Files
abysmal-isle/Scripts/Services/Factions/Mobiles/FactionWarHorse.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

119 lines
3.5 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Factions
{
[CorpseName("a war horse corpse")]
public class FactionWarHorse : BaseMount
{
public const int SilverPrice = 500;
public const int GoldPrice = 3000;
private Faction m_Faction;
[Constructable]
public FactionWarHorse()
: this(null)
{
}
public FactionWarHorse(Faction faction)
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.BaseSoundID = 0xA8;
this.SetStr(400);
this.SetDex(125);
this.SetInt(51, 55);
this.SetHits(240);
this.SetMana(0);
this.SetDamage(5, 8);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 50);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 25.1, 30.0);
this.SetSkill(SkillName.Tactics, 29.3, 44.0);
this.SetSkill(SkillName.Wrestling, 29.3, 44.0);
this.Fame = 300;
this.Karma = 300;
this.Tamable = true;
this.ControlSlots = 1;
this.Faction = faction;
}
public FactionWarHorse(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Faction Faction
{
get
{
return this.m_Faction;
}
set
{
this.m_Faction = value;
this.Body = (this.m_Faction == null ? 0xE2 : this.m_Faction.Definition.WarHorseBody);
this.ItemID = (this.m_Faction == null ? 0x3EA0 : this.m_Faction.Definition.WarHorseItem);
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
}
}
public override void OnDoubleClick(Mobile from)
{
PlayerState pl = PlayerState.Find(from);
if (pl == null)
from.SendLocalizedMessage(1010366); // You cannot mount a faction war horse!
else if (pl.Faction != this.Faction)
from.SendLocalizedMessage(1010367); // You cannot ride an opposing faction's war horse!
else if (pl.Rank.Rank < 2)
from.SendLocalizedMessage(1010368); // You must achieve a faction rank of at least two before riding a war horse!
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Faction.WriteReference(writer, this.m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.Faction = Faction.ReadReference(reader);
break;
}
}
}
}
}