85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using Server.Items;
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a Bloody corpse")]
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public class KhaldunBlood : BaseCreature
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{
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[Constructable]
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public KhaldunBlood()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Blood";
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Body = 0x33;
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BaseSoundID = 456;
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Hue = Utility.RandomList(33, 1157);
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SetStr(220, 286);
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SetDex(125, 130);
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SetInt(100, 101);
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SetHits(130);
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SetDamage(8, 18);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 50);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 60.0, 80.0);
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SetSkill(SkillName.Tactics, 85.0, 100.0);
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SetSkill(SkillName.Wrestling, 85.0, 100.0);
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SetSkill(SkillName.DetectHidden, 40.0);
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Fame = 300;
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Karma = -300;
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VirtualArmor = 8;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public KhaldunBlood(Serial serial)
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: base(serial)
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{
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}
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public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
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{
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if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
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{
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totalDamage = 0;
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}
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base.OnBeforeDamage(from, ref totalDamage, type);
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}
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public override Poison PoisonImmune { get { return Poison.Lesser; } }
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public override Poison HitPoison { get { return Poison.Lesser; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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