkeletalType.Energy:
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{
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Hue = 2717;
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SetDamageType(ResistanceType.Energy, 100);
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poison = 5;
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break;
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}
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}
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SetStr(200, 250);
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SetDex(70, 95);
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SetInt(35, 60);
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SetHits(110, 150);
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SetDamage(8, 18);
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SetDamageType(ResistanceType.Physical, 0);
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SetResistance(ResistanceType.Physical, 95);
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SetResistance(ResistanceType.Fire, fire);
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SetResistance(ResistanceType.Cold, cold);
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SetResistance(ResistanceType.Poison, poison);
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SetResistance(ResistanceType.Energy, energy);
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SetSkill(SkillName.MagicResist, 60.0, 80.0);
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SetSkill(SkillName.Tactics, 85.0, 100.0);
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SetSkill(SkillName.Wrestling, 85.0, 100.0);
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SetSkill(SkillName.DetectHidden, 40.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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switch (Utility.Random(6))
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{
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case 0:
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PackItem(new PlateArms());
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break;
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case 1:
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PackItem(new PlateChest());
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break;
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case 2:
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PackItem(new PlateGloves());
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break;
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case 3:
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PackItem(new PlateGorget());
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break;
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case 4:
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PackItem(new PlateLegs());
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break;
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case 5:
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PackItem(new PlateHelm());
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break;
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}
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PackItem(new Scimitar());
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PackItem(new WoodenShield());
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}
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public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
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{
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if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
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{
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totalDamage = 0;
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}
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base.OnBeforeDamage(from, ref totalDamage, type);
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}
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public SkelementalKnight(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune { get { return true; } }
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public override TribeType Tribe { get { return TribeType.Undead; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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