Files
abysmal-isle/Scripts/Services/Revamped Dungeons/TheExodusEncounter/Items/ExodusChest.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

233 lines
6.4 KiB
C#

using Server.Mobiles;
using Server.Regions;
using System;
namespace Server.Items
{
public class ExodusChest : DecorativeBox, IRevealableItem
{
public static void Initialize()
{
TileData.ItemTable[0x2DF3].Flags = TileFlag.None;
}
public override int DefaultGumpID { get { return 0x10C; } }
public bool CheckWhenHidden { get { return true; } }
public static Type[] RituelItem { get { return m_RituelItem; } }
private static Type[] m_RituelItem = new Type[]
{
typeof(ExodusSummoningRite), typeof(ExodusSacrificalDagger), typeof(RobeofRite), typeof(ExodusSummoningAlter)
};
private Timer m_Timer;
private ExodusChestRegion m_Region;
public override bool IsDecoContainer { get { return false; } }
[Constructable]
public ExodusChest()
: base()
{
Visible = false;
Locked = true;
LockLevel = 90;
RequiredSkill = 90;
MaxLockLevel = 100;
Weight = 0.0;
Hue = 2700;
Movable = false;
TrapType = TrapType.PoisonTrap;
TrapPower = 100;
GenerateTreasure();
}
public ExodusChest(Serial serial) : base(serial)
{
}
public bool CheckReveal(Mobile m)
{
if (!m.InRange(Location, 3))
return false;
return m.Skills[SkillName.DetectHidden].Value >= 98.0;
}
public virtual void OnRevealed(Mobile m)
{
Visible = true;
StartDeleteTimer();
}
public virtual bool CheckPassiveDetect(Mobile m)
{
if (m.InRange(this.Location, 4))
{
int skill = (int)m.Skills[SkillName.DetectHidden].Value;
if (skill >= 80 && Utility.Random(300) < skill)
return true;
}
return false;
}
public void StartDeleteTimer()
{
if (Utility.RandomDouble() < 0.2)
{
Item item = Activator.CreateInstance(m_RituelItem[Utility.Random(m_RituelItem.Length)]) as Item;
DropItem(item);
}
m_Timer = Timer.DelayCall(TimeSpan.FromMinutes(5), new TimerCallback(Delete));
m_Timer.Start();
}
public override void OnLocationChange(Point3D oldLoc)
{
if (Deleted)
return;
UpdateRegion();
}
public override void OnMapChange()
{
if (Deleted)
return;
UpdateRegion();
}
public void UpdateRegion()
{
if (m_Region != null)
m_Region.Unregister();
if (!Deleted && Map != Map.Internal)
{
m_Region = new ExodusChestRegion(this);
m_Region.Register();
}
}
public override void OnAfterDelete()
{
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
base.OnAfterDelete();
UpdateRegion();
}
protected virtual void GenerateTreasure()
{
DropItem(new Gold(1500, 3000));
Item item = null;
for (int i = 0 ; i < Loot.GemTypes.Length; i++)
{
item = Activator.CreateInstance(Loot.GemTypes[i]) as Item;
item.Amount = Utility.Random(1, 6);
DropItem(item);
}
if (0.25 > Utility.RandomDouble())
{
item = new SmokeBomb(Utility.Random(3, 6));
DropItem(item);
}
if (0.25 > Utility.RandomDouble())
{
switch (Utility.Random(2))
{
case 0:
item = new ParasiticPotion(Utility.Random(1, 3)); break;
case 1:
item = new InvisibilityPotion(Utility.Random(1, 3)); break;
}
DropItem(item);
}
if (0.2 > Utility.RandomDouble())
{
item = Loot.RandomEssence();
item.Amount = Utility.Random(3, 6);
DropItem(item);
}
if (0.1 > Utility.RandomDouble())
{
switch (Utility.Random(4))
{
case 0: DropItem(new Taint()); break;
case 1: DropItem(new Corruption()); break;
case 2: DropItem(new Blight()); break;
case 3: DropItem(new LuminescentFungi()); break;
}
}
}
public static void GiveRituelItem(Mobile m)
{
Item item = Activator.CreateInstance(m_RituelItem[Utility.Random(m_RituelItem.Length)]) as Item;
m.PlaySound(0x5B4);
if (item == null)
return;
m.AddToBackpack(item);
m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (!Locked)
Delete();
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(UpdateRegion));
}
}
public class ExodusChestRegion : BaseRegion
{
private readonly ExodusChest m_Chest;
public ExodusChest ExodusChest { get { return m_Chest; } }
public ExodusChestRegion(ExodusChest chest)
: base(null, chest.Map, Region.Find(chest.Location, chest.Map), new Rectangle2D(chest.Location.X - 2, chest.Location.Y - 2 , 5, 5) )
{
m_Chest = chest;
}
public override void OnEnter(Mobile m)
{
if (!m_Chest.Visible && m is PlayerMobile && m.Skills[SkillName.DetectHidden].Value >= 98.0)
{
m.SendLocalizedMessage(1153493); // Your keen senses detect something hidden in the area...
}
}
}
}