290 lines
11 KiB
C#
290 lines
11 KiB
C#
using System;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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namespace Server.Engines.Plants
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{
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public class ReproductionGump : Gump
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{
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private readonly PlantItem m_Plant;
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public ReproductionGump(PlantItem plant)
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: base(20, 20)
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{
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m_Plant = plant;
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DrawBackground();
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AddButton(70, 67, 0xD4, 0xD4, 1, GumpButtonType.Reply, 0); // Main menu
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AddItem(57, 65, 0x1600);
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AddLabel(108, 67, 0x835, "Reproduction");
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if (m_Plant.PlantStatus == PlantStatus.Stage9)
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{
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AddButton(212, 67, 0xD4, 0xD4, 2, GumpButtonType.Reply, 0); // Set to decorative
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AddItem(202, 68, 0xC61);
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AddLabel(216, 66, 0x21, "/");
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}
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AddButton(80, 116, 0xD4, 0xD4, 3, GumpButtonType.Reply, 0); // Pollination
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AddItem(66, 117, 0x1AA2);
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AddPollinationState(106, 116);
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AddButton(128, 116, 0xD4, 0xD4, 4, GumpButtonType.Reply, 0); // Resources
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AddItem(113, 120, 0x1021);
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AddResourcesState(149, 116);
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AddButton(177, 116, 0xD4, 0xD4, 5, GumpButtonType.Reply, 0); // Seeds
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AddItem(160, 121, 0xDCF);
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AddSeedsState(199, 116);
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AddButton(70, 163, 0xD2, 0xD2, 6, GumpButtonType.Reply, 0); // Gather pollen
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AddItem(56, 164, 0x1AA2);
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AddButton(138, 163, 0xD2, 0xD2, 7, GumpButtonType.Reply, 0); // Gather resources
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AddItem(123, 167, 0x1021);
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AddButton(212, 163, 0xD2, 0xD2, 8, GumpButtonType.Reply, 0); // Gather seeds
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AddItem(195, 168, 0xDCF);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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if (info.ButtonID == 0 || m_Plant.Deleted || m_Plant.PlantStatus >= PlantStatus.DecorativePlant || m_Plant.PlantStatus == PlantStatus.BowlOfDirt)
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return;
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if ((info.ButtonID >= 6 && info.ButtonID <= 8) && !from.InRange(m_Plant.GetWorldLocation(), 3))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 500446); // That is too far away.
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return;
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}
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if (!m_Plant.IsUsableBy(from))
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{
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m_Plant.LabelTo(from, 1061856); // You must have the item in your backpack or locked down in order to use it.
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return;
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}
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switch ( info.ButtonID )
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{
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case 1: // Main menu
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{
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from.SendGump(new MainPlantGump(m_Plant));
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break;
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}
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case 2: // Set to decorative
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{
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if (m_Plant.PlantStatus == PlantStatus.Stage9)
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{
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from.SendGump(new SetToDecorativeGump(m_Plant));
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}
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break;
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}
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case 3: // Pollination
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{
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from.Send(new DisplayHelpTopic(67, true)); // POLLINATION STATE
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 4: // Resources
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{
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from.Send(new DisplayHelpTopic(69, true)); // RESOURCE PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 5: // Seeds
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{
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from.Send(new DisplayHelpTopic(68, true)); // SEED PRODUCTION
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 6: // Gather pollen
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{
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if (!m_Plant.IsCrossable)
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{
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m_Plant.LabelTo(from, 1053050); // You cannot gather pollen from a mutated plant!
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}
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else if (!m_Plant.PlantSystem.PollenProducing)
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{
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m_Plant.LabelTo(from, 1053051); // You cannot gather pollen from a plant in this stage of development!
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}
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else if (m_Plant.PlantSystem.Health < PlantHealth.Healthy)
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{
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m_Plant.LabelTo(from, 1053052); // You cannot gather pollen from an unhealthy plant!
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}
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else
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{
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from.Target = new PollinateTarget(m_Plant);
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from.SendLocalizedMessage(1053054); // Target the plant you wish to cross-pollinate to.
