43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class ScepterOfPride : Scepter
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1155623; } } // Sceptre of Pride
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public ScepterOfPride()
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{
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WeaponAttributes.HitLeechStam = 70;
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WeaponAttributes.HitLeechMana = 70;
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WeaponAttributes.HitLeechHits = 70;
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Attributes.WeaponSpeed = 30;
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Slayer = SlayerName.Exorcism;
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Slayer2 = SlayerName.Silver;
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}
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public ScepterOfPride(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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} |