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break;
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}
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 7: // Gather resources
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
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PlantSystem system = m_Plant.PlantSystem;
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if (resInfo == null)
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{
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if (m_Plant.IsCrossable)
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m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
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else
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m_Plant.LabelTo(from, 1053055); // Mutated plants do not produce resources!
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}
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else if (system.AvailableResources == 0)
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{
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m_Plant.LabelTo(from, 1053056); // This plant has no resources to gather!
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}
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else
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{
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Item resource = resInfo.CreateResource();
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if (from.PlaceInBackpack(resource))
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{
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system.AvailableResources--;
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m_Plant.LabelTo(from, 1053059); // You gather resources from the plant.
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}
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else
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{
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resource.Delete();
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m_Plant.LabelTo(from, 1053058); // You attempt to gather as many resources as you can hold, but your backpack is full.
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}
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}
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from.SendGump(new ReproductionGump(m_Plant));
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break;
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}
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case 8: // Gather seeds
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{
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PlantSystem system = m_Plant.PlantSystem;
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if ( !m_Plant.IsCrossable )
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{
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m_Plant.LabelTo( from, 1053060 ); // Mutated plants do not produce seeds!
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}
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else if ( system.AvailableSeeds == 0 )
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{
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m_Plant.LabelTo( from, 1053061 ); // This plant has no seeds to gather!
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} //Seed of Renewal Edit
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else
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{
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if (Utility.RandomDouble() < 0.05)
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{
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Item Rseed = new SeedOfRenewal();
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if (from.PlaceInBackpack(Rseed))
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{
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system.AvailableSeeds--;
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m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant.
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}
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else
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{
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Rseed.Delete();
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m_Plant.LabelTo(from, 1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full.
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}
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}
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else
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{
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Seed seed = new Seed(system.SeedType, system.SeedHue, true);
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if (from.PlaceInBackpack(seed))
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{
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system.AvailableSeeds--;
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m_Plant.LabelTo(from, 1053063); // You gather seeds from the plant.
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}
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else
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{
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seed.Delete();
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m_Plant.LabelTo(from, 1053062); // You attempt to gather as many seeds as you can hold, but your backpack is full.
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}
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}
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}
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from.SendGump( new ReproductionGump( m_Plant ) );
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break;
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}
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}
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}
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private void DrawBackground()
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{
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AddBackground(50, 50, 200, 150, 0xE10);
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AddImage(60, 90, 0xE17);
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AddImage(120, 90, 0xE17);
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AddImage(60, 145, 0xE17);
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AddImage(120, 145, 0xE17);
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AddItem(45, 45, 0xCEF);
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AddItem(45, 118, 0xCF0);
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AddItem(211, 45, 0xCEB);
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AddItem(211, 118, 0xCEC);
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}
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private void AddPollinationState(int x, int y)
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{
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PlantSystem system = m_Plant.PlantSystem;
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if (!system.PollenProducing)
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AddLabel(x, y, 0x35, "-");
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else if (!system.Pollinated)
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AddLabel(x, y, 0x21, "!");
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else
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AddLabel(x, y, 0x3F, "+");
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}
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private void AddResourcesState(int x, int y)
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{
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PlantResourceInfo resInfo = PlantResourceInfo.GetInfo(m_Plant.PlantType, m_Plant.PlantHue);
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PlantSystem system = m_Plant.PlantSystem;
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int totalResources = system.AvailableResources + system.LeftResources;
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if (resInfo == null || totalResources == 0)
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{
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AddLabel(x + 5, y, 0x21, "X");
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}
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else
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{
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AddLabel(x, y, PlantHueInfo.GetInfo(m_Plant.PlantHue).GumpHue,
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string.Format("{0}/{1}", system.AvailableResources, totalResources));
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}
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}
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private void AddSeedsState(int x, int y)
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{
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PlantSystem system = m_Plant.PlantSystem;
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int totalSeeds = system.AvailableSeeds + system.LeftSeeds;
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if (!m_Plant.IsCrossable || totalSeeds == 0)
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{
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AddLabel(x + 5, y, 0x21, "X");
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}
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else
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{
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AddLabel(x, y, PlantHueInfo.GetInfo(system.SeedHue).GumpHue,
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string.Format("{0}/{1}", system.AvailableSeeds, totalSeeds));
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}
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}
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}
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} |